stevler 0 Posted January 15, 2014 (edited) I have made the base of my warper, I'd like to know how I'd go about reworking it so I could add lastwarp to it. - script Warper NPC::warper 660,{ mes "[Genie]"; mes "Hello " + strcharinfo(0) + ", I am the Genie. Nice day isn't it?"; mes ""; menu "Prontera [" + getmapusers ("prontera") + "] ",-, "Payon [" + getmapusers ("payon") + "] ",L_pay, "Towns",L_town, "Dungeons",L_dung; warp "prontera", 156, 178; close; L_pay: warp "payon", 175, 98; close; L_town: menu "Alberta",L_alb, "Al De Baran",L_ald, "Amatsu",L_ama, "Ayothaya",L_ayo, "Braslis",L_bra, "Comodo",L_com, "Einbroch",L_ein, "Geffen",L_gef, "Gonryun",L_gon, "Hugel",L_hug, "Izlude",L_izl, "Jawaii",L_jaw, "Lighthalzen",L_lhz, "Louyang",L_lou, "Lutie",L_lut, "Morroc",L_mor, "Moscovia",L_mos, "Nifflheim",L_nif, "Rachel",L_rac, "Umbala",L_umb, "Vein",L_vei, "Yuno",L_yun; L_alb: warp "alberta", 116, 57; close; L_ald: warp "aldebaran", 139, 118; close; L_ama: warp "amatsu", 198, 121; close; L_ayo: warp "ayothaya", 208, 189; close; L_bra: warp "brasilis", 227, 291; close; L_com: warp "comodo", 201, 137; close; L_ein: warp "einbroch", 232, 189; close; L_gef: warp "geffen", 120, 93; close; L_gon: warp "gonryun", 160, 111; close; L_hug: warp "hugel", 96, 156; close; L_izl: warp "izlude", 130, 131; close; L_jaw: warp "jawaii", 203, 289; close; L_lhz: warp "lighthalzen", 158, 92; close; L_lou: warp "louyang", 218, 100; close; L_lut: warp "xmas", 148, 130; close; L_mor: warp "morocc", 158, 89; close; L_mos: warp "moscovia", 223, 184; close; L_nif: warp "niflheim", 193, 185; close; L_rac: warp "rachel", 119, 136; close; L_umb: warp "umbala", 144, 154; close; L_vei: warp "veins", 214, 124; close; L_yun: warp "yuno", 158, 176; close; L_dung: menu "Abyss Lake",L_aby, "Amatsu Dungeon",L_amad, "Anthell",L_ant, "Ayothaya Dungon",L_ayod, "Bylan Island",L_byl, "Coal Mine",L_coa, "Einbroch Mine",L_einm, "Geffen Dungeon",L_gefd, "Glast Heim",L_gh, "Glast Heim Churchyard",L_ghc, "Glast Heim Prison",L_ghp, "Hidden Temple",L_hid, "Ice Dungeon",L_ice, "Juperos Ruins",L_jup, "Kiel Robot Factory",L_kie, "Magma Dungeon",L_mag, "Nameless Island",L_nam, "Orc Dungeon",L_orc, "Payon Caves",L_payc, "Prontera Culvert",L_proc, "Pyramids",L_pyr, "Rachel Sanctuary",L_racs, "Sphinx",L_sph, "Sunken Ship",L_sun, "Thors Volcano",L_tho, "Toy Factory",L_toy, "Turtle Dungeon",L_tur, "Umbala Dungeon",L_umbd; L_aby: warp "hu_fild05", 167, 300; close; L_amad: warp "ama_in02", 122, 180; close; L_ant: warp "anthell01", 37, 259; close; L_ayod: warp "ayo_fild01", 126, 197; close; L_byl: warp "iz_dun00", 168, 165; close; L_coa: warp "mjolnir_02", 81, 355; close; L_einm: warp "einbech", 138, 246; close; L_gefd: warp "gef_tower", 152, 34; close; L_gh: warp "glast_01", 199, 134; close; L_ghc: warp "gl_chyard", 147, 149; close; L_ghp: warp "gl_prison", 91, 180; close; L_hid: warp "prt_fild01", 137, 366; close; L_ice: warp "ra_fild01", 233, 326; close; L_jup: warp "yuno_fild07", 213, 175; close; L_kie: warp "yuno_fild08", 72, 178; close; L_mag: warp "yuno_fild03", 39, 140; close; L_nam: warp "ve_fild07", 129, 132; close; L_orc: warp "gef_fild10", 69, 333; close; L_payc: warp "pay_arche", 42, 131; close; L_proc: warp "prt_fild05", 282, 224; close; L_pyr: warp "moc_ruins", 66, 159; close; L_racs: warp "ra_temin", 28, 310; close; L_sph: warp "moc_fild19", 106, 99; close; L_sun: warp "alb2trea", 84, 64; close; L_tho: warp "ve_fild03", 168, 288; close; L_toy: warp "xmas", 143, 302; close; L_tur: warp "tur_dun01", 152, 49; close; L_umbd: warp "um_dun01", 42, 32; close;} //duplicatesprontera,154,191,5 duplicate(warper) Warper NPC#1 660payon, 183,104,5 duplicate(warper) Warper NPC#2 660alberta,120,60,3 duplicate(warper) Warper NPC#3 660aldebaran,143,122,3 duplicate(warper) Warper NPC#4 660amatsu,205,123,3 duplicate(warper) Warper NPC#5 660ayothaya,213,190,3 duplicate(warper) Warper NPC#6 660brasilis,231,294,3 duplicate(warper) Warper NPC#7 660comodo,198,149,4 duplicate(warper) Warper NPC#8 660einbroch,227,198,5 duplicate(warper) Warper NPC#9 660geffen,118,62,8 duplicate(warper) Warper#10 NPC 660gonryun,166,118,3 duplicate(warper) Warper#11 NPC 660hugel,93,161,5 duplicate(warper) Warper NPC#12 660izlude,125,125,4 duplicate(warper) Warper NPC#13 660jawaii,207,292,3 duplicate(warper) Warper NPC#14 660lighthalzen,154,100,5 duplicate(warper) Warper NPC#15 660louyang,222,104,3 duplicate(warper) Warper NPC#16 660xmas,142,136,5 duplicate(warper) Warper NPC#17 660morocc,160,97,5 duplicate(warper) Warper NPC#18 660umbala,139,163,5 duplicate(warper) Warper NPC#19 660moscovia,225,191,5 duplicate(warper) Warper NPC#20 660niflheim,187,190,5 duplicate(warper) Warper NPC#21 660rachel,113,141,5 duplicate(warper) Warper NPC#22 660veins,222,128,3 duplicate(warper) Warper NPC#23 660yuno,144,186,5 duplicate(warper) Warper NPC#24 660hu_fild05,162,301,5 duplicate(warper) Warper NPC#25 660anthell01,33,253,8 duplicate(warper) Warper NPC#26 660ayo_fild01,126,201,4 duplicate(warper) Warper NPC#27 660iz_dun00,163,172,5 duplicate(warper) Warper NPC#28 660mjolnir_02,86,360,3 duplicate(warper) Warper NPC#29 660einbech,142,250,3 duplicate(warper) Warper NPC#30 660gef_tower,156,33,4 duplicate(warper) Warper NPC#31 660glast_01,196,136,5 duplicate(warper) Warper NPC#32 660prt_fild01,134,369,5 duplicate(warper) Warper NPC#33 660ra_fild01,230,331,5 duplicate(warper) Warper NPC#34 660yuno_fild07,213,181,3 duplicate(warper) Warper NPC#35 660yuno_fild08,76,182,3 duplicate(warper) Warper NPC#36 660yuno_fild03,37,136,7 duplicate(warper) Warper NPC#37 660ve_fild07,131,130,1 duplicate(warper) Warper NPC#38 660gef_fild10,59,329,5 duplicate(warper) Warper NPC#39 660pay_arche,41,136,5 duplicate(warper) Warper NPC#40 660prt_fild05,280,225,5 duplicate(warper) Warper NPC#41 660ra_temin,33,314,3 duplicate(warper) Warper NPC#42 660moc_fild19,108,97,1 duplicate(warper) Warper NPC#43 660alb2trea,94,68,4 duplicate(warper) Warper NPC#44 660ve_fild03,164,238,5 duplicate(warper) Warper NPC#45 660xmas,141,310,5 duplicate(warper) Warper NPC#46 660tur_dun01,148,55,5 duplicate(warper) Warper NPC#47 660um_dun01,36,34,5 duplicate(warper) Warper NPC#48 660 Edited January 15, 2014 by stevler Quote Share this post Link to post Share on other sites
0 Ind 945 Posted January 15, 2014 I did not remember .@ vars do not pass to subs, Thanks to Haru now I do I've tested this one: - script Warper NPC::warper -1,{ mes "[^3366FFGenie^000000]"; mes "Hello ^0000FF" + strcharinfo(0) + "^000000, I am the ^3366FFGenie^000000. Nice day isn't it?"; mes "Where in the world of Midgard, or beyond would you like to go?"; next; menu "LastWarp",L_LastWarp,"Prontera [" + getmapusers ("prontera") + "] ",-,"Payon [" + getmapusers ("payon") + "] ",L_pay,"Towns",L_town,"Dungeons",L_dung; warp "prontera", 156, 178; close; L_pay: warp "payon", 175, 98; close; L_town: menu "Alberta",L_alb, "Al De Baran",L_ald, "Amatsu",L_ama, "Ayothaya",L_ayo, "Braslis",L_bra, "Comodo",L_com, "Einbroch",L_ein, "Geffen",L_gef, "Gonryun",L_gon, "Hugel",L_hug, "Izlude",L_izl, "Jawaii",L_jaw, "Lighthalzen",L_lhz, "Louyang",L_lou, "Lutie",L_lut, "Morroc",L_mor, "Moscovia",L_mos, "Nifflheim",L_nif, "Rachel",L_rac, "Umbala",L_umb, "Vein",L_vei, "Yuno",L_yun; L_alb: set @mapname$,"alberta"; set @x,116; set @y,57; callsub L_Warp; L_ald: set @mapname$,"aldebaran"; set @x,139; set @y,118; callsub L_Warp; L_ama: set @mapname$,"amatsu"; set @x,198; set @y,121; callsub L_Warp; L_ayo: set @mapname$,"ayothaya"; set @x,208; set @y,189; callsub L_Warp; L_bra: set @mapname$,"brasilis"; set @x,227; set @y,291; callsub L_Warp; L_com: set @mapname$,"comodo"; set @x,201; set @y,137; callsub L_Warp; L_ein: set @mapname$,"einbroch"; set @x,232; set @y,189; callsub L_Warp; L_gef: set @mapname$,"geffen"; set @x,120; set @y,93; callsub L_Warp; L_gon: set @mapname$,"gonryun"; set @x,160; set @y,111; callsub L_Warp; L_hug: set @mapname$,"hugel"; set @x,96; set @y,156; callsub L_Warp; L_izl: set @mapname$,"izlude"; set @x,130; set @y,131; callsub L_Warp; L_jaw: set @mapname$,"jawaii"; set @x,203; set @y,289; callsub L_Warp; L_lhz: set @mapname$,"lighthalzen"; set @x,158; set @y,92; callsub L_Warp; L_lou: set @mapname$,"louyang"; set @x,218; set @y,100; callsub L_Warp; L_lut: set @mapname$,"xmas"; set @x,148; set @y,130; callsub L_Warp; L_mor: set @mapname$,"morocc"; set @x,158; set @y,89; callsub L_Warp; L_mos: set @mapname$,"moscovia"; set @x,223; set @y,184; callsub L_Warp; L_nif: set @mapname$,"niflheim"; set @x,193; set @y,185; callsub L_Warp; L_rac: set @mapname$,"rachel"; set @x,119; set @y,136; callsub L_Warp; L_umb: set @mapname$,"umbala"; set @x,144; set @y,154; callsub L_Warp; L_vei: set @mapname$,"veins"; set @x,214; set @y,124; callsub L_Warp; L_yun: set @mapname$,"yuno"; set @x,158; set @y,176; callsub L_Warp; L_dung: menu "Abyss Lake",L_aby, "Amatsu Dungeon",L_amad, "Anthell",L_ant, "Ayothaya Dungon",L_ayod, "Bylan Island",L_byl, "Coal Mine",L_coa, "Einbroch Mine",L_einm, "Geffen Dungeon",L_gefd, "Glast Heim",L_gh, "Glast Heim Churchyard",L_ghc, "Glast Heim Prison",L_ghp, "Hidden Temple",L_hid, "Ice Dungeon",L_ice, "Juperos Ruins",L_jup, "Kiel Robot Factory",L_kie, "Magma Dungeon",L_mag, "Nameless Island",L_nam, "Orc Dungeon",L_orc, "Payon Caves",L_payc, "Prontera Culvert",L_proc, "Pyramids",L_pyr, "Rachel Sanctuary",L_racs, "Sphinx",L_sph, "Sunken Ship",L_sun, "Thors Volcano",L_tho, "Toy Factory",L_toy, "Turtle Dungeon",L_tur, "Umbala Dungeon",L_umbd; L_aby: set @mapname$,"hu_fild05"; set @x,167; set @y,300; callsub L_Warp; L_amad: set @mapname$,"ama_in02"; set @x,122; set @y,180; callsub L_Warp; L_ant: set @mapname$,"anthell01"; set @x,37; set @y,259; callsub L_Warp; L_ayod: set @mapname$,"ayo_fild01"; set @x,126; set @y,197; callsub L_Warp; L_byl: set @mapname$,"iz_dun00"; set @x,168; set @y,165; callsub L_Warp; L_coa: set @mapname$,"mjolnir_02"; set @x,81; set @y,355; callsub L_Warp; L_einm: set @mapname$,"einbech"; set @x,138; set @y,246; callsub L_Warp; L_gefd: set @mapname$,"gef_tower"; set @x,152; set @y,34; callsub L_Warp; L_gh: set @mapname$,"glast_01"; set @x,199; set @y,134; callsub L_Warp; L_ghc: set @mapname$,"gl_chyard"; set @x,147; set @y,149; callsub L_Warp; L_ghp: set @mapname$,"gl_prison"; set @x,91; set @y,180; callsub L_Warp; L_hid: set @mapname$,"prt_fild01"; set @x,137; set @y,366; callsub L_Warp; L_ice: set @mapname$,"ra_fild01"; set @x,233; set @y,326; callsub L_Warp; L_jup: set @mapname$,"yuno_fild07"; set @x,213; set @y,175; callsub L_Warp; L_kie: set @mapname$,"yuno_fild08"; set @x,72; set @y,178; callsub L_Warp; L_mag: set @mapname$,"yuno_fild03"; set @x,39; set @y,140; callsub L_Warp; L_nam: set @mapname$,"ve_fild07"; set @x,129; set @y,132; callsub L_Warp; L_orc: set @mapname$,"gef_fild10"; set @x,69; set @y,333; callsub L_Warp; L_payc: set @mapname$,"pay_arche"; set @x,42; set @y,131; callsub L_Warp; L_proc: set @mapname$,"prt_fild05"; set @x,282; set @y,224; callsub L_Warp; L_pyr: set @mapname$,"moc_ruins"; set @x,66; set @y,159; callsub L_Warp; L_racs: set @mapname$,"ra_temin"; set @x,28; set @y,310; callsub L_Warp; L_sph: set @mapname$,"moc_fild19"; set @x,106; set @y,99; callsub L_Warp; L_sun: set @mapname$,"alb2trea"; set @x,84; set @y,64; callsub L_Warp; L_tho: set @mapname$,"ve_fild03"; set @x,168; set @y,288; callsub L_Warp; L_toy: set @mapname$,"xmas"; set @x,143; set @y,302; callsub L_Warp; L_tur: warp "tur_dun01", 152, 49; set @mapname$,"tur_dun0"; set @x,152; set @y,49; callsub L_Warp; L_umbd: warp "um_dun01", 42, 32; set @mapname$,"um_dun01"; set @x,42; set @y,32; callsub L_Warp; L_Warp: if( @mapname$ == "" && !@x && !@y ) mes "YAHOOO L_Warp vars are missing aka bypassed the set!"; set LastWarperMap$,@mapname$; set LastWarperX,@x; set LastWarperY,@y; warp @mapname$,@x,@y; end; L_LastWarp: if( LastWarperMap$ == "" && !LastWarperX && !LastWarperY ) { mes "YAHOOO L_LastWarp doesn't have a record of where you've been last to!!"; close; } warp LastWarperMap$,LastWarperX,LastWarperY; end;} 1 stevler reacted to this Quote Share this post Link to post Share on other sites
0 Ind 945 Posted January 15, 2014 You should have only 1 "warp" call, i.e. Instead of: L_ein: warp "einbroch", 232, 189; close; L_gef: warp "geffen", 120, 93; close;Be like: L_ein: set .@mapname$,"einbroch"; set .@x,232; set .@y,189; callsub L_Warp; L_gef: warp "geffen", 120, 93; set .@mapname$,"geffen"; set .@x,120; set .@y,93; callsub L_Warp; L_Warp: warp .@mapname$,.@x,.@y; end;That way you can easily record whatever you last warped them to, by simply changing the label into L_Warp: set LastWarperMap$,.@mapname$; set LastWarperX,.@x; set LastWarperY,.@y; warp .@mapname$,.@x,.@y; end; 1 stevler reacted to this Quote Share this post Link to post Share on other sites
0 stevler 0 Posted January 15, 2014 (edited) Thanks for the quick reply, this is what I did, and in the picture is the mapserver - script Warper NPC::warper -1,{ mes "[^3366FFGenie^000000]"; mes "Hello ^0000FF" + strcharinfo(0) + "^000000, I am the ^3366FFGenie^000000. Nice day isn't it?"; mes "Where in the world of Midgard, or beyond would you like to go?"; menu "LastWarp",L_warp,"Prontera [" + getmapusers ("prontera") + "] ",-, "Payon [" + getmapusers ("payon") + "] ",L_pay, "Towns",L_town, "Dungeons",L_dung; warp "prontera", 156, 178; close; L_pay: warp "payon", 175, 98; close; L_town: menu "Alberta",L_alb, "Al De Baran",L_ald, "Amatsu",L_ama, "Ayothaya",L_ayo, "Braslis",L_bra, "Comodo",L_com, "Einbroch",L_ein, "Geffen",L_gef, "Gonryun",L_gon, "Hugel",L_hug, "Izlude",L_izl, "Jawaii",L_jaw, "Lighthalzen",L_lhz, "Louyang",L_lou, "Lutie",L_lut, "Morroc",L_mor, "Moscovia",L_mos, "Nifflheim",L_nif, "Rachel",L_rac, "Umbala",L_umb, "Vein",L_vei, "Yuno",L_yun; L_alb: set .@mapname$,"alberta"; set .@x,116; set .@y,57; callsub L_Warp; L_ald: set .@mapname$,"aldebaran"; set .@x,139; set .@y,118; callsub L_Warp; L_ama: set .@mapname$,"amatsu"; set .@x,198; set .@y,121; callsub L_Warp; L_ayo: set .@mapname$,"ayothaya"; set .@x,208; set .@y,189; callsub L_Warp; L_bra: set .@mapname$,"brasilis"; set .@x,227; set .@y,291; callsub L_Warp; L_com: set .@mapname$,"comodo"; set .@x,201; set .@y,137; callsub L_Warp; L_ein: set .@mapname$,"einbroch"; set .@x,232; set .@y,189; callsub L_Warp; L_gef: set .@mapname$,"geffen"; set .@x,120; set .@y,93; callsub L_Warp; L_gon: set .@mapname$,"gonryun"; set .@x,160; set .@y,111; callsub L_Warp; L_hug: set .@mapname$,"hugel"; set .@x,96; set .@y,156; callsub L_Warp; L_izl: set .@mapname$,"izlude"; set .@x,130; set .@y,131; callsub L_Warp; L_jaw: set .@mapname$,"jawaii"; set .@x,203; set .@y,289; callsub L_Warp; L_lhz: set .@mapname$,"lighthalzen"; set .@x,158; set .@y,92; callsub L_Warp; L_lou: set .@mapname$,"louyang"; set .@x,218; set .@y,100; callsub L_Warp; L_lut: set .@mapname$,"xmas"; set .@x,148; set .@y,130; callsub L_Warp; L_mor: set .@mapname$,"morocc"; set .@x,158; set .@y,89; callsub L_Warp; L_mos: set .@mapname$,"moscovia"; set .@x,223; set .@y,184; callsub L_Warp; L_nif: set .@mapname$,"niflheim"; set .@x,193; set .@y,185; callsub L_Warp; L_rac: set .@mapname$,"rachel"; set .@x,119; set .@y,136; callsub L_Warp; L_umb: set .@mapname$,"umbala"; set .@x,144; set .@y,154; callsub L_Warp; L_vei: set .@mapname$,"veins"; set .@x,214; set .@y,124; callsub L_Warp; L_yun: set .@mapname$,"yuno"; set .@x,158; set .@y,176; callsub L_Warp; L_dung: menu "Abyss Lake",L_aby, "Amatsu Dungeon",L_amad, "Anthell",L_ant, "Ayothaya Dungon",L_ayod, "Bylan Island",L_byl, "Coal Mine",L_coa, "Einbroch Mine",L_einm, "Geffen Dungeon",L_gefd, "Glast Heim",L_gh, "Glast Heim Churchyard",L_ghc, "Glast Heim Prison",L_ghp, "Hidden Temple",L_hid, "Ice Dungeon",L_ice, "Juperos Ruins",L_jup, "Kiel Robot Factory",L_kie, "Magma Dungeon",L_mag, "Nameless Island",L_nam, "Orc Dungeon",L_orc, "Payon Caves",L_payc, "Prontera Culvert",L_proc, "Pyramids",L_pyr, "Rachel Sanctuary",L_racs, "Sphinx",L_sph, "Sunken Ship",L_sun, "Thors Volcano",L_tho, "Toy Factory",L_toy, "Turtle Dungeon",L_tur, "Umbala Dungeon",L_umbd; L_aby: set .@mapname$,"hu_fild05"; set .@x,167; set .@y,300; callsub L_Warp; L_amad: set .@mapname$,"ama_in02"; set .@x,122; set .@y,180; callsub L_Warp; L_ant: set .@mapname$,"anthell01"; set .@x,37; set .@y,259; callsub L_Warp; L_ayod: set .@mapname$,"ayo_fild01"; set .@x,126; set .@y,197; callsub L_Warp; L_byl: set .@mapname$,"iz_dun00"; set .@x,168; set .@y,165; callsub L_Warp; L_coa: set .@mapname$,"mjolnir_02"; set .@x,81; set .@y,355; callsub L_Warp; L_einm: set .@mapname$,"einbech"; set .@x,138; set .@y,246; callsub L_Warp; L_gefd: set .@mapname$,"gef_tower"; set .@x,152; set .@y,34; callsub L_Warp; L_gh: set .@mapname$,"glast_01"; set .@x,199; set .@y,134; callsub L_Warp; L_ghc: set .@mapname$,"gl_chyard"; set .@x,147; set .@y,149; callsub L_Warp; L_ghp: set .@mapname$,"gl_prison"; set .@x,91; set .@y,180; callsub L_Warp; L_hid: set .@mapname$,"prt_fild01"; set .@x,137; set .@y,366; callsub L_Warp; L_ice: set .@mapname$,"ra_fild01"; set .@x,233; set .@y,326; callsub L_Warp; L_jup: set .@mapname$,"yuno_fild07"; set .@x,213; set .@y,175; callsub L_Warp; L_kie: set .@mapname$,"yuno_fild08"; set .@x,72; set .@y,178; callsub L_Warp; L_mag: set .@mapname$,"yuno_fild03"; set .@x,39; set .@y,140; callsub L_Warp; L_nam: set .@mapname$,"ve_fild07"; set .@x,129; set .@y,132; callsub L_Warp; L_orc: set .@mapname$,"gef_fild10"; set .@x,69; set .@y,333; callsub L_Warp; L_payc: set .@mapname$,"pay_arche"; set .@x,42; set .@y,131; callsub L_Warp; L_proc: set .@mapname$,"prt_fild05"; set .@x,282; set .@y,224; callsub L_Warp; L_pyr: set .@mapname$,"moc_ruins"; set .@x,66; set .@y,159; callsub L_Warp; L_racs: set .@mapname$,"ra_temin"; set .@x,28; set .@y,310; callsub L_Warp; L_sph: set .@mapname$,"moc_fild19"; set .@x,106; set .@y,99; callsub L_Warp; L_sun: set .@mapname$,"alb2trea"; set .@x,84; set .@y,64; callsub L_Warp; L_tho: set .@mapname$,"ve_fild03"; set .@x,168; set .@y,288; callsub L_Warp; L_toy: set .@mapname$,"xmas"; set .@x,143; set .@y,302; callsub L_Warp; L_tur: warp "tur_dun01", 152, 49; set .@mapname$,"tur_dun0"; set .@x,152; set .@y,49; callsub L_Warp; L_umbd: warp "um_dun01", 42, 32; set .@mapname$,"um_dun01"; set .@x,42; set .@y,32; callsub L_Warp; L_Warp: set LastWarperMap$,.@mapname$; set LastWarperX,.@x; set LastWarperY,.@y; warp .@mapname$,.@x,.@y; end;} //duplicatesprontera,153,193,5 duplicate(warper) Warper NPC#1 660payon, 183,104,5 duplicate(warper) Warper NPC#2 660alberta,120,60,3 duplicate(warper) Warper NPC#3 660aldebaran,143,122,3 duplicate(warper) Warper NPC#4 660amatsu,205,123,3 duplicate(warper) Warper NPC#5 660ayothaya,213,190,3 duplicate(warper) Warper NPC#6 660brasilis,231,294,3 duplicate(warper) Warper NPC#7 660comodo,198,149,4 duplicate(warper) Warper NPC#8 660einbroch,227,198,5 duplicate(warper) Warper NPC#9 660geffen,118,62,8 duplicate(warper) Warper#10 NPC 660gonryun,166,118,3 duplicate(warper) Warper#11 NPC 660hugel,93,161,5 duplicate(warper) Warper NPC#12 660izlude,125,125,4 duplicate(warper) Warper NPC#13 660jawaii,207,292,3 duplicate(warper) Warper NPC#14 660lighthalzen,154,100,5 duplicate(warper) Warper NPC#15 660louyang,222,104,3 duplicate(warper) Warper NPC#16 660xmas,142,136,5 duplicate(warper) Warper NPC#17 660morocc,160,97,5 duplicate(warper) Warper NPC#18 660umbala,139,163,5 duplicate(warper) Warper NPC#19 660moscovia,225,191,5 duplicate(warper) Warper NPC#20 660niflheim,187,190,5 duplicate(warper) Warper NPC#21 660rachel,113,141,5 duplicate(warper) Warper NPC#22 660veins,222,128,3 duplicate(warper) Warper NPC#23 660yuno,144,186,5 duplicate(warper) Warper NPC#24 660hu_fild05,162,301,5 duplicate(warper) Warper NPC#25 660anthell01,33,253,8 duplicate(warper) Warper NPC#26 660ayo_fild01,126,201,4 duplicate(warper) Warper NPC#27 660iz_dun00,163,172,5 duplicate(warper) Warper NPC#28 660mjolnir_02,86,360,3 duplicate(warper) Warper NPC#29 660einbech,142,250,3 duplicate(warper) Warper NPC#30 660gef_tower,156,33,4 duplicate(warper) Warper NPC#31 660glast_01,196,136,5 duplicate(warper) Warper NPC#32 660prt_fild01,134,369,5 duplicate(warper) Warper NPC#33 660ra_fild01,230,331,5 duplicate(warper) Warper NPC#34 660yuno_fild07,213,181,3 duplicate(warper) Warper NPC#35 660yuno_fild08,76,182,3 duplicate(warper) Warper NPC#36 660yuno_fild03,37,136,7 duplicate(warper) Warper NPC#37 660ve_fild07,131,130,1 duplicate(warper) Warper NPC#38 660gef_fild10,59,329,5 duplicate(warper) Warper NPC#39 660pay_arche,41,136,5 duplicate(warper) Warper NPC#40 660prt_fild05,280,225,5 duplicate(warper) Warper NPC#41 660ra_temin,33,314,3 duplicate(warper) Warper NPC#42 660moc_fild19,108,97,1 duplicate(warper) Warper NPC#43 660alb2trea,94,68,4 duplicate(warper) Warper NPC#44 660ve_fild03,164,238,5 duplicate(warper) Warper NPC#45 660xmas,141,310,5 duplicate(warper) Warper NPC#46 660tur_dun01,148,55,5 duplicate(warper) Warper NPC#47 660um_dun01,36,34,5 duplicate(warper) Warper NPC#48 660 Edited January 15, 2014 by stevler Quote Share this post Link to post Share on other sites
0 stevler 0 Posted January 16, 2014 It does work, thank you very much Mr. Ind. I appreciate the help, one last thing I'd like to ask though. How would I go about making Last Warp show the name of the last name you were in? I thought that would work but nothing.... menu "Last Warp[LastWarperMap$,]",L_LastWarp,"Prontera [" + getmapusers ("prontera") + "] ",-,"Payon [" + getmapusers ("payon") + "] ",L_pay,"Towns",L_town,"Dungeons",L_dung; Quote Share this post Link to post Share on other sites
0 Ind 945 Posted January 16, 2014 change menu "Last Warp[LastWarperMap$,]"intomenu "Last Warp["+LastWarperMap$+"]"however that wont display anything if the character viewing never warped before. 1 stevler reacted to this Quote Share this post Link to post Share on other sites
0 stevler 0 Posted January 16, 2014 That's fine, it looks good to me. Exactly what I wanted, if I need any more help I'll be sure to ask. Have a good day. Quote Share this post Link to post Share on other sites
I have made the base of my warper, I'd like to know how I'd go about reworking it so I could add lastwarp to it.
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