Hi! i was a rathena user before but i switched to hercules. after the switching my Vote for points npc is still working problem is vote points does'nt show in game. i was hosted in pony-vps before. that vote for points npc was one of their freebies.
Table name is cp_votes, vote points are being saved in `credits` column.
it creates one colum per vote, just like in the SS.
Here's my script:
//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4a//===== Compatible With: =====================================//= rAthena SVN r15340+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//============================================================ turbo_room,105,122,4 script Vote Shop 501,{function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "qshop2"+.@i,1; npcshopattach "qshop2"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop2"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; }function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; }function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } }function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } }OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end;OnInit: freeloop(1);// --------------------- Config ---------------------// Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};// Duplicate dummy data for any additional shops (bottom of script).// If no categories, use the second line instead (remove //). // setarray .Shops$[1],"Vote4Points Items","Vote4Points Items 2"; setarray .Shops$[1],"Vote4Points Items"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// Shop number corresponds with order above (default is 1).// Note: Do NOT use a reward item more than once! Add(1,5013,1,0,50,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5171,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5231,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5232,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5233,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5230,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5234,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5336,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5337,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5338,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5339,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5346,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,1228,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,13412,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,13413,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2554,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2357,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2524,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2421,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2115,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2375,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2433,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2537,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2374,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,2729,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0); // -------------------------------------------------- freeloop(0); for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "qshop2"+.@i,909; end;} // -------- Dummy data (duplicate as needed) --------- shop qshop21 -1,909:-1- shop qshop22 -1,909:-1- shop qshop23 -1,909:-1
Hi! i was a rathena user before but i switched to hercules. after the switching my Vote for points npc is still working problem is vote points does'nt show in game. i was hosted in pony-vps before. that vote for points npc was one of their freebies.
Table name is cp_votes, vote points are being saved in `credits` column.
it creates one colum per vote, just like in the SS.
Here's my script:
3.bmp
2.bmp
Edited by AnnieRuruuse [code] if the script > 10 lines
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