The Idea is if there is a winner count 15 seconds to claim the price else the winner will warp back without getting the prize and start the 2 and 3 dice.
//##########################################################################//By: ____ _ __ __ ____ _____ #// | ___ __ __ _ | | / /_ _ _ / ___ / ____| #// | || | / _ / /| || | / /| || | || | ___ | (___ #// | || || __/ / / | || |__ // / | || | || |___| ___ #// __|____/_____|____/__|_||____|______/_/__|_||_|__|______/_____) | #//|_____________________________________________________________________/ #// #//##########################################################################// #//== Dice Event #// #//##########################################################################// #//== Automatically starts a dice event every 30 minutes of every hour #// #//== Prize- Change 13723 to any item ID you want the winner to recieved #// # // Code Modify by : WordsUp// Credit still for mAisakaTaiga //##########################################################################- script Dice#announcer -1,{OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end;OnClock2141: announce "Dice Guru: We are going to have a Dice event.",0; sleep2 10000; announce "Dice Guru: For those who wants to join, Please proceed Prontera 161 , 179 and enter the Warp Portal.",0; sleep2 10000; announce "Dice Guru: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice Guru: So please go to Prontera 161 , 179 and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end;OnTimer30000: announce "Dice Guru: Last 30 seconds.",0; sleep2 5000; announce "Dice Guru: If you want to join please enter the Warp Portal in Prontera City 109 ,96.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; //-------------------------------------------------- prontera,109,97,0 warp prtevent 2,2,quiz_01,204,90 //--------------------------------------------------quiz_01,204,93,6 script Dice#evnt1 715,{//-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 675,3; warp "prontera",131,97; hideonnpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: You MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's it.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; goto L_Start; end;L_Lose2: areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Entered the Dice Event. Event Closed",0; hideonnpc "Dice#evnt1"; end;} - script evnt#1 -1,{OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",109,97; areawarp "quiz_01",185,87,188,82,"prontera",109,97; areawarp "quiz_01",197,87,200,82,"prontera",109,97; areawarp "quiz_01",209,87,212,82,"prontera",109,97; areawarp "quiz_01",221,87,224,82,"prontera",109,97; end; }
Can someone help me to loop this Dice event 3x?
The Idea is if there is a winner count 15 seconds to claim the price else the winner will warp back without getting the prize and start the 2 and 3 dice.
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