Nidhogg 2 Posted March 2, 2014 Hello there, I'm new to the Hercules Emulator, and so to the Renewal System of this awesome game.. But I have a question: I have a renewal server, and I want to "erase" the drop penalty depending by level differences Is possible to erase the drop pentaly on renewal? I read that iRO did it, so I think impossible is not. How, or where do I need to look to erase it? I will be thankful of any help given C: Thanks and Good Luck Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted March 2, 2014 change: #define RENEWAL_DROP to //#define RENEWAL_DROP Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted March 2, 2014 edit the file renewal.h and recompile your server Quote Share this post Link to post Share on other sites
0 Nidhogg 2 Posted March 2, 2014 (edited) I assume that I need to comment/write something between lines here: /// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table#define RENEWAL_DROP In the /// (nothing), or where? Thanks for that fast response Edited March 2, 2014 by Nidhogg Quote Share this post Link to post Share on other sites
0 Nidhogg 2 Posted March 2, 2014 Thank you evilpuncker C: Now I will test it. Doubt solved. Quote Share this post Link to post Share on other sites
Hello there, I'm new to the Hercules Emulator, and so to the Renewal System of this awesome game.. But I have a question:
I have a renewal server, and I want to "erase" the drop penalty depending by level differences
Is possible to erase the drop pentaly on renewal? I read that iRO did it, so I think impossible is not.
How, or where do I need to look to erase it?
I will be thankful of any help given C:
Thanks and Good Luck
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