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cumbe11

MOD controller WoE

Question

I have a controller woe which made ​​a modification to make an award to each member of the winning guild castle, only at the end of the script woe not be doing the delivery. I wonder why.

 

 

 

Controller

 

 

 

//======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//===== By: ============================================================================================
//= ToastOfDoom (aka: iHeart)
//===== Current Version: ===============================================================================
//= 1.22
//===== Description: ===================================================================================
//= A WoE Controller function which controls castle based WoE by utilising npc events.
//= Includes a NPC that provides information on the next WoE session
//=
//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards
//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc
//= but reset your server.
//===== Changelog: =====================================================================================
//= 1.22
//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//= WoE was still active. (thanks to annie for pointing out)
//= 1.21
//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE
//= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So
//= name change to better reflect purpose.
//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
//= Change position in .region_maps, .region_x, .region_y if needed.
//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't
//= configure any castles for Payon region, payon will not show up)
//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
//= can happen alot.
//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
//= version on a stable server (ie. if you do, it will show an error message, but script will still
//= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
//= 1.11
//= - Fixed timer glitch when players only configured sessions for one day of the week
//= - Adjusted timer to show remaining time more accurately
//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - Expanded script to allow castle based configuration
//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided
//= castles are linked to the main agit commands in this manner, they will be controllable using this
//= script.
//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the
//= CONFIG section.
//= - Did some funky color coding.
//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
//= 1.02
//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner
//= text changes. Thus min time between updates is now 1sec regardless of setting.
//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
//= - Added agitstart2/end2 to provide WoE2 support (Hope it works happy.pngwink.png
//= 1.01
//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had
//= issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
-  script  WoEInfoBase  -1,{

 OnStartMenu:
   if(.init == 0)
     donpcevent strnpcinfo(3)+"::OnInit";
 
 OnStartMenu2:
   mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
   mes " ";
   mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
   mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
   mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
   mes "^000000Region:";

   set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
   for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
     set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
     if(.@output$ != "")
       mes "^000000- ^0000DD" + .@output$;
   }
   next;
   
   if(getgmlevel() >= .gm_access)
     select(
       "Warp to Castle Grounds",
       "View Castle Owners",
       "View all WoE times",
       ((!.state)?"Start next WoE":"End current WoE"),
       ((.state)?"":"Skip next WoE session")
       );
   else
     select(
       "Warp to Castle Grounds",
       "View Castle Owners",
       "View all WoE times");
     
   switch(@menu) {
     case 1:    //warp
       mes "Which region would you like to warp to?";
       next;
       select(.region_warp$[.woe_state[.woe_index]]);
       if(@menu < 1 || @menu > .num_regions)
         close;
               
       close2;
       warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
       end;
     case 2:    //view      
       set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
       for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
         set .@k, 0;
         set .@castles$, ".castles_" + .regions$[.@i] + "$";
         set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
         while(.@castle_check && .@k < .num_castles[.@i]) {
           if(.@castle_check & (1 << .@k)) {
             set .@map$, getd(.@castles$+"["+.@k+"]");
             if (GetCastleData(.@map$,1)) {

               dispbottom "The [" + GetCastleName(.@map$)
+ "] castle of the [" + .region_names$[.@i] + "] region is currently
held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
             } else {

               dispbottom "The [" + GetCastleName(.@map$)
+ "] castle of the [" + .region_names$[.@i] + "] region is currently
unoccupied.";
             }
             set .@castle_check, .@castle_check - (1 << .@k);
           }
           set .@k, .@k + 1;    
         }
       }
       break;
     case 3:    //woe times
       for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {              
         dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
         set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
         for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
           set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
           if(.@output$ != "")
             dispbottom "   " + .@output$;
         }
       }
       break;
     case 4:    //start next;
       if(getgmlevel() <.gm_access) close;
       

       mes "^FF0000Are you sure you want to " + ((!.state)?"start
the next WoE session?":"end the current WoE session?");
       next;
       if(select("Yes:No") == 2) break;
       
       set .remainTime, 0;  //might not work sometimes...you have like a 500ms window out of 505ms i guess..

       sleep2 .timer_refresh_rate;  //wait abit so the menu
doesn't screw up (how long it takes for the timer to update)
       break;
     case 5:    //skip next;
       if(getgmlevel() <.gm_access || .state) close;
       
       mes "^FF0000Are you sure you want to skip the next WoE session^000000";
       next;
       if(select("Yes:No") == 2) break;
       if(.state) {  //you really can't do this with woe active
         next;
         mes "Sorry, in the time you took making your decision, WoE started";
         mes "Please either manually end it first or wait";
         break;      
       }
       set .woe_index, (.woe_index + 1) % .num_woes;
       donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
       sleep2 .timer_refresh_rate;
       break;
     default: close;    
   }
   goto OnStartMenu2;
 
 OnInit:

   //-----------------------------------------------------------------------------------------//
   //CONFIG START //
   //-----------------------------------------------------------------------------------------//
   
   set .gm_access, 60;
   
   //WoE timings needs to be ordered ascendingly unless you want to do weird
   //stuff like skip a region every other week or so...
   //Also times can't overlap. Uses second of day(gettimetick(1)) for timing
   // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
   //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
   //     don't change it either since it's dynamically used
   //     Also..woe has to end on the same day it starts (it's easier that way..)
   setarray .woe_day[0],  0,   3,   6;
   setarray .woe_0[0],  68400,68400,68400;
   setarray .woe_1[0],  72000,72000,72000;
   setarray .woe_state[0],  0,   1,   2;
   
   //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
   //.woe_state_#[%] = $
   // # - state number
   // % - region number
   // $ - binary representation of castles that are active for that region in that state (
   // (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
   setarray .woe_state_0[0],4,0,0,0,0,0,0;
   setarray .woe_state_1[0],1,0,0,0,0,0,0;
   setarray .woe_state_2[0],2,0,0,0,0,0,0;
   
   //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
   //For if you want to use something else to handle your woe stuff but only this script
   //to show info (1 - on, 0 - off...duh)
   set .active_woe, 1;
   
   
   //WoE inactive on map notifier. Basically notifies player if the castle they are entering is
   //WoE active or not
   set .notify_woe, 1;
   
   //-----------------------------------------------------------------------------------------//
   //CONFIG END //
   //-----------------------------------------------------------------------------------------//
   
   
   //-----------------------------------------------------------------------------------------//
   //CONSTANTS START - Don't touch this unless you know what you are doing   //
   //-----------------------------------------------------------------------------------------//
   
   //castle maps by region
   setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
   setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
   setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
   setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
   setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
   setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
   setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
   
   //woe kill functions for each castle

   setarray
.woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";

   setarray
.woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";

   setarray
.woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";

   setarray
.woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";

   setarray
.woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";

   setarray
.woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";
   setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
   
   //region prefixs
   setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
   
   //region info
   setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
   setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
   //coords to warp player to region (0 is random)
   setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
   setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;

   setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
   setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
 
   set .ticks_in_day, 86400;  //mmm...magic numbers
   setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";

   set .timer_refresh_rate, 500;  //how many ms per timer refresh...keep less than 1000 (in milliseconds)
   set .change_state_sleep, 3000;  //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
                   //Make sure WoE sessions are longer than this xD
   set .banner_refresh_rate, 10;  //how many seconds per banner refresh...keep 1 or above (in seconds)
   
   //-----------------------------------------------------------------------------------------//
   //CONSTANTS END   //
   //-----------------------------------------------------------------------------------------//

   set .num_regions, getarraysize(.regions$);
   set .num_woes, getarraysize(.woe_1);
   
   //force WoE to end if active
   callfunc "WoEToggler", 0;
   
   for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
     //count num castles per region
     set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
   }
   
   //convert timestamps to readable format
   for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
   {
     set .@hrs, .woe_0[.@i] / 3600;
     set .@mins, .woe_0[.@i] % 3600 / 60;

     set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins
< 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");  
     
     set .woe_0_str$[.@i], .@output$;    
     
     set .@hrs, .woe_1[.@i] / 3600;
     set .@mins, .woe_1[.@i] % 3600 / 60;

     set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins
< 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");  
     
     set .woe_1_str$[.@i], .@output$;    
   }
   
   //calc number of woe states and consolidate states to create list of castles used
   set .num_states, 0;
   while(getarraysize(getd(".woe_state_" + (.num_states)))) {
     set .@state$, ".woe_state_" + .num_states;
     set .@i, 0;
     while(.@i < getarraysize(getd(.@state$))) {
       set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
       set .@i, .@i + 1;
     }
     set .num_states, .num_states + 1;      
   }

   for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {              
     set .@woe_state_array$, ".woe_state_" + .@i;
     for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
       if(.castleUsage[.@k] > 0) {
         set .@castles$, ".castles_" + .regions$[.@k] + "$";
         set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
         if(.@castle_check == 0) { //region not in this state
           //region warp menu string
           set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
           continue;
         } else {
           if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
             //includes all castles...just list as region.
             setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
             
             //region warp menu string
             set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
           } else {
             set .@j, 0;
             set .@output$, "";
             while(.@j < .num_castles[.@k]) {
               if(.@castle_check & (1 << .@j)) {
                 set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
                 set .@castle_check, .@castle_check - (1 << .@j);
                 if(.@castle_check) {
                   if(.@output$ != "")
                   set .@output$, .@output$ + ", ";
                 } else
                   break;
               }
               set .@j, .@j + 1;
             }
             setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");
             
             //region warp menu string

             set .region_warp$[.@i], .region_warp$[.@i] +
"^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
           }
         }
       } else {
         set .region_warp$[.@i], .region_warp$[.@i] + ":";
       }
     }
   }
   
   donpcevent strnpcinfo(3)+"::OnFindCurIndex";
   donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
     
   if(.active_woe) {
     if(.notify_woe) {
       //set mapflag for all castle maps
       for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
         set .@region_array$, ".castles_" + .regions$[.@i] + "$";
         for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
           setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
           setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
           setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
         }
       }
     }
     //activates WoE if needed
     donpcevent strnpcinfo(3)+"::OnDoWoE";
   }
   //flag that init occured
   set .init, 1;
 
 OnWoETimer:
   //timer stuff
   while (1) {
     set .remainTime, .count_tick - gettimetick(2);
     set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
     set .min, .bannerTimer / 60;
     set .sec, .bannerTimer - .min * 60;
     set .hr, .min / 60;
     set .min, .min - .hr * 60;

     set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10
)?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
     sleep .timer_refresh_rate;
     
     if(.remainTime <= 0) {
       if(.active_woe) {
         donpcevent strnpcinfo(3)+"::OnDoWoE";
         }
       set .roomMsg$, .startMsg$[.state];
       
       set .woe_index, (.woe_index + .state) % .num_woes;  //go to next index if needed
       set .state, (.state + 1) % 2;            //flip state

       donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
       sleep .change_state_sleep;
     }
   }
   end;  //obligatory end =D    

 OnUpdateCountTick:
   set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");

   set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) +
(.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;

   if(gettimetick(2) > .count_tick)
     set .count_tick, .count_tick + 7 * .ticks_in_day;
   end;
 
 OnFindCurIndex:
 
   set .@cur_day, gettime(4);    
   set .@cur_tick, gettimetick(1);
   
   set .woe_index, 0;
   set .state, 0;

   for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
     if(.woe_day[.@i] < .@cur_day)
       continue;
   
     if(.woe_day[.@i] == .@cur_day) {
       if(.woe_0[.@i] >= .@cur_tick) {
         set .woe_index, .@i;
         set .state, 0;
         break;
       }
       if(.woe_1[.@i] >= .@cur_tick) {
         set .woe_index, .@i;
         set .state, 1;
         break;
       }
     }
     if(.woe_day[.@i] > .@cur_day) {
       set .woe_index, .@i;
       set .state, 0;
       break;
     }    
   }
   end;
     
 //On map notifier
 //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
 OnPCLoadMapEvent:
   if(.state && .notify_woe) {
     getmapxy(.@map$, .@x, .@y, 0);
     set .@region, getd(".loadmap_region_" + .@map$) - 1;
     if(.@region >= 0) {
       set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
       if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
         dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
       else

         dispbottom "The [" + GetCastleName(.@map$) + "] castle
is NOT available for conquering during this WoE session";
     }
   }
   end;
   
 //------------------------------------------------------------------------------
 // WoE Controller Stuff Here
 //------------------------------------------------------------------------------
   
 OnDoWoE:  
   if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {  //starting
     callfunc "WoEToggler", 1;  
     
     //kills WoE in all castles that shouldn't have WoE
     set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
     for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
       set .@castles$, ".castles_" + .regions$[.@i] + "$";
       set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
       
       for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
         set .@map$, getd(.@castles$+"["+.@k+"]");
         if((.@castle_check & (1 << .@k)) == 0) {
           donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
         }
       }
     }

   announce "The War Of Emperium has begun!",bc_all;
     callsub "OnDisplayOwners";
   } else {      //ending
     if(agitcheck()) {
       callfunc "WoEToggler", 0;
       announce "The War Of Emperium is over!",bc_all;
       callsub "OnDisplayOwners",1;
     }
   }
   end;
   
 OnDisplayOwners:  //displays based on current region
   set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
   for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
     set .@k, 0;
     
     set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
     set .@castles$, ".castles_" + .regions$[.@i] + "$";
     
     while(.@castle_check && .@k < .num_castles[.@i]) {
       if(.@castle_check & (1 << .@k)) {
         set .@map$, getd(.@castles$+"["+.@k+"]");
         set .@gid, GetCastleData(.@map$,1);
         if ( .@gid ) {

           announce "The [" + GetCastleName(.@map$) + "]
castle of the [" + .region_names$[.@i] + "] region is currently held by
the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
           if ( getarg(0,0) ) {

             set .@nb, query_sql( "select account_id from
`char` where guild_id = "+ .@gid +" and online = 1", .@aid );
             for ( set .@n, 0; .@n < .@nb; set .@n, .@n +1 )
               getitem 7539,40, .@aid[.@n];
           }
         } else {

           announce "The [" + GetCastleName(.@map$) + "]
castle of the [" + .region_names$[.@i] + "] region is currently
unoccupied.",bc_all;
         }
         set .@castle_check, .@castle_check - (1 << .@k);
       }        
       set .@k, .@k + 1;    
     }
   }
   end;
}
cydonia,125,166,4  script  WoE Info  837,{
 if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
   donpcevent strnpcinfo(3)+"::OnInit";

 doevent "WoEInfoBase::OnStartMenu";
 end;
 
 OnInit:
   while (1) {
     //only updates if msg is different
     set .banner$, getwaitingroomstate(4, strnpcinfo(3));
     if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
       delwaitingroom;
       waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
     }
     sleep 500;
   }
   end;
}

//zomg! it duplicates!!
cydonia,137,109,6  duplicate(WoE Info)  WoE Info#2winfo  837

//---------------------------------------------------------------------------------------------------------------------

//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,
//using the trunk version will result in catastrophic failure of the script. Double declaration of the following
//functions fixes this (you will get warning messages though)

function  script  WoEToggler  { //<state> = 0|1
 if(getarg(0)) {
   AgitStart;  
 } else {
   AgitEnd;
 }
 return;
}

//if stable script will fail parsing this function, but the rest of the script will still be usable
function  script  WoEToggler  { //<state> = 0|1
 if(getarg(0)) {
   AgitStart;
   AgitStart2;    
 } else {
   AgitEnd;
   AgitEnd2;  
 }
 return;
}

 

 

 

 

 

MOD

 

  announce "The War Of Emperium has begun!",bc_all;
callsub "OnDisplayOwners";
} else { //ending
if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
callsub "OnDisplayOwners",1;
}
}
end;

OnDisplayOwners: //displays based on current region
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;

set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
set .@castles$, ".castles_" + .regions$[.@i] + "$";

while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
set .@gid, GetCastleData(.@map$,1);
if ( .@gid ) {
announce
"The [" + GetCastleName(.@map$) + "] castle of the [" +
.region_names$[.@i] + "] region is currently held by the [" +
GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
if ( getarg(0,0) ) {
set
.@nb, query_sql( "select account_id from `char` where guild_id = "+
.@gid +" and online = 1", .@aid );
for ( set .@n, 0; .@n < .@nb; set .@n, .@n +1 )
getitem 7539,15, .@aid[.@n];
}
} else {
announce
"The [" + GetCastleName(.@map$) + "] castle of the [" +
.region_names$[.@i] + "] region is currently unoccupied.",bc_all;
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
end;

 

 

 

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