I have acontrollerwoewhichmadea modificationto makean awardtoeach memberof the winning guildcastle, onlyat the end ofthe scriptwoenot be doingthe delivery.I wonderwhy.
Controller
//====================================================================================================== //= Toasty's WoE Controller (formerly WoE Info Banner) //===== By: ============================================================================================ //= ToastOfDoom (aka: iHeart) //===== Current Version: =============================================================================== //= 1.22 //===== Description: =================================================================================== //= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session //= //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server. //===== Changelog: ===================================================================================== //= 1.22 //= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while //= WoE was still active. (thanks to annie for pointing out) //= 1.21 //= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out) //= 1.20 //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //= name change to better reflect purpose. //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera) //= Change position in .region_maps, .region_x, .region_y if needed. //= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //= configure any castles for Payon region, payon will not show up) //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that //= can happen alot. //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P) //= 1.11 //= - Fixed timer glitch when players only configured sessions for one day of the week //= - Adjusted timer to show remaining time more accurately //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays //= 1.10 //= - Expanded script to allow castle based configuration //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script. //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //= CONFIG section. //= - Did some funky color coding. //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section) //= 1.02 //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325 //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //= text changes. Thus min time between updates is now 1sec regardless of setting. //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section. //= - Added agitstart2/end2 to provide WoE2 support (Hope it works //= 1.01 //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //= issues starting the script after @reloadscript/@loadnpc //====================================================================================================== - script WoEInfoBase -1,{
OnStartMenu2: mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]]; mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index]; mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index]; mes "^000000Region:";
set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); if(.@output$ != "") mes "^000000- ^0000DD" + .@output$; } next;
if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times", ((!.state)?"Start next WoE":"End current WoE"), ((.state)?"":"Skip next WoE session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times");
switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close;
close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) {
dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild."; } else {
dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } break; case 3: //woe times for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); if(.@output$ != "") dispbottom " " + .@output$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close;
mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?"); next; if(select("Yes:No") == 2) break;
set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close;
mes "^FF0000Are you sure you want to skip the next WoE session^000000"; next; if(select("Yes:No") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep2 .timer_refresh_rate; break; default: close; } goto OnStartMenu2;
//WoE timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //Also times can't overlap. Uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but // don't change it either since it's dynamically used // Also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 3, 6; setarray .woe_0[0], 68400,68400,68400; setarray .woe_1[0], 72000,72000,72000; setarray .woe_state[0], 0, 1, 2;
//WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],4,0,0,0,0,0,0; setarray .woe_state_1[0],1,0,0,0,0,0,0; setarray .woe_state_2[0],2,0,0,0,0,0,0;
//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this. //For if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1;
//WoE inactive on map notifier. Basically notifies player if the castle they are entering is //WoE active or not set .notify_woe, 1;
//-----------------------------------------------------------------------------------------// //CONFIG END // //-----------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------// //CONSTANTS START - Don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------//
//castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds) //Make sure WoE sessions are longer than this xD set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
//-----------------------------------------------------------------------------------------// //CONSTANTS END // //-----------------------------------------------------------------------------------------//
set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1);
//force WoE to end if active callfunc "WoEToggler", 0;
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { //count num castles per region set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); }
//convert timestamps to readable format for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { set .@hrs, .woe_0[.@i] / 3600; set .@mins, .woe_0[.@i] % 3600 / 60;
//calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set .@state$, ".woe_state_" + .num_states; set .@i, 0; while(.@i < getarraysize(getd(.@state$))) { set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]"); set .@i, .@i + 1; } set .num_states, .num_states + 1; }
for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { set .@woe_state_array$, ".woe_state_" + .@i; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { if(.castleUsage[.@k] > 0) { set .@castles$, ".castles_" + .regions$[.@k] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); if(.@castle_check == 0) { //region not in this state //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:"; continue; } else { if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
announce "The War Of Emperium has begun!",bc_all; callsub "OnDisplayOwners"; } else { //ending if(agitcheck()) { callfunc "WoEToggler", 0; announce "The War Of Emperium is over!",bc_all; callsub "OnDisplayOwners",1; } } end;
OnDisplayOwners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0;
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$";
while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); set .@gid, GetCastleData(.@map$,1); if ( .@gid ) {
announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; if ( getarg(0,0) ) {
set .@nb, query_sql( "select account_id from `char` where guild_id = "+ .@gid +" and online = 1", .@aid ); for ( set .@n, 0; .@n < .@nb; set .@n, .@n +1 ) getitem 7539,40, .@aid[.@n]; } } else {
announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end; } cydonia,125,166,4 script WoE Info 837,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::OnInit";
doevent "WoEInfoBase::OnStartMenu"; end;
OnInit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0; } sleep 500; } end; }
//zomg! it duplicates!! cydonia,137,109,6 duplicate(WoE Info) WoE Info#2winfo 837
//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2, //using the trunk version will result in catastrophic failure of the script. Double declaration of the following //functions fixes this (you will get warning messages though)
//if stable script will fail parsing this function, but the rest of the script will still be usable function script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; AgitStart2; } else { AgitEnd; AgitEnd2; } return; }
MOD
announce "The War Of Emperium has begun!",bc_all; callsub "OnDisplayOwners"; } else { //ending if(agitcheck()) { callfunc "WoEToggler", 0; announce "The War Of Emperium is over!",bc_all; callsub "OnDisplayOwners",1; } } end;
OnDisplayOwners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0;
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$";
while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); set .@gid, GetCastleData(.@map$,1); if ( .@gid ) { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; if ( getarg(0,0) ) { set .@nb, query_sql( "select account_id from `char` where guild_id = "+ .@gid +" and online = 1", .@aid ); for ( set .@n, 0; .@n < .@nb; set .@n, .@n +1 ) getitem 7539,15, .@aid[.@n]; } } else { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end;
I have a controller woe which made a modification to make an award to each member of the winning guild castle, only at the end of the script woe not be doing the delivery. I wonder why.
Controller
//======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//===== By: ============================================================================================
//= ToastOfDoom (aka: iHeart)
//===== Current Version: ===============================================================================
//= 1.22
//===== Description: ===================================================================================
//= A WoE Controller function which controls castle based WoE by utilising npc events.
//= Includes a NPC that provides information on the next WoE session
//=
//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards
//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc
//= but reset your server.
//===== Changelog: =====================================================================================
//= 1.22
//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//= WoE was still active. (thanks to annie for pointing out)
//= 1.21
//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE
//= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So
//= name change to better reflect purpose.
//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
//= Change position in .region_maps, .region_x, .region_y if needed.
//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't
//= configure any castles for Payon region, payon will not show up)
//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
//= can happen alot.
//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
//= version on a stable server (ie. if you do, it will show an error message, but script will still
//= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
//= 1.11
//= - Fixed timer glitch when players only configured sessions for one day of the week
//= - Adjusted timer to show remaining time more accurately
//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - Expanded script to allow castle based configuration
//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided
//= castles are linked to the main agit commands in this manner, they will be controllable using this
//= script.
//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the
//= CONFIG section.
//= - Did some funky color coding.
//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
//= 1.02
//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner
//= text changes. Thus min time between updates is now 1sec regardless of setting.
//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
//= - Added agitstart2/end2 to provide WoE2 support (Hope it works
//= 1.01
//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had
//= issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
- script WoEInfoBase -1,{
OnStartMenu:
if(.init == 0)
donpcevent strnpcinfo(3)+"::OnInit";
OnStartMenu2:
mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
mes " ";
mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
mes "^000000Region:";
set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
if(.@output$ != "")
mes "^000000- ^0000DD" + .@output$;
}
next;
if(getgmlevel() >= .gm_access)
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times",
((!.state)?"Start next WoE":"End current WoE"),
((.state)?"":"Skip next WoE session")
);
else
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times");
switch(@menu) {
case 1: //warp
mes "Which region would you like to warp to?";
next;
select(.region_warp$[.woe_state[.woe_index]]);
if(@menu < 1 || @menu > .num_regions)
close;
close2;
warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
end;
case 2: //view
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if (GetCastleData(.@map$,1)) {
dispbottom "The [" + GetCastleName(.@map$)
+ "] castle of the [" + .region_names$[.@i] + "] region is currently
held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
} else {
dispbottom "The [" + GetCastleName(.@map$)
+ "] castle of the [" + .region_names$[.@i] + "] region is currently
unoccupied.";
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
break;
case 3: //woe times
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
if(.@output$ != "")
dispbottom " " + .@output$;
}
}
break;
case 4: //start next;
if(getgmlevel() <.gm_access) close;
mes "^FF0000Are you sure you want to " + ((!.state)?"start
the next WoE session?":"end the current WoE session?");
next;
if(select("Yes:No") == 2) break;
set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
sleep2 .timer_refresh_rate; //wait abit so the menu
doesn't screw up (how long it takes for the timer to update)
break;
case 5: //skip next;
if(getgmlevel() <.gm_access || .state) close;
mes "^FF0000Are you sure you want to skip the next WoE session^000000";
next;
if(select("Yes:No") == 2) break;
if(.state) { //you really can't do this with woe active
next;
mes "Sorry, in the time you took making your decision, WoE started";
mes "Please either manually end it first or wait";
break;
}
set .woe_index, (.woe_index + 1) % .num_woes;
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep2 .timer_refresh_rate;
break;
default: close;
}
goto OnStartMenu2;
OnInit:
//-----------------------------------------------------------------------------------------//
//CONFIG START //
//-----------------------------------------------------------------------------------------//
set .gm_access, 60;
//WoE timings needs to be ordered ascendingly unless you want to do weird
//stuff like skip a region every other week or so...
//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
// don't change it either since it's dynamically used
// Also..woe has to end on the same day it starts (it's easier that way..)
setarray .woe_day[0], 0, 3, 6;
setarray .woe_0[0], 68400,68400,68400;
setarray .woe_1[0], 72000,72000,72000;
setarray .woe_state[0], 0, 1, 2;
//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
//.woe_state_#[%] = $
// # - state number
// % - region number
// $ - binary representation of castles that are active for that region in that state (
// (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
setarray .woe_state_0[0],4,0,0,0,0,0,0;
setarray .woe_state_1[0],1,0,0,0,0,0,0;
setarray .woe_state_2[0],2,0,0,0,0,0,0;
//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
//For if you want to use something else to handle your woe stuff but only this script
//to show info (1 - on, 0 - off...duh)
set .active_woe, 1;
//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
//WoE active or not
set .notify_woe, 1;
//-----------------------------------------------------------------------------------------//
//CONFIG END //
//-----------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------//
//CONSTANTS START - Don't touch this unless you know what you are doing //
//-----------------------------------------------------------------------------------------//
//castle maps by region
setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
//woe kill functions for each castle
setarray
.woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
setarray
.woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
setarray
.woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
setarray
.woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
setarray
.woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";
setarray
.woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";
setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
//region prefixs
setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
//region info
setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
//coords to warp player to region (0 is random)
setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
set .ticks_in_day, 86400; //mmm...magic numbers
setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
//Make sure WoE sessions are longer than this xD
set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
//-----------------------------------------------------------------------------------------//
//CONSTANTS END //
//-----------------------------------------------------------------------------------------//
set .num_regions, getarraysize(.regions$);
set .num_woes, getarraysize(.woe_1);
//force WoE to end if active
callfunc "WoEToggler", 0;
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
//count num castles per region
set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
}
//convert timestamps to readable format
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
{
set .@hrs, .woe_0[.@i] / 3600;
set .@mins, .woe_0[.@i] % 3600 / 60;
set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins
< 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
set .woe_0_str$[.@i], .@output$;
set .@hrs, .woe_1[.@i] / 3600;
set .@mins, .woe_1[.@i] % 3600 / 60;
set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins
< 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
set .woe_1_str$[.@i], .@output$;
}
//calc number of woe states and consolidate states to create list of castles used
set .num_states, 0;
while(getarraysize(getd(".woe_state_" + (.num_states)))) {
set .@state$, ".woe_state_" + .num_states;
set .@i, 0;
while(.@i < getarraysize(getd(.@state$))) {
set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
set .@i, .@i + 1;
}
set .num_states, .num_states + 1;
}
for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {
set .@woe_state_array$, ".woe_state_" + .@i;
for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
if(.castleUsage[.@k] > 0) {
set .@castles$, ".castles_" + .regions$[.@k] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
if(.@castle_check == 0) { //region not in this state
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
continue;
} else {
if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
//includes all castles...just list as region.
setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
} else {
set .@j, 0;
set .@output$, "";
while(.@j < .num_castles[.@k]) {
if(.@castle_check & (1 << .@j)) {
set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
set .@castle_check, .@castle_check - (1 << .@j);
if(.@castle_check) {
if(.@output$ != "")
set .@output$, .@output$ + ", ";
} else
break;
}
set .@j, .@j + 1;
}
setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] +
"^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";
}
}
} else {
set .region_warp$[.@i], .region_warp$[.@i] + ":";
}
}
}
donpcevent strnpcinfo(3)+"::OnFindCurIndex";
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
if(.active_woe) {
if(.notify_woe) {
//set mapflag for all castle maps
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@region_array$, ".castles_" + .regions$[.@i] + "$";
for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
}
}
}
//activates WoE if needed
donpcevent strnpcinfo(3)+"::OnDoWoE";
}
//flag that init occured
set .init, 1;
OnWoETimer:
//timer stuff
while (1) {
set .remainTime, .count_tick - gettimetick(2);
set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
set .min, .bannerTimer / 60;
set .sec, .bannerTimer - .min * 60;
set .hr, .min / 60;
set .min, .min - .hr * 60;
set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10
)?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
sleep .timer_refresh_rate;
if(.remainTime <= 0) {
if(.active_woe) {
donpcevent strnpcinfo(3)+"::OnDoWoE";
}
set .roomMsg$, .startMsg$[.state];
set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
set .state, (.state + 1) % 2; //flip state
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep .change_state_sleep;
}
}
end; //obligatory end =D
OnUpdateCountTick:
set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) +
(.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
if(gettimetick(2) > .count_tick)
set .count_tick, .count_tick + 7 * .ticks_in_day;
end;
OnFindCurIndex:
set .@cur_day, gettime(4);
set .@cur_tick, gettimetick(1);
set .woe_index, 0;
set .state, 0;
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
if(.woe_day[.@i] < .@cur_day)
continue;
if(.woe_day[.@i] == .@cur_day) {
if(.woe_0[.@i] >= .@cur_tick) {
set .woe_index, .@i;
set .state, 0;
break;
}
if(.woe_1[.@i] >= .@cur_tick) {
set .woe_index, .@i;
set .state, 1;
break;
}
}
if(.woe_day[.@i] > .@cur_day) {
set .woe_index, .@i;
set .state, 0;
break;
}
}
end;
//On map notifier
//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
OnPCLoadMapEvent:
if(.state && .notify_woe) {
getmapxy(.@map$, .@x, .@y, 0);
set .@region, getd(".loadmap_region_" + .@map$) - 1;
if(.@region >= 0) {
set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
else
dispbottom "The [" + GetCastleName(.@map$) + "] castle
is NOT available for conquering during this WoE session";
}
}
end;
//------------------------------------------------------------------------------
// WoE Controller Stuff Here
//------------------------------------------------------------------------------
OnDoWoE:
if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
callfunc "WoEToggler", 1;
//kills WoE in all castles that shouldn't have WoE
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if((.@castle_check & (1 << .@k)) == 0) {
donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
}
}
}
announce "The War Of Emperium has begun!",bc_all;
callsub "OnDisplayOwners";
} else { //ending
if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
callsub "OnDisplayOwners",1;
}
}
end;
OnDisplayOwners: //displays based on current region
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
set .@castles$, ".castles_" + .regions$[.@i] + "$";
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
set .@gid, GetCastleData(.@map$,1);
if ( .@gid ) {
announce "The [" + GetCastleName(.@map$) + "]
castle of the [" + .region_names$[.@i] + "] region is currently held by
the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
if ( getarg(0,0) ) {
set .@nb, query_sql( "select account_id from
`char` where guild_id = "+ .@gid +" and online = 1", .@aid );
for ( set .@n, 0; .@n < .@nb; set .@n, .@n +1 )
getitem 7539,40, .@aid[.@n];
}
} else {
announce "The [" + GetCastleName(.@map$) + "]
castle of the [" + .region_names$[.@i] + "] region is currently
unoccupied.",bc_all;
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
end;
}
cydonia,125,166,4 script WoE Info 837,{
if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
donpcevent strnpcinfo(3)+"::OnInit";
doevent "WoEInfoBase::OnStartMenu";
end;
OnInit:
while (1) {
//only updates if msg is different
set .banner$, getwaitingroomstate(4, strnpcinfo(3));
if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
delwaitingroom;
waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
}
sleep 500;
}
end;
}
//zomg! it duplicates!!
cydonia,137,109,6 duplicate(WoE Info) WoE Info#2winfo 837
//---------------------------------------------------------------------------------------------------------------------
//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,
//using the trunk version will result in catastrophic failure of the script. Double declaration of the following
//functions fixes this (you will get warning messages though)
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
AgitStart;
} else {
AgitEnd;
}
return;
}
//if stable script will fail parsing this function, but the rest of the script will still be usable
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
AgitStart;
AgitStart2;
} else {
AgitEnd;
AgitEnd2;
}
return;
}
MOD
announce "The War Of Emperium has begun!",bc_all;
callsub "OnDisplayOwners";
} else { //ending
if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
callsub "OnDisplayOwners",1;
}
}
end;
OnDisplayOwners: //displays based on current region
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
set .@castles$, ".castles_" + .regions$[.@i] + "$";
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
set .@gid, GetCastleData(.@map$,1);
if ( .@gid ) {
announce
"The [" + GetCastleName(.@map$) + "] castle of the [" +
.region_names$[.@i] + "] region is currently held by the [" +
GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
if ( getarg(0,0) ) {
set
.@nb, query_sql( "select account_id from `char` where guild_id = "+
.@gid +" and online = 1", .@aid );
for ( set .@n, 0; .@n < .@nb; set .@n, .@n +1 )
getitem 7539,15, .@aid[.@n];
}
} else {
announce
"The [" + GetCastleName(.@map$) + "] castle of the [" +
.region_names$[.@i] + "] region is currently unoccupied.",bc_all;
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
end;
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