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custom Instance script always kick the players out of the map
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AnnieRuru
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I feel the need to make a topic about this, because many members has report about this bug
http://herc.ws/board/topic/4850-fight-your-clone/?p=31745
http://herc.ws/board/topic/4652-raid-instances/?p=30813
and I didn't make a bug report, because I'm not able to reproduce the bug
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..
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the example script,
http://upaste.me/9b2110648e7662562
ok, I admit that I used a trick
which will make as many map as possibleand a new map is added everytime an user register this instance
1. is there some kind of map name that is invalid to use ?
because if accountID is 2001234, map name will be "2001234FYC" <-- string length :10, should be safe
2. I wonder is there a limit to how many maps that the server can create ?
I also wonder is there any hardcoded limit for how many maps the server can load
3. after the instance has destroy, do the map unload ?
when I wrote a custom job pvp script that each class has their own pvp room
http://rathena.org/board/topic/92946-job-vs-job-pvp/?p=246463 <-- advertising the awesomeness of hercules
I noticed that when the script loaded, there is some lag ... ok the map is loading
but when I reloadscript, there is no lag -> the map is still available and didn't unload ?
I thought those instance map should be destroyed the moment that instance_id destroy
funny about this is ... I asked Hadeszeus to change the instance_set_timeout
http://herc.ws/board/topic/4652-raid-instances/?p=30921
he said that will fix it ... ? but when I'm not able to reproduce this bug, I also uncertain about this
Edited by AnnieRuruShare this post
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