Clare 0 Posted March 23, 2014 (edited) Hello, I have a problem on a map I made and would help to solve. Like usual i make my map using revision 620 and after complete my map, I use revision 586 to save. When I put the map in-game, textures and objects were disappearing... In addition I also can not walk normally for the map, the gats lock. even where it should be walkable. So I changed the water height to -20 and increased the height of the map, objetos and gats. I went back to add the map in-game but the problem persisted. Then transfer the map for a larger, added back in-game, but the problem still persisted. Does anyone know what I should do to solve this problem? I've tried all ways I know but I had no result @EDITSolved!!! Always create your maps in equal dimensions, eg 90x90 or 150x150, I had done my map using size 90x60 or 80x40, for this I was always having this problem. Can mark as resolved! Edited March 24, 2014 by Clare Quote Share this post Link to post Share on other sites
0 Olrox 66 Posted March 25, 2014 Oh wow thats new, I really didn't know that a square map would solve that o_o The usual way to resolve this issue is by raising the map up to a water level around -20 or -100, and then resaving everything. The bad thing with this way is that for sky maps, this is not fun, since you loose the height of the sky effect. Gotta give a try to your fix just now to some of my maps Quote Share this post Link to post Share on other sites
0 Clare 0 Posted March 25, 2014 (edited) before trying it I had placed the water height in -20 and -100, but not solved the problem, and do some testing I realize that the maps with square dimensions did not give this problem and stopped objects disappear. But beyond the map have the square dimensions, I had to keep the height of water in -20, otherwise the map would lag. I hope this solution works on their maps too ><' Ps:. My English sucks but I think you can understand. Edited March 25, 2014 by Clare Quote Share this post Link to post Share on other sites
0 jTynne 101 Posted May 9, 2014 This is clipping, and can be fixed by using a Hex editor, opening the .rsw file of your map, and going to the third/fourth columns, changing the values from 02 01 to 01 09. You will have to edit this back to 02 01 if you wish to open the map back up in Brow Edit. Sometimes this doesn't always work, and may cause some objects to disappear. I'm not sure why that is, but 9 times out of 10, it tends to fix my problems. This is especially helpful for maps you have water on and don't want to lose the effect. Source: http://www.eathena.ws/board/index.php?showtopic=263266 (Search for "Cliping"-- Yes, one "p". Engrish.) Quote Share this post Link to post Share on other sites
0 sven055 0 Posted June 20, 2014 I create my account only to thank you, Eiphes. Your solution resolves our problems of black textures and nowalkable cells in the same time. Thanks a lot ! Quote Share this post Link to post Share on other sites
0 Olrox 66 Posted June 21, 2014 Keep in mind that changing the rsw version with the hex edition, -sometimes- makes a glitch with models disappearing randomly at maps when reloging. Quote Share this post Link to post Share on other sites
0 jTynne 101 Posted June 23, 2014 Keep in mind that changing the rsw version with the hex edition, -sometimes- makes a glitch with models disappearing randomly at maps when reloging. I made mention of it briefly in my response, but I wasn't aware of it happening when relogging. It has the opposite effect for me (makes them appear when I log in), or is that what you meant? XD Quote Share this post Link to post Share on other sites
0 Olrox 66 Posted June 23, 2014 Yea they make them appear when you log in, but also it makes other models disappears at the same time. Or at least thats what I remember Didn't read all your post before, yes that is what I was refering. Quote Share this post Link to post Share on other sites
Hello, I have a problem on a map I made and would help to solve.
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