mybitch 9 Posted April 29, 2013 How to do hit lock to MVPS or monster in source? For example if 3-4 hunters has aspd 186 above and attack a single MVP. the MVP is locked and can't moved... how to do it? Quote Share this post Link to post Share on other sites
0 Wend 0 Posted April 29, 2013 in status.c find if( sc->data[SC_ENDURE] || ( bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS) ) ) replace with if( sc->data[SC_ENDURE] ) in unit.c find and delete /** * MvP mobs have no walk delay **/ if( bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS) ) return 0; Quote Share this post Link to post Share on other sites
0 mybitch 9 Posted April 30, 2013 in status.c find if( sc->data[SC_ENDURE] || ( bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS) ) ) replace with if( sc->data[SC_ENDURE] ) in unit.c find and delete /** * MvP mobs have no walk delay **/ if( bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS) ) return 0; I'll try this. Quote Share this post Link to post Share on other sites
How to do hit lock to MVPS or monster in source?
For example if 3-4 hunters has aspd 186 above and attack a single MVP. the MVP is locked and can't moved... how to do it?
Share this post
Link to post
Share on other sites