ZelosAvalon 14 Posted May 16, 2014 (edited) I need something like this, is just one example, does not work! where I can choose what I will summon monsters, where i will summon and quantity of monster will sumom! jupe_ele,36,53,6 script Event Goblin Invasion 105,{ set .gm,50;//GM Level to access the GM Menu. Default: 50 // GM menu //It allows GMs Level 50 or more to Start and Stop invasions. if (getgmlevel()>.gm) { if (.mobs_left) { mes "[Event Invasion]"; mes "An invasion is in progress.."; mes "Location: " + .Map$; mes "^FF0000"+.mobs_left+"^000000 "getmonstername(.MonsterID)" left"; mes " "; mes "Stop invasion?"; if(select("No:Yes")==1) close; donpcevent "Event Invasion::OnTimer1805000"; mes "Invasion stopped"; announce "The Invasion has been stopped by "+strcharinfo(0),bc_all; close; } mes "[Event Invasion]"; mes "Please customize the Invasion event before starting it."; Main: next; mes "[Event Invasion]"; switch(select("Item [" + getitemname(.ItemID) + "]:Monster [" + getmonstername(.MonsterID) + "]:MVP[" + getmvpname(.MvpID) + "]:Town[" + "town name" + "]Start Event")) { case 1: mes "Which item would you like the MVP to drop?"; mes "Please input the item ID:"; input .ItemID; next mes "Please input the quantite:"; input .qnt1 goto Main; case 2: mes "what monster you want to summon?"; mes "Please input the monster ID:"; input .MonsterID; next mes "Please input the amount of monster u'll summom:"; input .qnt2 goto Main; case 3: mes "what MVP you want to summon?"; mes "Please input the MVP ID:"; input .MvpID; goto Main; case 4: mes "what town you want to monster invader?"; mes "Select the town:"; select menu with: prontera, payon, geffen, aldebaran, morocc ... ( all towns) goto Main; case 5: mes "Starting the event now..."; close2; goto OnStart; } // If a player clicks the NPC, it displays: mes "[Event Invasion]"; mes .mobs_left+" have invaded "+.Map$[.rand_map]+"!"; close; ///////////////////////// //The actual NPC Script// ///////////////////////// OnMinute50: // Change this to your liking OnStart: set .mobs_left, 1; sleep2 1000; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$ + "!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all; monster .Map$,0,0,"getmonstername(.MonsterID)",.MonsterID,.qtd2,"Event Invasion::OnMyMobDead"; set .mobs_left, .qtd2; end; OnTimer1805000: // 30 minutes later, kills all the mobs. killmonster .Map$,"Event Invasion::OnMyMobDead"; set .mobs_left, 0; killmonster .Map$,"Event Invasion::OnMyMobDead"; killmonster .Map$,"Event Invasion::OnSpecialMobDead"; announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all; end; OnMyMobDead: //When a monster is killed set .mobs_left, .mobs_left-1; if (.mobs_left==0) { announce "[ Rune-Midgard Guard ]: The "getmvpname(.MvpID)" has spawned in " + .Map$ + "!", bc_all; monster .Map$,0,0,"getmvpname(.MvpID)",.MvpID,1,"Event Invasion::OnSpecialMobDead"; } else { announce "["+.mobs_left+"/.qtd2] "getmonstername(.MonsterID)" left.",bc_map; } end; OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,qnt1; //Change the [5] to the amount you wish to hand out. donpcevent "Event Invasion::OnStop"; } end; } on player kill monster strcharinfo(0)+ get 1 Event POint for each kill on player kill MVP strcharinfo(0)+ get + 10 event points Edited May 16, 2014 by ZelosAvalon Quote Share this post Link to post Share on other sites
I need something like this, is just one example, does not work!
where I can choose what I will summon monsters, where i will summon and quantity of monster will sumom!
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