javierlog08 2 Posted May 20, 2014 How can I to increase Kagehumi Coldown of Kagerou.? case KG_KAGEHUMI: if( flag&1 ){ if(tsc && ( tsc->option&(OPTION_CLOAK|OPTION_HIDE) || tsc->data[SC_CAMOUFLAGE] || tsc->data[SC__SHADOWFORM] || tsc->data[SC_MARIONETTE_MASTER] || tsc->data[SC_HARMONIZE])){ sc_start(src, src, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); status_change_end(bl, SC_MARIONETTE_MASTER, INVALID_TIMER); status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); } if( skill->area_temp[2] == 1 ){ clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); sc_start(src, src, SC_STOP, 100, skill_lv, skill->get_time(skill_id, skill_lv)); } } else { skill->area_temp[2] = 0; map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); } break; Quote Share this post Link to post Share on other sites
0 quesoph 105 Posted May 20, 2014 have you tried skill_cast_db.txt? // Skill Times Database//// Structure of Database:// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down//== Explained:// CastingTime : time to cast this skill, in miliseconds// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds// AfterCastWalkDleay : amount of time before character can move again, in miliseconds// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data// Cool Down : amount of time until character can re-use this skill, in miliseconds//== Extra// On all fields you can use ':' as a delimiter to level-specific values,// - Example using SM_PROVOKE// - Original:6,0,0,0,30000,0,1000// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.//========================================== //-- KG_KAGEHUMI3023,0,0,0,5000,0,0 Quote Share this post Link to post Share on other sites
0 javierlog08 2 Posted May 20, 2014 Thanks a lot Sir.I don´t know why I have this stupid vice to touch the source code X_XThank you again Quote Share this post Link to post Share on other sites
How can I to increase Kagehumi Coldown of Kagerou.?
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