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javierlog08

How to increase Kagehumi Coldown

Question

How can I to increase Kagehumi Coldown of Kagerou.?

 

case KG_KAGEHUMI:			if( flag&1 ){				if(tsc && ( tsc->option&(OPTION_CLOAK|OPTION_HIDE) ||					tsc->data[SC_CAMOUFLAGE] || tsc->data[SC__SHADOWFORM] ||					tsc->data[SC_MARIONETTE_MASTER] || tsc->data[SC_HARMONIZE])){						sc_start(src, src, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));						sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));						status_change_end(bl, SC_HIDING, INVALID_TIMER);						status_change_end(bl, SC_CLOAKING, INVALID_TIMER);						status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);						status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER);						status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);						status_change_end(bl, SC_MARIONETTE_MASTER, INVALID_TIMER);						status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);				}				if( skill->area_temp[2] == 1 ){					clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);					sc_start(src, src, SC_STOP, 100, skill_lv, skill->get_time(skill_id, skill_lv));				}			} else {				skill->area_temp[2] = 0;				map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id);			}			break;

 

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have you tried skill_cast_db.txt?

 

 

// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
// - Original:6,0,0,0,30000,0,1000
// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================

 

 

//-- KG_KAGEHUMI3023,0,0,0,5000,0,0

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