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Hadeszeus

How to disable kagero and obaro here?

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//===== Hercules Script ======================================//= Job Master//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.3//===== Description: =========================================//= A fully functional job changer.//===== Additional Comments: =================================//= 1.1 Fixed reset on Baby job change. [Euphy]//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]//= 1.3 Kagerou/Oboro added. [Euphy]//============================================================prontera,153,193,6	script	Job Master	2_F_MAGICMASTER,{function Job_Menu; function A_An;	mes "[Job Master]";	if (Class > 4049) {		mes "No more jobs are available.";		close;	}	if (checkfalcon() || checkcart() || checkriding() || ismounting()) {		mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";		close;	}	if (.SkillPointCheck && SkillPoint) {		mes "Please use all your skill points before proceeding.";		close;	}	set .@eac, eaclass();	set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);	if (.@i > 6 && .@i < 22) {		if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;			mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";			close;		}		if (Class > 21) {			mes "Switch to third class?";			next;			Job_Menu(roclass(.@eac|EAJL_THIRD));			close;		}		while(1) {			mes "Select an option.";			next;			set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");			if (.@i==3) close;			mes "[Job Master]";			mes "Are you sure?";			next;			Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));			mes "[Job Master]";		}	}	set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);	if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;	if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;	if (.@exp[0] && .ThirdClass) {		if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;			mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";			close;		}		mes "Switch to "+jobname(.@exp[0])+"?";		next;		Job_Menu(.@exp[0]);		close;	}	if (.@eac&EAJL_2)		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {			mes "No more jobs are available.";			close;		}	if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {		if (JobLevel < .JobReq[0])			mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";		else if (Class == 4001 && .LastJob && lastJob) {			mes "Switch classes now?";			next;			Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));		} else switch(Class) {			case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);			case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);			case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);			default: mes "An error has occurred."; break;		}		close;	}	if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)		mes "No more jobs are available.";	else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])		mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";	else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {		mes "Switch classes now?";		next;		Job_Menu(lastJob+4001);	} else		Job_Menu(.@j1,.@j2);	close;function Job_Menu {	while(1) {		if (getargcount() > 1) {			mes "Select a job.";			set .@menu$,"";			for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)				set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";			next;			set .@i, getarg(select(.@menu$)-1,0);			if (!.@i) close;			if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {				mes "[Job Master]";				mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";				close;			}			mes "[Job Master]";			mes "Are you sure?";			next;		} else			set .@i, getarg(0);		if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {			mes "[Job Master]";			mes "You are now "+A_An(jobname(.@i))+"!";			if (.@i==4001 && .LastJob) set lastJob, Class;			jobchange .@i;			if (.@i==4001 || .@i==4023) resetlvl(1);			specialeffect2 338; specialeffect2 432;			if (.Platinum) callsub Get_Platinum;			close;		}		if (getargcount() == 1) return;		mes "[Job Master]";	}	end;}function A_An {	setarray .@A$[0],"a","e","i","o","u";	set .@B$, "_"+getarg(0);	for(set .@i,0; .@i<5; set .@i,.@i+1)		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);	return "a "+getarg(0);}Get_Platinum:	skill 142,1,0;	switch(BaseClass) {		case 0: if (Class !=23) skill 143,1,0; break;		case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;		case 2: skill 157,1,0; break;		case 3: skill 147,1,0; skill 148,1,0; break;		case 4: skill 156,1,0; break;		case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;		case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;		default: break;	}	switch(BaseJob) {		case 7: skill 1001,1,0; break;		case 8: skill 1014,1,0; break;		case 9: skill 1006,1,0; break;		case 10: skill 1012,1,0; skill 1013,1,0; break;		case 11: skill 1009,1,0; break;		case 12: skill 1003,1,0; skill 1004,1,0; break;		case 14: skill 1002,1,0; break;		case 15: skill 1015,1,0; skill 1016,1,0; break;		case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;		case 17: skill 1005,1,0; break;		case 18: skill 238,1,0; break;		case 19: skill 1010,1,0; break;		case 20: skill 1011,1,0; break;		default: break;	}	return;OnInit:	setarray .Rebirth[0],99,50;	// Minimum base level, job level to rebirth OR change to third class	setarray .JobReq[0],10,40;	// Minimum job level to turn into 1st class, 2nd class	set .ThirdClass,1;		// Enable third classes? (1: yes / 0: no)	set .SNovice,45;		// Minimum base level to turn into Super Novice	set .LastJob,1;			// Enforce linear class changes? (1: yes / 0: no)	set .SkillPointCheck,1;		// Force player to use up all skill points? (1: yes / 0: no)	set .Platinum,1;		// Get platinum skills automatically? (1: yes / 0: no)	end;}invek,111,215,7	duplicate(Job Master)	Job Master#novice_d	2_F_MAGICMASTER

 

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//===== Hercules Script ======================================//= Job Master//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.3//===== Description: =========================================//= A fully functional job changer.//===== Additional Comments: =================================//= 1.1 Fixed reset on Baby job change. [Euphy]//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]//= 1.3 Kagerou/Oboro added. [Euphy]//============================================================prontera,153,193,6    script    Job Master    2_F_MAGICMASTER,{function Job_Menu; function A_An;    mes "[Job Master]";    if (Class > 4049) {        mes "No more jobs are available.";        close;    }    if (checkfalcon() || checkcart() || checkriding() || ismounting()) {        mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";        close;    }    if (.SkillPointCheck && SkillPoint) {        mes "Please use all your skill points before proceeding.";        close;    }    set .@eac, eaclass();    set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);    if (.@i > 6 && .@i < 22) {        if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;            mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";            close;        }        if (Class > 21) {            mes "Switch to third class?";            next;            Job_Menu(roclass(.@eac|EAJL_THIRD));            close;        }        while(1) {            mes "Select an option.";            next;            set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");            if (.@i==3) close;            mes "[Job Master]";            mes "Are you sure?";            next;            Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));            mes "[Job Master]";        }    }    set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);    if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;//    if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;    if (.@exp[0] && .ThirdClass) {        if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;            mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";            close;        }        mes "Switch to "+jobname(.@exp[0])+"?";        next;        Job_Menu(.@exp[0]);        close;    }    if (.@eac&EAJL_2)        if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {            mes "No more jobs are available.";            close;        }    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {        if (JobLevel < .JobReq[0])            mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";        else if (Class == 4001 && .LastJob && lastJob) {            mes "Switch classes now?";            next;            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));        } else switch(Class) {            case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);            case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);            case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);            default: mes "An error has occurred."; break;        }        close;    }    if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)        mes "No more jobs are available.";    else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])        mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";    else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {        mes "Switch classes now?";        next;        Job_Menu(lastJob+4001);    } else        Job_Menu(.@j1,.@j2);    close;function Job_Menu {    while(1) {        if (getargcount() > 1) {            mes "Select a job.";            set .@menu$,"";            for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)                set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";            next;            set .@i, getarg(select(.@menu$)-1,0);            if (!.@i) close;            if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {                mes "[Job Master]";                mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";                close;            }            mes "[Job Master]";            mes "Are you sure?";            next;        } else            set .@i, getarg(0);        if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {            mes "[Job Master]";            mes "You are now "+A_An(jobname(.@i))+"!";            if (.@i==4001 && .LastJob) set lastJob, Class;            jobchange .@i;            if (.@i==4001 || .@i==4023) resetlvl(1);            specialeffect2 338; specialeffect2 432;            if (.Platinum) callsub Get_Platinum;            close;        }        if (getargcount() == 1) return;        mes "[Job Master]";    }    end;}function A_An {    setarray .@A$[0],"a","e","i","o","u";    set .@B$, "_"+getarg(0);    for(set .@i,0; .@i<5; set .@i,.@i+1)        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);    return "a "+getarg(0);}Get_Platinum:    skill 142,1,0;    switch(BaseClass) {        case 0: if (Class !=23) skill 143,1,0; break;        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;        case 2: skill 157,1,0; break;        case 3: skill 147,1,0; skill 148,1,0; break;        case 4: skill 156,1,0; break;        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;        default: break;    }    switch(BaseJob) {        case 7: skill 1001,1,0; break;        case 8: skill 1014,1,0; break;        case 9: skill 1006,1,0; break;        case 10: skill 1012,1,0; skill 1013,1,0; break;        case 11: skill 1009,1,0; break;        case 12: skill 1003,1,0; skill 1004,1,0; break;        case 14: skill 1002,1,0; break;        case 15: skill 1015,1,0; skill 1016,1,0; break;        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;        case 17: skill 1005,1,0; break;        case 18: skill 238,1,0; break;        case 19: skill 1010,1,0; break;        case 20: skill 1011,1,0; break;        default: break;    }    return;OnInit:    setarray .Rebirth[0],99,50;    // Minimum base level, job level to rebirth OR change to third class    setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class    set .ThirdClass,1;        // Enable third classes? (1: yes / 0: no)    set .SNovice,45;        // Minimum base level to turn into Super Novice    set .LastJob,1;            // Enforce linear class changes? (1: yes / 0: no)    set .SkillPointCheck,1;        // Force player to use up all skill points? (1: yes / 0: no)    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)    end;}

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