Hollow Ichigo 0 Posted May 13, 2013 Hi, today i was changing my drop rate and saw there there is a limit of 50% Here see my card drop... item_rate_card: 1000000 ( This is 50% if i make 1 point more the drop rate change to 0 ) i dont know how to change it to 100%... Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted May 13, 2013 Hi, today i was changing my drop rate and saw there there is a limit of 50% Here see my card drop... item_rate_card: 1000000 ( This is 50% if i make 1 point more the drop rate change to 0 ) i dont know how to change it to 100%... Seems you're missing a little detail: item_rate_card: 1000000 the card drop rate is x10,000.00 times the official drop rate chance (and 0.01*10,000.00 means 100%). Maybe you're missing other rates like these ones: item_drop_card_min: 1item_drop_card_max: 10000 If you set item_drop_card_max to 5000, the maximum card drop chance will be 50%. Please make sure you have it to 10000 at least since it's 100% maximum card drop chance. Quote Share this post Link to post Share on other sites
0 Lissandra 0 Posted May 14, 2013 Hello i have the same problem... // The rate at which cards are dropped item_rate_card: 500000 item_rate_card_boss: 200000 item_drop_card_min: 1 item_drop_card_max: 10000 My boss card drop is now 20% but when i change normal drop to 1000000 it's 50% i cant make it higher too maximum 50%! Please help Quote Share this post Link to post Share on other sites
0 Lissandra 0 Posted May 15, 2013 Help here please. Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted May 15, 2013 // The rate at which cards are dropped item_rate_card: 500000 item_rate_card_boss: 200000 item_drop_card_min: 1 item_drop_card_max: 10000 My boss card drop is now 20% but when i change normal drop to 1000000 it's 50% i cant make it higher too maximum 50%! make sure you reload the setting after you change it... use both @rates and @mi to check these rates.... ensure item_drop_card_max: 10000 have the correct value....10000 = 100% Quote Share this post Link to post Share on other sites
0 Lissandra 0 Posted May 16, 2013 Hi There is my @rates and @mi raydric... Experience rates: Base 8500.00x / Job 8500.00x Normal Drop Rates: Common 10000.00x / Healing 10000.00x / Usable 100.00x / Equipment 100.00x / Card 5000.00x Boss Drop Rates: Common 1000.00x / Healing 10000.00x / Usable 100.00x / Equipment 100.00x / Card 2000.00x Other Drop Rates: MvP 100.00x / Card-Based 100.00x / Treasure 100.00x Monster: 'Raydric'/'Raydric'/'RAYDRIC' (1163) Lv:52 HP:8613 Base EXP:28985000 Job EXP:15257500 HIT:121 FLEE:99 DEF:40 MDEF:15 STR:58 AGI:47 VIT:42 INT:5 DEX:69 LUK:26 ATK:830~930 Range:1~10~12 Size:Large Race: Demi-Human Element: Dark (Lv:2) Drops: - Elunium 50.00% - Iron Cain 50.00% - Chain Mail[1] 50.00% - Two-Handed Sword[2] 50.00% - Katana[3] 50.00% - Chivalry Emblem 50.00% - Brigan 50.00% - Raydric Card 25.00% Monster: 'Raydric Archer'/'Raydric Archer'/'RAYDRIC_ARCHER' (1276) Lv:52 HP:5250 Base EXP:25712500 Job EXP:18062500 HIT:197 FLEE:77 DEF:35 MDEF:5 STR:15 AGI:25 VIT:22 INT:5 DEX:145 LUK:35 ATK:415~500 Range:9~10~12 Size:Medium Race: Demon Element: Dark (Lv:2) Drops: - Brigan 50.00% - Chain Mail[1] 50.00% - Bow[3] 50.00% - Sharp Arrow 50.00% - Arbalest[2] 50.00% - Elunium 50.00% - Raydric Archer Card 25.00% Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted May 16, 2013 Could you show us your /conf/drops.conf file? Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted May 16, 2013 // Item drop rates (Note 2)item_drop_common_max: 10000item_drop_heal_max: 10000item_drop_use_max: 10000item_drop_equip_max: 10000item_drop_card_max: 10000item_drop_mvp_max: 10000item_drop_add_max: 10000item_drop_treasure_max: 10000 dont touch these if you are unsure with these....these will limit the drops rate... Quote Share this post Link to post Share on other sites
0 Lissandra 0 Posted May 16, 2013 //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) //-------------------------------------------------------------- // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 // Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 1000000 // Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 1000000 // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 100000 item_drop_common_min: 1000000 item_drop_common_max: 1000000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 1000000 item_drop_heal_min: 1000000 item_drop_heal_max: 1000000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 10000 item_rate_use_boss: 10000 item_drop_use_min: 10000 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 10000 item_rate_equip_boss: 10000 item_drop_equip_min: 10000 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 500000 item_rate_card_boss: 100000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 10000 item_drop_mvp_min: 10000 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 10000 item_drop_add_min: 10000 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 10000 item_drop_treasure_min: 10000 item_drop_treasure_max: 10000 // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // XY | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: no // Can the monster's drop rate become 0? (Note 1) // Default: no (as in official servers). drop_rate0item: no // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items // (regardless of item's base drop rate). drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // This can be set to any value between 0~10000. // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 1 Quote Share this post Link to post Share on other sites
Hi,
today i was changing my drop rate and saw there there is a limit of 50%
Here see my card drop...
item_rate_card: 1000000 ( This is 50% if i make 1 point more the drop rate change to 0 )
i dont know how to change it to 100%...
Share this post
Link to post
Share on other sites