Jump to content
  • 0
Sign in to follow this  
Hollow Ichigo

Drop rate limit 50%

Question

Hi,

 

today i was changing my drop rate and saw there there is a limit of 50%

Here see my card drop...

item_rate_card: 1000000 ( This is 50% if i make 1 point more the drop rate change to 0 )

i dont know how to change it to 100%...


 

Share this post


Link to post
Share on other sites

8 answers to this question

Recommended Posts

  • 0

Hi,

 

today i was changing my drop rate and saw there there is a limit of 50%

Here see my card drop...

item_rate_card: 1000000 ( This is 50% if i make 1 point more the drop rate change to 0 )

i dont know how to change it to 100%...

 

Seems you're missing a little detail: item_rate_card: 1000000 the card drop rate is x10,000.00 times the official drop rate chance (and 0.01*10,000.00 means 100%).

 

Maybe you're missing other rates like these ones:

item_drop_card_min: 1item_drop_card_max: 10000

If you set item_drop_card_max to 5000, the maximum card drop chance will be 50%. Please make sure you have it to 10000 at least since it's 100% maximum card drop chance.

Share this post


Link to post
Share on other sites
  • 0

Hello

 

i have the same problem...

 

 

// The rate at which cards are dropped
item_rate_card: 500000
item_rate_card_boss: 200000
item_drop_card_min: 1
item_drop_card_max: 10000
 
My boss card drop is now 20% but when i change normal drop to 1000000 it's 50% i cant make it higher too maximum 50%!

Please help

Share this post


Link to post
Share on other sites
  • 0

 

// The rate at which cards are dropped
item_rate_card: 500000
item_rate_card_boss: 200000
item_drop_card_min: 1
item_drop_card_max: 10000
 
My boss card drop is now 20% but when i change normal drop to 1000000 it's 50% i cant make it higher too maximum 50%!

make sure you reload the setting after you change it...

use both @rates and @mi to check these rates....

 

ensure

item_drop_card_max: 10000

 

have the correct value....10000 = 100%

Share this post


Link to post
Share on other sites
  • 0
Hi :P

There is my @rates and @mi raydric...
 
Experience rates: Base 8500.00x / Job 8500.00x
Normal Drop Rates: Common 10000.00x / Healing 10000.00x / Usable 100.00x / Equipment 100.00x / 
Card 5000.00x
Boss Drop Rates: Common 1000.00x / Healing 10000.00x / Usable 100.00x / Equipment 100.00x / 
Card 2000.00x
Other Drop Rates: MvP 100.00x / Card-Based 100.00x / Treasure 100.00x
 
 
Monster: 'Raydric'/'Raydric'/'RAYDRIC' (1163)
Lv:52  HP:8613  Base EXP:28985000  Job EXP:15257500  HIT:121  FLEE:99
DEF:40  MDEF:15  STR:58  AGI:47  VIT:42  INT:5  DEX:69  LUK:26
ATK:830~930  Range:1~10~12  Size:Large  Race: Demi-Human  Element: Dark (Lv:2)
Drops:
  - Elunium  50.00% - Iron Cain  50.00% - Chain Mail[1]  50.00%
  - Two-Handed Sword[2]  50.00% - Katana[3]  50.00% - Chivalry Emblem  50.00%
  - Brigan  50.00% - Raydric Card  25.00%
Monster: 'Raydric Archer'/'Raydric Archer'/'RAYDRIC_ARCHER' (1276)
Lv:52  HP:5250  Base EXP:25712500  Job EXP:18062500  HIT:197  FLEE:77
DEF:35  MDEF:5  STR:15  AGI:25  VIT:22  INT:5  DEX:145  LUK:35
ATK:415~500  Range:9~10~12  Size:Medium  Race: Demon  Element: Dark (Lv:2)
Drops:
  - Brigan  50.00% - Chain Mail[1]  50.00% - Bow[3]  50.00%
  - Sharp Arrow  50.00% - Arbalest[2]  50.00% - Elunium  50.00%
  - Raydric Archer Card  25.00%
 

Share this post


Link to post
Share on other sites
  • 0
// Item drop rates (Note 2)item_drop_common_max: 10000item_drop_heal_max: 10000item_drop_use_max: 10000item_drop_equip_max: 10000item_drop_card_max: 10000item_drop_mvp_max: 10000item_drop_add_max: 10000item_drop_treasure_max: 10000

 

dont touch these if you are unsure with these....these will limit the drops rate...

Share this post


Link to post
Share on other sites
  • 0

 

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------
 
// If an item is dropped, does it go stright into the users inventory? (Note 1)
item_auto_get: no
 
// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
flooritem_lifetime: 60000
 
// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
item_first_get_time: 3000
 
// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
item_second_get_time: 1000
 
// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
item_third_get_time: 1000
 
// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000
 
// Grace time for the first and second MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_first_get_time elapses)
mvp_item_second_get_time: 1000000
 
// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_second_get_time elapses)
mvp_item_third_get_time: 1000000
 
// Item drop rates (Note 2)
 
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000000
item_rate_common_boss: 100000
item_drop_common_min: 1000000
item_drop_common_max: 1000000
 
// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 1000000
item_rate_heal_boss: 1000000
item_drop_heal_min: 1000000
item_drop_heal_max: 1000000
 
// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 10000
item_rate_use_boss: 10000
item_drop_use_min: 10000
item_drop_use_max: 10000
 
// The rate at which equipment is dropped.
item_rate_equip: 10000
item_rate_equip_boss: 10000
item_drop_equip_min: 10000
item_drop_equip_max: 10000
 
// The rate at which cards are dropped
item_rate_card: 500000
item_rate_card_boss: 100000
item_drop_card_min: 1
item_drop_card_max: 10000
 
// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 10000
item_drop_mvp_min: 10000
item_drop_mvp_max: 10000
 
// The rate adjustment for card-granted item drops.
item_rate_adddrop: 10000
item_drop_add_min: 10000
item_drop_add_max: 10000
 
// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 10000
item_drop_treasure_min: 10000
item_drop_treasure_max: 10000
 
// Use logarithmic drops? (Note 1)
// Logarithmic drops scale drop rates in a non-linear fashion using the equation 
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// Y: Original Drop Rate
// X: Rate drop modifier (eg: item_rate_equip)
//  XY | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
// -----+---------------------------------------------------------------
//   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
//  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
//  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
//  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
item_logarithmic_drops: no
 
// Can the monster's drop rate become 0? (Note 1)
// Default: no (as in official servers).
drop_rate0item: no
 
// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
// (regardless of item's base drop rate).
drops_by_luk: 0
 
// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0
 
// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
finding_ore_rate: 100
 
// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
// 0: Nothing drops.
// 1: Only marine spheres drop items.
// 2: All alchemist summons drop items.
alchemist_summon_reward: 1
 
// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
// This can be set to any value between 0~10000.
// Note: It also announces STEAL skill usage with rare items
// 0 = don't show announces at all
// 1 = show announces for 0.01% drop chance items
// 333 = show announces for 3.33% or lower drop chance items
// 10000 = show announces for all items
rare_drop_announce: 1
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.