GubA 0 Posted July 6, 2014 - script Healer -1,{ if (@pdelay > gettimetick(2)) { message strcharinfo(0), "You must wait "+ (@pdelay - gettimetick(2)) +" seconds."; end; } if (.price) { if (Zeny < .price) { message strcharinfo(0), "You do not have enough Zeny. It costs "+ .price +" zeny for a heal."; end; } Zeny -= .price; } specialeffect2 EF_HEAL; percentheal .hp, .sp; if (.buff) { // Acolyte Class Buffs specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10; //specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 1; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 1; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 1; // Archer Class Buffs //specialeffect2 EF_TRUESIGHT; sc_start SC_TRUESIGHT, 360000, 5; //specialeffect2 EF_PORTAL4; sc_start SC_WINDWALK, 360000, 5; specialeffect2 EF_CONCENTRATION; sc_start SC_CONCENTRATION, 360000, 1; // Merchant Class Buffs //specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECT, 360000, 10; //specialeffect2 EF_OVERTHRUST; sc_start SC_OVERTHRUST, 360000, 5; //specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER, 360000, 5; //specialeffect2 EF_MELTDOWN; sc_start SC_MELTDOWN, 360000, 5; //specialeffect2 EF_LOUD; sc_start SC_LOUD, 360000, 1; // Swordman Class Buffs specialeffect2 EF_ENDURE; sc_start SC_ENDURE, 360000, 1; // Mage Class Buffs //specialeffect2 EF_ENERGYCOAT; sc_start SC_ENERGYCOAT, 360000, 1; // Food Buffs specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10; specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10; specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10; specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10; } if (.repair) { repairall; } if (.delay) { @pdelay = gettimetick(2)+.delay; } end; OnInit: // Configuration //.hp = 100; // Percent of HP to heal //.sp = 100; // Percent of SP to heal // Addons .price = 0; // Price per use, in Zeny .buff = 1; // Buff players as well? (0: no, 1: yes) .repair = 0; // Repair broken equipment? (0: no, 1: yes) .delay = 10; // Delay per use, in seconds end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 4_PORING aldebaran,135,118,6 duplicate(Healer) Healer#alde 4_PORING amatsu,200,79,4 duplicate(Healer) Healer#ama 4_PORING ayothaya,207,169,6 duplicate(Healer) Healer#ayo 4_PORING comodo,184,158,6 duplicate(Healer) Healer#com 4_PORING einbech,57,36,6 duplicate(Healer) Healer#einbe 4_PORING einbroch,57,202,6 duplicate(Healer) Healer#einbr 4_PORING geffen,115,72,6 duplicate(Healer) Healer#gef 4_PORING gonryun,156,122,6 duplicate(Healer) Healer#gon 4_PORING hugel,89,150,6 duplicate(Healer) Healer#hug 4_PORING izlude,125,118,5 duplicate(Healer) Healer#izl 4_PORING jawaii,250,139,4 duplicate(Healer) Healer#jaw 4_PORING lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 4_PORING louyang,226,103,4 duplicate(Healer) Healer#lou 4_PORING manuk,272,144,6 duplicate(Healer) Healer#man 4_PORING mid_camp,203,289,6 duplicate(Healer) Healer#mid 4_PORING moc_ruins,72,164,4 duplicate(Healer) Healer#moc 4_PORING morocc,153,97,6 duplicate(Healer) Healer#mor 4_PORING moscovia,220,191,4 duplicate(Healer) Healer#mos 4_PORING niflheim,212,182,5 duplicate(Healer) Healer#nif 4_PORING payon,179,106,4 duplicate(Healer) Healer#pay 4_PORING prontera,162,193,4 duplicate(Healer) Healer#prt 4_PORING rachel,125,116,6 duplicate(Healer) Healer#rac 4_PORING splendide,201,153,4 duplicate(Healer) Healer#spl 4_PORING thor_camp,249,74,4 duplicate(Healer) Healer#thor 4_PORING umbala,105,148,3 duplicate(Healer) Healer#umb 4_PORING veins,217,121,4 duplicate(Healer) Healer#ve 4_PORING xmas,143,136,4 duplicate(Healer) Healer#xmas 4_PORING yuno,164,45,4 duplicate(Healer) Healer#yuno 4_PORING // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 4_PORING dewata,195,187,4 duplicate(Healer) Healer#dew 4_PORING dicastes01,201,194,4 duplicate(Healer) Healer#dic 4_PORING ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 4_PORING malangdo,132,114,6 duplicate(Healer) Healer#mal 4_PORING malaya,205,205,6 duplicate(Healer) Healer#ma 4_PORING mora,55,152,4 duplicate(Healer) Healer#mora 4_PORING When i click on NPC.My character can't walk. Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 6, 2014 check this part in const.txt specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10; specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10; specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10; specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10; Quote Share this post Link to post Share on other sites
0 GubA 0 Posted July 6, 2014 check this part in const.txt specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10; specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10; specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10; specialeffect2 EF_FOOD05; sc_start SC_LUKFood, 360000, 10; Thank You. Quote Share this post Link to post Share on other sites
When i click on NPC.My character can't walk.
Share this post
Link to post
Share on other sites