stiflerxx 2 Posted July 12, 2014 Hello hercules ^ ^ good'm trying to use the function and setwall delwall most do not know where I'm going wrong TT someone can give me a strength? setwall "eden_dun03" 87,220,5,5,0 "BariDG"; announce "[Dungeo]: And Barricades appeared will destroy them!", 8; goto OndsBarri; } end; / / Barricades OndsBarri: mobs set $ 5; areamonster "eden_dun03" 87,220,87,220, "Barricades DG", 1905.1, "DS3 :: OndsBdead"; areamonster "eden_dun03" 87,219,87,219, "Barricades DG", 1905.1, "DS3 :: OndsBdead"; areamonster "eden_dun03" 87,218,87,218, "Barricades DG", 1905.1, "DS3 :: OndsBdead"; areamonster "eden_dun03" 87,217,87,217, "Barricades DG", 1905.1, "DS3 :: OndsBdead"; areamonster "eden_dun03" 87,216,87,216, "Barricades DG", 1905.1, "DS3 :: OndsBdead"; end; OndsBdead: set $ mobs, mobs, $ 1; if ($ mob == 0) {announce: 8; "[Dungeo] The Barridacas been destroyed!" delwall "BariDG"; where am I wrong? follows the print of the place where this should invesivel the wall ... Quote Share this post Link to post Share on other sites
0 evilpuncker 504 Posted July 12, 2014 use something like this: setcell "new_1-1",72,114,72,109,cell_walkable,0; and change 0 to 1 to make it walkable again 1 stiflerxx reacted to this Quote Share this post Link to post Share on other sites
0 stiflerxx 2 Posted July 12, 2014 foi obrigado ^^ Quote Share this post Link to post Share on other sites
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