Jump to content
  • 0
Sign in to follow this  
gaurav787

Damage Problem :'(

Question

the damage of asura is too high im not able to understand the damage problem.. i was having same problem in Rathena so i shifted to hercules here also same can some1 guide me about this the damage of asura is 60k when LK in on defence equips it should be 16-17k damage 

 

=========MY renewal.h file==================

// Copyright © Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright © Athena Dev Teams
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
 
/**
 * Hercules configuration file (http://herc.ws)
 * For detailed guidance on these check http://herc.ws/wiki/SRC/config/
 **/
 
/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/
 
/**
 * Renewal full toggle switch.
 *
 * Uncomment this line to disable all of the below settings at once.
 * Note: in UNIX builds, this can be easily done without touching this
 * line, by passing --disable-renewal to the configure script:
 * ./configure --disable-renewal
 */
#define DISABLE_RENEWAL
 
 
#ifndef DISABLE_RENEWAL // Do not change this line
 
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
 
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST
 
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_DROP
 
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP
 
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG
 
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
///  - some skill's damage ratio has modified
#define RENEWAL_EDP
 
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD
 
#endif // DISABLE_RENEWAL
#undef DISABLE_RENEWAL
 
#endif // _CONFIG_RENEWAL_H_
 

 

post-6473-0-49366400-1406363797_thumb.jpg

post-6473-0-75937100-1406363808_thumb.jpg

post-6473-0-65362000-1406363901_thumb.jpg

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.