//===== Hercules Script ======================================//= Hunting Missions//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4a//===== Description: =========================================//= Random hunting missions.//= Rewards are based on quest difficulty.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Small improvements and fixes.//= 1.2 Added party support and replaced blacklists with an//= SQL query, both thanks to AnnieRuru.//= 1.3 Re-added a blacklist adapted for the SQL query.//= 1.3a Added mission reset options.//= 1.4 Fix ranking table using new SQL database [ossi0110]//= 1.4a Fix a bug when a character has deleted, that account//= can't do mission. [AnnieRuru]//============================================================ prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{function Chk; function Cm;mes "[Hunting Missions]";mes "Hello, "+strcharinfo(0)+"!";if (!#Mission_Delay) {next;mes "[Hunting Missions]";mes "I can't find any records...";mes "You must be new here!";emotion e_omg;next;callsub Mission_Info;emotion e_go;set #Mission_Delay,1;close;}mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";mes "Is there anything I can help";mes "you with?";mes " ";mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";next;switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {case 1:mes "[Hunting Missions]";if ( query_sql( "SELECT 1 FROM `char_reg_num_db` WHERE `key` = 'Mission0' AND `char_id` IN ( SELECT `char_id` FROM `char` WHERE `account_id` = "+ getcharid(3) +" )", .@dummy ) && #Mission_Count ) {mes "You've started a mission";mes "on another character.";close;}if (#Mission_Delay > gettimetick(2) && .Delay) {set .@i, #Mission_Delay-gettimetick(2);if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";close;}mes "You must hunt:";query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {setd "Mission"+.@i, .@mob[.@i];setd "Mission"+.@i +"_",0;}set #Mission_Count, rand(.Count[0],.Count[1]);callsub Mission_Status;next;mes "[Hunting Missions]";mes "Report back when";mes "you've finished.";mes "Good luck!";close;case 2:mes "[Hunting Missions]";mes "Mission status:";callsub Mission_Status;close;case 3:mes "[Hunting Missions]";mes "Do you really want to";mes "abandon your mission?";if (.Reset < 0 && .Delay)mes "Your delay time will not be reset.";else if (.Reset > 0)mes "It will cost "+Cm(.Reset)+" Zeny.";next;switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {case 1:if (.Reset > 0) {if (Zeny < .Reset) {mes "[Hunting Missions]";mes "You don't have enough";mes "Zeny to drop this mission.";emotion e_sry;close;}Zeny -= .Reset;emotion e_cash;}mes "[Hunting Missions]";mes "Alright, I've dropped";mes "your current mission.";specialeffect2 EF_STORMKICK4;for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {setd "Mission"+.@i,0;setd "Mission"+.@i+"_",0;}set #Mission_Count,0;if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);close;case 2:mes "[Hunting Missions]";mes "I knew you were kidding!";mes "Keep up the good work.";emotion e_heh;close;}case 4:callsub Mission_Info;close;case 5:mes "[Hunting Missions]";mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";mes "Use them well!";callshop "mission_shop",1;npcshopattach "mission_shop";end;case 6:mes "[Hunting Missions]";mes "The top hunters are:";query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num_db` WHERE `key` = 'Mission_Total' ORDER BY `value` DESC LIMIT 5",.@id,.@name$,.@val);for(set .@i,0; .@i<5; set .@i,.@i+1)mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";close;case 7:mes "[Hunting Missions]";mes "Nothing? Okay...";emotion e_hmm;close;} Mission_Status:set @f,0;deletearray .@j[0], getarraysize(.@j);for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {set .@j[.@i], getd("Mission"+.@i);set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";} // Reward formulas:set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;set .@zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next;mes "[Hunting Missions]";mes "Mission rewards:";mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";mes " > Zeny: ^0055FF"+Cm(.@zeny)+"^000000";if (@f) { set @f,0; return; }next;mes "[Hunting Missions]";mes "Oh, you're done!";mes "Good work.";mes "Here's your reward.";emotion e_no1;specialeffect2 EF_ANGEL;specialeffect2 EF_TRUESIGHT;set #Mission_Points, #Mission_Points+.@Mission_Points;set BaseExp, BaseExp+.@Base_Exp;set JobExp, JobExp+.@Job_Exp;Zeny += .@zeny;for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {setd "Mission"+.@i,0;setd "Mission"+.@i+"_",0;}set #Mission_Count,0;if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);set Mission_Total, Mission_Total+1;if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num_db` (`char_id`,`key`,`index`,`value`) VALUES ("+getcharid(0)+",'Mission_Total','0',1)");else query_sql("UPDATE `char_reg_num_db` SET `value` = "+Mission_Total+" WHERE `char_id` = "+getcharid(0)+" AND `key` = 'Mission_Total'");close; Mission_Info:mes "[Hunting Missions]";mes "If you so choose, I can assign";mes "you a random hunting quest.";mes "Some are easier than others, but";mes "the rewards increase with difficulty.";next;mes "[Hunting Missions]";mes "Missions points are shared";mes "amongst all your characters.";if (.Delay) mes "Delay time is, too.";mes "You can't take missions on";mes "multiple characters at once.";next;mes "[Hunting Missions]";mes "You can start a quest";if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");else mes "whenever you want.";mes "That's everything~";return; function Chk {if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }else return "^00FF00"; } function Cm {set .@str$, getarg(0);for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)set .@str$, insertchar(.@str$,",",.@i);return .@str$; } OnBuyItem:set @cost,0;for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)if (@bought_nameid[.@i] == .Shop[.@j]) {set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);break;}mes "[Hunting Missions]";if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";else {for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {getitem @bought_nameid[.@i], @bought_quantity[.@i];dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";}set #Mission_Points, #Mission_Points-@cost;mes "Deal completed.";emotion e_cash;}set @cost,0;deletearray @bought_nameid[0], getarraysize(@bought_nameid);deletearray @bought_quantity[0], getarraysize(@bought_quantity);close; OnNPCKillEvent:if (!getcharid(1) || !.Party) {if (!#Mission_Count || !Mission0) end;for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {if (getd("Mission"+.@i+"_") < #Mission_Count) {dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";end;}}}} else if (.Party) {set .@mob, killedrid;getmapxy(.@map1$,.@x1,.@y1,0);getpartymember getcharid(1),1;getpartymember getcharid(1),2;for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {attachrid $@partymemberaid[.@i];if (#Mission_Count && Mission0 && Hp > 0) {getmapxy(.@map2$,.@x2,.@y2,0);if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {if (getd("Mission"+.@j+"_") < #Mission_Count) {dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";break;}}}}}}}}end; OnInit:set .Delay,12; // Quest delay, in hours (0 to disable).set .Quests,4; // Number of subquests per mission (increases rewards).set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)setarray .Count[0], // Min and max monsters per subquest (increases rewards).40,70;setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).512,1,513,1,514,1,538,5,539,5,558,10,561,10;set .Blacklist$, // Blacklisted mob IDs."1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+"1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+"1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512;for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];end;}- shop mission_shop -1,512:-1
I use latest herc version and made no changes to the script yet. Problem is, in the mission shop it only charges you 1 mission point (even Apple should cost more). I coudn't check yet if "discount" skill is ignored since it only charges one point.
I use latest herc version and made no changes to the script yet. Problem is, in the mission shop it only charges you 1 mission point (even Apple should cost more). I coudn't check yet if "discount" skill is ignored since it only charges one point.
I hope you can fix this :>
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