ays297 0 Posted August 8, 2014 Is there any way to change the exp rate of each players, not as a whole? For example exprate = exp_rate / <var> Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 8, 2014 I think that's what the account data table is for: CREATE TABLE IF NOT EXISTS `account_data` (`account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',`bank_vault` INT(11) UNSIGNED NOT NULL DEFAULT '0',`base_exp` TINYINT( 4 ) UNSIGNED NOT NULL DEFAULT '100',`base_drop` TINYINT( 4 ) UNSIGNED NOT NULL DEFAULT '100',`base_death` TINYINT( 4 ) UNSIGNED NOT NULL DEFAULT '100',PRIMARY KEY (`account_id`)) ENGINE=MyISAM; It's made for accounts, but I think you can cheat it by setting the exp, drop and death from 100 (regular, no modification) to others. Quote Share this post Link to post Share on other sites
0 ays297 0 Posted August 8, 2014 Ohhhhhh. That's kind of helpful but what if I'd like every character to have different exp rates? Any other approach, I think I can get that via OnPCLogin but I'd like to know if there's another approach. Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 8, 2014 I can't think of another approach to that at the moment, but if you save the values as player vars and load them OnPCLogin you could possibly go fine and without a siginificant amount of load. Quote Share this post Link to post Share on other sites
Is there any way to change the exp rate of each players, not as a whole? For example
exprate = exp_rate / <var>
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