Yoshu 5 Posted August 12, 2014 Hi! I'm not sure to know if it's a emulator problem or client but I've a problem with disablenpc function. - I load a script to hide some npc (woe warp, or geffenia warp in geffen for exemple) - I reloadscript or reboot (cause OnInit) - The npc is hide, but when I move and come back i see the npc, can't use it but I see it. I found that: http://herc.ws/board/tracker/issue-7688-disable-npc/?gopid=22446#entry22446 But no solution cause eathena is down. Please help T_T thx for watching Quote Share this post Link to post Share on other sites
0 iZeal 5 Posted August 12, 2014 the guy on the post is disabling an npc which is not the one he declared at the beginning.. can you show your Script on where your having trouble with the OnInit? Quote Share this post Link to post Share on other sites
0 Yoshu 5 Posted August 12, 2014 - script hidenpc::woenpc -1,{ OnInit: disablenpc "payg01"; disablenpc "payg02"; disablenpc "payg03"; disablenpc "payg04"; disablenpc "payg05"; disablenpc "payg01-1"; disablenpc "payg02-1"; disablenpc "payg03-1"; disablenpc "payg04-1"; disablenpc "payg05-1"; disablenpc "prtg01"; disablenpc "prtg02-1"; disablenpc "prtg03-1"; disablenpc "prtg04-1"; disablenpc "prtg05-1"; disablenpc "aldg01"; disablenpc "aldg02"; disablenpc "aldg03"; disablenpc "aldg04"; disablenpc "aldg05"; disablenpc "gefg01"; disablenpc "gefg02"; disablenpc "gefg03"; disablenpc "gefg04"; disablenpc "gefg05"; disablenpc "gefg06"; disablenpc "gefg07"; disablenpc "gefg08"; disablenpc "gefg09"; disablenpc "gefg09-1"; end; //War of Emperium OnSat2100: enablenpc "prtg04-1"; end; OnSat2300: disablenpc "prtg04-1"; end; } I don't think it's a problem with the OnInit cause when i reload the warp is hide, but if i walk out of sight of the NPC and come back the warp is not hidden, i can't use it but it's not hide. It's same with the warp for geffenia dungon in geffen, i see it all time but can't use cause i never do the quest Quote Share this post Link to post Share on other sites
0 iZeal 5 Posted August 13, 2014 is this stated as npc's? payg01, payg03? Quote Share this post Link to post Share on other sites
0 Yoshu 5 Posted August 13, 2014 It's warp for enter in the castle, but it's the same with normal every "disablenpc" are not hidden. We can't use it so the function work but when we go out of the sight of the npc and come back we see it (can't use it). Quote Share this post Link to post Share on other sites
0 Yoshu 5 Posted August 18, 2014 ~bump any solution ? Quote Share this post Link to post Share on other sites
Hi!
I'm not sure to know if it's a emulator problem or client but I've a problem with disablenpc function.
- I load a script to hide some npc (woe warp, or geffenia warp in geffen for exemple)
- I reloadscript or reboot (cause OnInit)
- The npc is hide, but when I move and come back i see the npc, can't use it but I see it.
I found that: http://herc.ws/board/tracker/issue-7688-disable-npc/?gopid=22446#entry22446
But no solution cause eathena is down.
Please help T_T thx for watching
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