Jump to content
  • 0
Sign in to follow this  
excellion

I would like to know how to put restrictions notrade nostorage item.

Question

1 answer to this question

Recommended Posts

  • 0

All of the new item features and restrictions have been merged in our new item_db.conf (example RE file). Check the trade entries:

 

/****************************************************************************** ************* Entry structure ************************************************ ******************************************************************************{	// =================== Mandatory fields ===============================	Id: ID                        (int)	AegisName: "Aegis_Name"       (string)	Name: "Item Name"             (string)	// =================== Optional fields ================================	Type: Item Type               (int, defaults to 3 = etc item)	Buy: Buy Price                (int, defaults to Sell * 2)	Sell: Sell Price              (int, defaults to Buy / 2)	Weight: Item Weight           (int, defaults to 0)	Atk: Attack                   (int, defaults to 0)	Matk: Magical Attack          (int, defaults to 0, ignored in pre-re)	Def: Defense                  (int, defaults to 0)	Range: Attack Range           (int, defaults to 0)	Slots: Slots                  (int, defaults to 0)	Job: Job mask                 (int, defaults to all jobs = 0xFFFFFFFF)	Upper: Upper mask             (int, defaults to any = 0x3f)	Gender: Gender                (int, defaults to both = 2)	Loc: Equip location           (int, required value for equipment)	WeaponLv: Weapon Level        (int, defaults to 0)	EquipLv: Equip required level (int, defaults to 0)	EquipLv: [min, max]           (alternative syntax with min / max level)	Refine: Refineable            (boolean, defaults to true)	View: View ID                 (int, defaults to 0)	BindOnEquip: true/false       (boolean, defaults to false)	BuyingStore: true/false       (boolean, defaults to false)	Delay: Delay to use item      (int, defaults to 0)	Trade: {                      (defaults to no restrictions)		override: GroupID             (int, defaults to 100)		nodrop: true/false            (boolean, defaults to false)		notrade: true/false           (boolean, defaults to false)		partneroverride: true/false   (boolean, defaults to false)		noselltonpc: true/false       (boolean, defaults to false)		nocart: true/false            (boolean, defaults to false)		nostorage: true/false         (boolean, defaults to false)		nogstorage: true/false        (boolean, defaults to false)		nomail: true/false            (boolean, defaults to false)		noauction: true/false         (boolean, defaults to false)	}	Nouse: {                      (defaults to no restrictions)		override: GroupID             (int, defaults to 100)		sitting: true/false           (boolean, defaults to false)	}	Stack: [amount, type]         (int, defaults to 0)	Sprite: SpriteID              (int, defaults to 0)	Script: <"		Script		(it can be multi-line)	">	OnEquipScript: <" OnEquip Script (can also be multi-line) ">	OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">},******************************************************************************/

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.