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Euphy's Questshop help

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I want to use Euphy's Questshop for my Vote4Point items. I convert the points with a sql query to a variable.
 
here is the modified script
//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6c//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//= 1.6c Replaced function 'A_An' with "F_InsertArticle".//============================================================ // Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================prontera,157,60,6 script Vote Shop#1 91,{ callfunc "qshop"; }  // Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot;OnInit:freeloop(1); // -----------------------------------------------------------//  Basic shop settings.// ----------------------------------------------------------- set .Announce,0; // Announce quest completion? (1: yes / 0: no)set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)set .ShowID,0;   // Show item IDs? (1: yes / 0: no)set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)set .MaxStack,100; // Max number of quest items purchased at one time. // -----------------------------------------------------------//  Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#VOTEPOINTS","Vote Points"; // -----------------------------------------------------------//  Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Headgears"; // -----------------------------------------------------------//  Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,//     <Zeny cost>,<point cost>,//     <required item ID>,<required item amount>{,...});// -----------------------------------------------------------Add(1,29104,1,0,250,512,1);Add(1,29105,1,0,250,512,1);Add(1,29106,1,0,250,512,1);Add(1,29107,1,0,250,512,1);Add(1,29108,1,0,250,512,1);Add(1,29109,1,0,250,512,1);Add(1,29110,1,0,250,512,1);Add(1,29111,1,0,250,512,1);Add(1,29112,1,0,250,512,1);Add(1,29113,1,0,300,512,1);Add(1,29114,1,0,300,512,1);Add(1,29115,1,0,300,512,1);Add(1,29116,1,0,300,512,1);Add(1,29117,1,0,300,512,1);Add(1,29118,1,0,300,512,1);Add(1,29119,1,0,300,512,1);Add(1,29120,1,0,300,512,1); // ----------------------------------------------------------- freeloop(0);set .menu$,"";for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {set .menu$, .menu$+.Shops$[.@i]+":";npcshopdelitem "qshop"+.@i,909;}end; OnMenu:set .@size, getarraysize(@i);if (!.@size) set .@i, select(.menu$);else if (.@size == 1) set .@i, @i[0];else {for(set .@j,0; .@j<.@size; set .@j,.@j+1)set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";set .@i, @i[select(.@menu$)-1];}deletearray @i[0],getarraysize(@i);if (.Shops$[.@i] == "") {message strcharinfo(0),"An error has occurred.";end;}dispbottom "Select one item at a time.";callshop "qshop"+.@i,1;npcshopattach "qshop"+.@i;end; OnBuyItem:// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));set .@q[2],.@q[1]*.@q[3];if (!.@q[2] || .@q[2] > 30000) {message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";end;}mes "[Quest Shop]";mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";mes "Requirements:";disable_items;if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";next;setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))set .@preview,1;addtimer 1000, strnpcinfo(0)+"::OnEnd";while(1) {switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {case 1:if (@qe[0]) { mes "[Quest Shop]";mes "You're missing one or more quest requirements.";close;}if (!checkweight(.@q[0],.@q[2])) {mes "[Quest Shop]";mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";close;}if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)delitem .@q[.@i],.@q[.@i+1]*.@q[1];getitem .@q[0],.@q[2];if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;specialeffect2 EF_FLOWERLEAF;close;case 2:setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];break;case 3:close;}} OnEnd:if (@qe[7]) {changelook LOOK_HEAD_BOTTOM, @qe[3];changelook LOOK_HEAD_TOP, @qe[4];changelook LOOK_HEAD_MID, @qe[5];changelook LOOK_ROBE, @qe[6];}deletearray @qe[0],8;end; function Add {if (getitemname(getarg(1)) == "null") {debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";return;}setarray .@j[0],getarg(2),getarg(3),getarg(4);for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {if (getitemname(getarg(.@i)) == "null") {debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";return;} elsesetarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);}copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);return;} function Chk {if (getarg(0) < getarg(1)) {set @qe[0],1;return "^FF0000";} elsereturn "^00FF00";} function Slot {set .@s$,getitemname(getarg(0));switch(.ShowSlot) {case 1: if (!getitemslots(getarg(0))) return .@s$;case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";default: return .@s$;}}} function script qshop {deletearray @i[0],getarraysize(@i);for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)set @i[.@i],getarg(.@i);doevent "quest_shop::OnMenu";end;}  // Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1 
But the npc offers jellopy only...
 
also i want the
 
Add(<shop ID>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
 
modified. right now i need to make it
Add(1,29104,1,0,250,512,1);
because it gives a debug message and doesnt load if i do it like (without item requirements)
Add(1,29104,1,0,250); orAdd(1,29104,1,0,250,0,0);

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