arisgamers 6 Posted September 16, 2014 In official : God Item Quest consist of 4 smaller quest : 1. Seal Of Sleipnir when 50 players complete this quest, it will unlock Seal Of Megingjard. when 100 players complete this, this quest will be locked. 2. Seal Of Megingjard when 50 players complete this quest, it will unlock Seal Of Brisingamen. when 100 players complete this, this quest will be locked. 3. Seal Of Brisingamen when 50 players complete this quest, it will unlock Seal Of Mjolnir. when 100 players complete this, this quest will be locked. 4. Seal Of Mjolnir when 100 players complete this, this quest will be locked. In my opinion, the number of players needed to open next seal quest and to lock seal quest may not suitable for low populated server. My suggestion is to make some way to customize those number, ex: 1. Seal Of Sleipnir when 25 players complete this quest, it will unlock Seal Of Megingjard. when 50 players complete this, this quest will be locked. What do you think about this ? Quote Share this post Link to post Share on other sites
GmOcean 92 Posted September 16, 2014 Actually it's fine the way it is. While someone's server may not have in herently 50-100 people, it does on the other hand offer players to make multiple accounts and dual client. Not to mention 99% of all servers have increase rates. This means that they'd far more easily obtain the levels/items required. If anything those limits need to be increased to support the likely outcome that one's server becomes populated. But seeing as how most people remove those quests from servers, better to just leave it as is, and those who want to make changes should learn to script. Quote Share this post Link to post Share on other sites