It seems that every trap is hitting any number of monsters (even 1 monster) 9-10 times. When the claymore ends, it leaves a trap (item) on the ground, which should not happen. Skill cost is 2 traps.
How it should work is that 1 trap will do splash damage on many grouped monsters that touch it.
It can still take 3-4 claymores to fully kill a mob. One monster vs claymore trap should be 1 hit, trap is gone.
Right now I can group even 5 monsters and kill them all because they get hitlocked by one trap.
Also I can group 20+ monsters and kill them with 1 claymore instead of 2-3.
Hello~
We used this http://herc.ws/board/topic/533-how-to-enable-multiple-hits-for-claymore-trap/ for our claymore trap.
It seems that every trap is hitting any number of monsters (even 1 monster) 9-10 times.
When the claymore ends, it leaves a trap (item) on the ground, which should not happen. Skill cost is 2 traps.
How it should work is that 1 trap will do splash damage on many grouped monsters that touch it.
It can still take 3-4 claymores to fully kill a mob. One monster vs claymore trap should be 1 hit, trap is gone.
Right now I can group even 5 monsters and kill them all because they get hitlocked by one trap.
Also I can group 20+ monsters and kill them with 1 claymore instead of 2-3.
Video how it should look (around 2:15):
Thanks for every further help!
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