Break San 3 Posted September 17, 2014 How do I change the map script always goes to guild_vs I would put another map, custom map - script sdkfksdfjsdfgdf -1,{OnInit: .eventlasting = 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins .min2start = 6; // minimum player to start .startingscore = 50; // score at start setarray .rewardwin, 7773,30; // premiar a equipe vencedora setarray .rewardlose, 7773,15; // premiar a equipe vencedora .rewardwinsize = getarraysize( .rewardwin ); .rewardlosesize = getarraysize( .rewardlose ); bindatcmd "bg", strnpcinfo(0)+"::OnJoin"; bindatcmd "leavebg", strnpcinfo(0)+"::OnLeave"; end;OnLeave: while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) .@i++; if ( .@i == .signup_count ) { dispbottom "Você ainda não se inscreveu na BG."; end; } deletearray .signup_aid[.@i], 1; .signup_count--; dispbottom "Você deixou de participar da BG."; end;OnJoin: if ( getmapflag( strcharinfo(3), mf_nowarp ) || getmapflag( strcharinfo(3), mf_nowarpto ) ) { dispbottom "Você não pode se inscrever para BG neste mapa"; end; } while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) .@i++; if ( .@i < .signup_count ) { dispbottom "Você já se inscreveu na BG."; end; } .signup_aid[ .signup_count ] = getcharid(3); .signup_count++; dispbottom "Você se registrou na BG.";// .@i = 1; // DEBUG// .@signup_name$ = rid2name( .signup_aid[0] );// while ( .signup_aid[.@i] ) {// .@signup_name$ = .@signup_name$ +","+ rid2name( .signup_aid[.@i] );// .@i++;// }// dispbottom "[Debug] Atualmente tem "+ .signup_count +" e eles são "+ .@signup_name$;L_Start: for ( .@i = 0; .@i < .signup_count; .@i++ ) { if ( attachrid( .signup_aid[.@i] ) ) { if ( getmapflag( strcharinfo(3), mf_nowarp ) ) { // player has went into another event deletearray .signup_aid[.@i], 1; } } else { deletearray .signup_aid[.@i], 1; .signup_count--; .@i--; } } if ( .start || .signup_count < .min2start ) { announce "Batalha Campal -- [Field of Death] -- +"+ .signup_count +" jogadores para começar -- Digite @bg para participar!", bc_all, 0xFFA500; end; } announce "Batalha Campal -- [Field of Death] -- Começou!", bc_all, 0xFFA500; .start = 1; .map = rand(1,3); .red = createbgid( "guild_vs"+ .map, 20,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" ); .blue = createbgid( "guild_vs"+ .map, 80,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" ); callfunc "shuffle__", 0, .min2start -1, .@r; .@modulus = rand(2); for ( .@i = 0; .@i < .signup_count; .@i++ ) setbgid ( .@i %2 == .@modulus )? .red : .blue, .signup_aid[ .@r[.@i] ]; deletearray .signup_aid, .min2start; .signup_count -= .min2start; bg_warp .red, "guild_vs"+ .map, 20,50; bg_warp .blue, "guild_vs"+ .map, 80,50; .score[1] = .score[2] = .startingscore; bg_updatescore "guild_vs"+ .map, .score[1], .score[2]; sleep .eventlasting * 1000; if ( .start == 1 ) { if ( .score[1] > .score[2] ) { mapannounce "guild_vs"+ .map, " Time Vermelho ganhou!", bc_all; callsub L_reward, .red, .rewardwin, .rewardwinsize; callsub L_reward, .blue, .rewardlose, .rewardlosesize; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs"+ .map, " Time Azul ganhou!", bc_all; callsub L_reward, .blue, .rewardwin, .rewardwinsize; callsub L_reward, .red, .rewardlose, .rewardlosesize; } else { mapannounce "guild_vs"+ .map, "Empate !", bc_all; callsub L_reward, .red, .rewardlose, .rewardlosesize; callsub L_reward, .blue, .rewardlose, .rewardlosesize; } } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_destroy .red; bg_destroy .blue; .start = .map = 0; deletearray .score; goto L_Start;L_reward: getbgusers getarg(0); for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) for ( .@j = 0; .@j < getarg(2); .@j += 2 ) getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i]; return;OnRedDead: callsub L_dead, 1;OnBlueDead: callsub L_dead, 2;L_dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs"+ .map, .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); while ( checkcell( strcharinfo(3), .@x = rand(200), .@y = rand(200), cell_chknopass ) ); bg_team_setxy getcharid(4), .@x, .@y; sleep2 1250; percentheal 100,100; if ( getmapflag( strcharinfo(3), mf_battleground ) ) warp strcharinfo(3), 0,0; end;OnRedQuit: callsub L_quit, 1, .red;OnBlueQuit: callsub L_quit, 2, .blue;L_quit: percentheal 100, 100; if ( bg_get_data( getarg(1), 0 ) ) end; mapannounce "guild_vs"+ .map, "Todos "+ .teamname$[ getarg(0) ] +" membros da equipe saiu. !", bc_all, 0xFF3333; .score[ getarg(0) ] = 0; awake strnpcinfo(0); end;}florian mapflag battleground 2florian mapflag nosave SavePointflorian mapflag nowarpflorian mapflag nowarptoflorian mapflag noreturnflorian mapflag noteleportflorian mapflag nomemoflorian mapflag nopenaltyflorian mapflag nobranchflorian mapflag noicewallguild_vs3 mapflag battleground 2guild_vs3 mapflag nosave SavePointguild_vs3 mapflag nowarpguild_vs3 mapflag nowarptoguild_vs3 mapflag noreturnguild_vs3 mapflag noteleportguild_vs3 mapflag nomemoguild_vs3 mapflag nopenaltyguild_vs3 mapflag nobranchguild_vs3 mapflag noicewallguild_vs1 mapflag battleground 2guild_vs1 mapflag nosave SavePointguild_vs1 mapflag nowarpguild_vs1 mapflag nowarptoguild_vs1 mapflag noreturnguild_vs1 mapflag noteleportguild_vs1 mapflag nomemoguild_vs1 mapflag nopenaltyguild_vs1 mapflag nobranchguild_vs1 mapflag noicewall//------------------------------ FUNÇÃO --------------------------------------------------// callfunc "shuffle", <min num>, <max num>, <output array> {, <count> };function script shuffle__ { .@static = getarg(0); .@range = getarg(1) +1 - .@static; .@count = getarg(3, 0); if ( .@range <= 0 ) return 0; if ( !.@count || .@count > .@range ) .@count = .@range; while ( .@i < .@count ) { .@r = .@save = rand( .@i, .@range -1 ) ; if ( !.@tmp1[.@i] ) { .@r = .@tmp1[.@r] ? .@tmp2[.@r] : .@r; .@tmp2[.@i] = .@r; .@tmp2[.@save] = .@i; .@tmp1[.@save] = 1; set getelementofarray( getarg(2), .@i ), .@r + .@static; if ( .@save < .@count ) set getelementofarray( getarg(2), .@save ), .@i + .@static; } .@i++; } return .@count;}/*prontera,156,184,5 script kjdshfksfjh 100,{// input .@min, -1000000000, 1000000000;// input .@max, -1000000000, 1000000000; .@min = 1; .@max = 5; callfunc "shuffle__", .@min, .@max, .@output$, 100; dispbottom implode( .@output$, "," );}*/ Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted September 17, 2014 just search guild_vs and change it to the name of your desired map. Quote Share this post Link to post Share on other sites
0 Break San 3 Posted September 18, 2014 I did it more when the npc starts running and he seeks guild_vs01 03 Wanted to put a map custon example florian just search guild_vs and change it to the name of your desired map. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted September 18, 2014 from topic http://upaste.me/30b95b 1 Break San reacted to this Quote Share this post Link to post Share on other sites
0 Break San 3 Posted September 19, 2014 (edited) Thank you Annie A doubt *-* How not to put open two account quit and who is afk, It could even be a part of the npc? Edited September 19, 2014 by Salpetti Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted September 19, 2014 disable player from multi client and kick AFK players ? that's a frequently asked question until .... I'm sick of it I know how to block same ip address, but dunno how to block same mac address and for the AFK script //===== Hercules Script ===========================================//= AFK script//===== By: =======================================================//= AnnieRuru//===== Current Version: ==========================================//= 1.3//===== Compatible With: ==========================================//= Hercules 20140919//===== Description: ==============================================//= warp AFK players in BG maps to SavePoint, leave current team//===== Topic =====================================================//= http://www.eathena.ws/board/index.php?showtopic=272411//===== Additional Comments: ======================================//= repost this script for hercules//=================================================================- script afk_script -1,{// ConfigOnInit: .sleeploop = 2000; // every 1 second .afk = 4; // loop 180 times of 1 second = 3 minutes to execute setarray .@map$, "bat_a01", "bat_a02", "bat_b01", "bat_b02", "bat_c01", "bat_c02", "bat_c03"; // battlegrounds .@size = getarraysize( .@map$ ); for ( .@i = 0; .@i < .@size; .@i++ ) setmapflag .@map$[.@i], mf_loadevent; .map$ = ":"+ implode( .@map$, ":" ) +":"; .idle = .sleeploop * .afk / 1000; end;// what to do when triggeredL_trigger:// dispbottom "you have afk for "+ .idle +" seconds"; if ( getcharid(4) ) bg_leave; warp "SavePoint", 0,0; end;// functionOnPCLoadMapEvent: while ( true ) { if ( compare( .map$, ":"+ strcharinfo(3) +":" ) ) { if ( checkidle() >= .idle ) goto L_trigger;// dispbottom "you have afk for "+ checkidle() +" seconds"; sleep2 .sleeploop; } else break; } end;}wanted to make a release topic, but suddenly realize Ind almost finish the battleground queue systemmight as well use his ... when ready 1 Break San reacted to this Quote Share this post Link to post Share on other sites
0 Break San 3 Posted September 19, 2014 Okay, I will test the script. When teletransporto (@joinbg) bg, back to Save Point Quote Share this post Link to post Share on other sites
How do I change the map script always goes to guild_vs
I would put another map, custom map
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