- script HS_ItemDrop -1,{OnNPCKillEvent: switch (getmonsterinfo(killedrid,21)) { case 0x120: if (rand(5)==1) getitem 30710,1; break; //treasure case 0x37B5: if (rand(20)==1) getitem 30710,1; break; //mvp default: if (rand(1000)==1) getitem 30710,1; break; //default } switch (getmonsterinfo(killedrid,20)) { case 0: if (rand(150)==1) getitem 30711,1; break; //neutral case 1: if (rand(150)==1) getitem 30726,1; break; //Water case 2: if (rand(150)==1) getitem 30741,1; break; //Earth case 3: if (rand(150)==1) getitem 30756,1; break; //Fire case 4: if (rand(150)==1) getitem 30771,1; break; //Wind case 5: if (rand(150)==1) getitem 30786,1; break; //Poison case 6: if (rand(150)==1) getitem 30801,1; break; //Holly case 7: if (rand(150)==1) getitem 30816,1; break; //Shadow case 8: if (rand(150)==1) getitem 30831,1; break; //Ghost case 9: if (rand(150)==1) getitem 30846,1; break; //Undead } end;}
It work perfect with rathena but in Hercules, its not work with Treasure chest.
- script HS_ItemDrop -1,{OnNPCKillEvent: switch (getmonsterinfo(killedrid,21)) { case 0x120: if (rand(5)==1) getitem 30710,1; break; //treasure case 0x37B5: if (rand(20)==1) getitem 30710,1; break; //mvp default: if (rand(1000)==1) getitem 30710,1; break; //default } switch (getmonsterinfo(killedrid,20)) { case 0: if (rand(150)==1) getitem 30711,1; break; //neutral case 1: if (rand(150)==1) getitem 30726,1; break; //Water case 2: if (rand(150)==1) getitem 30741,1; break; //Earth case 3: if (rand(150)==1) getitem 30756,1; break; //Fire case 4: if (rand(150)==1) getitem 30771,1; break; //Wind case 5: if (rand(150)==1) getitem 30786,1; break; //Poison case 6: if (rand(150)==1) getitem 30801,1; break; //Holly case 7: if (rand(150)==1) getitem 30816,1; break; //Shadow case 8: if (rand(150)==1) getitem 30831,1; break; //Ghost case 9: if (rand(150)==1) getitem 30846,1; break; //Undead } end;}It work perfect with rathena but in Hercules, its not work with Treasure chest.
Thank you.
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