I've been curious about this for a while, I know there exists commands such as @monsterbig, but is it possible to attach this through script summoning? It would be so nice to summon a big monster in an event.
What i mean is size adjustments in a line like this. Is there a way to make the Breeze become larger?:
Hi all!
I've been curious about this for a while, I know there exists commands such as @monsterbig, but is it possible to attach this through script summoning? It would be so nice to summon a big monster in an event.
What i mean is size adjustments in a line like this. Is there a way to make the Breeze become larger?:
monster "que_qaru01",252,339,"Breeze",1692,1,strnpcinfo(0)+"1::OnMobKilled";
^That allows it go go to the OnMobKilled, which is necessary to proceed. I've tried these, but both commands resulted in an error:
monsterbig "que_qaru01",252,339,"Breeze",1692,1,strnpcinfo(0)+"1::OnMobKilled";
monsterlarge "que_qaru01",252,339,"Breeze",1692,1,strnpcinfo(0)+"1::OnMobKilled";
This works, but it doesnt direct me to the OnMobKilled...
atcommand "@monsterbig Breeze";
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Maybe through bindatcmd? Thanks a lot!
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