Jump to content
  • 0
Sign in to follow this  
Break San

battleground does not start

Question

I have this script but the battleground is not starting, I put two people to begin with.

reloadscript need to start typing the command to register so it works.

 

http://upaste.me/30b95b

 

Please move the topic to support area

 

 

 

-	script	sdkfksdfjsdfgdf	-1,{OnInit:	.eventlasting = 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins	.min2start = 2; // minimum player to start	.startingscore = 50; // score at start	setarray .rewardwin, 7773,30; // premiar a equipe vencedora	setarray .rewardlose, 7773,15; // premiar a equipe vencedora	setarray .Map$, "florian", "bat_c01", "guild_vs3"; 	.rewardwinsize = getarraysize( .rewardwin );	.rewardlosesize = getarraysize( .rewardlose );	.totalmap = getarraysize( .Map$ );	bindatcmd "bg", strnpcinfo(0)+"::OnJoin";	bindatcmd "leavebg", strnpcinfo(0)+"::OnLeave";	for ( .@i = 0; .@i < .totalmap; .@i++ ) {		setmapflag .Map$[.@i], mf_battleground, 2;		setmapflag .Map$[.@i], mf_nosave;		setmapflag .Map$[.@i], mf_nowarp;		setmapflag .Map$[.@i], mf_nowarpto;		setmapflag .Map$[.@i], mf_noreturn;		setmapflag .Map$[.@i], mf_noteleport;		setmapflag .Map$[.@i], mf_nomemo;		setmapflag .Map$[.@i], mf_noexppenalty;		setmapflag .Map$[.@i], mf_nobranch;		setmapflag .Map$[.@i], mf_noicewall;		setmapflag .Map$[.@i], mf_gvg;	}	end;OnLeave:	while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count )		.@i++;	if ( .@i == .signup_count ) {		dispbottom "Você ainda não se inscreveu na BG.";		end;	}	deletearray .signup_aid[.@i], 1;	.signup_count--;	dispbottom "Você tem deixar o registro desta BG.";	end;OnJoin:	if ( getmapflag( strcharinfo(3), mf_nowarp ) || getmapflag( strcharinfo(3), mf_nowarpto ) ) {		dispbottom "Você não pode se inscrever para BG neste mapa.";		end;	}	while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count )		.@i++;	if ( .@i < .signup_count ) {		dispbottom "Você ainda não se inscreveu na BG.";		end;	}	.signup_aid[ .signup_count ] = getcharid(3);	.signup_count++;	dispbottom "Você se registrou na BG.";//	.@i = 1; // DEBUG//	.@signup_name$ = rid2name( .signup_aid[0] );//	while ( .signup_aid[.@i] ) {//		.@signup_name$ = .@signup_name$ +","+ rid2name( .signup_aid[.@i] );//		.@i++;//	}//	dispbottom "[Debug] Atualmente tem "+ .signup_count +" e eles são "+ .@signup_name$;L_Start:	for ( .@i = 0; .@i < .signup_count; .@i++ ) {		if ( attachrid( .signup_aid[.@i] ) ) {			if ( getmapflag( strcharinfo(3), mf_nowarp ) ) { // player has went into another event				deletearray .signup_aid[.@i], 1;			}		}		else {			deletearray .signup_aid[.@i], 1;			.signup_count--;			.@i--;		}		}	if ( .start || .signup_count < .min2start ) {		announce "Batalha Campal -- [Field of Death] -- +"+ .signup_count +" jogadores para começar -- Digite @bg para participar!", bc_all, 0xFFA500;		end;	}	announce "Batalha Campal -- [Field of Death] -- Começou!", bc_all, 0xFFA500;	.start = 1;	.@map$ = .Map$[ rand(3) ];	.red = createbgid( .@map$, 0,0, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );	.blue = createbgid( .@map$, 0,0, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );	callfunc "shuffle__", 0, .min2start -1, .@r;	.@modulus = rand(2);	for ( .@i = 0; .@i < .signup_count; .@i++ )		setbgid ( .@i %2 == .@modulus )? .red : .blue, .signup_aid[ .@r[.@i] ];	deletearray .signup_aid, .min2start;	.signup_count -= .min2start;	bg_warp .red, .@map$, 0,0;	bg_warp .blue, .@map$, 0,0;	.score[1] = .score[2] = .startingscore;	bg_updatescore .@map$, .score[1], .score[2];	sleep .eventlasting * 1000;	if ( .start == 1 ) {		if ( .score[1] > .score[2] ) {			mapannounce "guild_vs"+ .map, " Time Vermelho ganhou!", bc_all, 0xFFA500;			callsub L_reward, .red, .rewardwin, .rewardwinsize;			callsub L_reward, .blue, .rewardlose, .rewardlosesize;		}		else if ( .score[1] < .score[2] ) {			mapannounce "guild_vs"+ .map, " Time Azul ganhou!", bc_all, 0xFFA500;			callsub L_reward, .blue, .rewardwin, .rewardwinsize;			callsub L_reward, .red, .rewardlose, .rewardlosesize;		}		else {			mapannounce "guild_vs"+ .map, "Empate !", bc_all, 0xFFA500;			callsub L_reward, .red, .rewardlose, .rewardlosesize;			callsub L_reward, .blue, .rewardlose, .rewardlosesize;		}	}	bg_warp .red, "prontera", 155,182;	bg_warp .blue, "prontera", 158,182;	bg_destroy .red;	bg_destroy .blue;	.start = 0;	deletearray .score;	goto L_Start;L_reward:	getbgusers getarg(0);	for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )		for ( .@j = 0; .@j < getarg(2); .@j += 2 )			getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];	return;OnRedDead: callsub L_dead, 1;OnBlueDead: callsub L_dead, 2;L_dead:	.score[ getarg(0) ]--;	bg_updatescore strcharinfo(3), .score[1], .score[2];	if ( !.score[ getarg(0) ] )		awake strnpcinfo(0);	while ( checkcell( strcharinfo(3), .@x = rand(200), .@y = rand(200), cell_chknopass ) );	bg_team_setxy getcharid(4), .@x, .@y;	sleep2 1250;	percentheal 0,0;	if ( getmapflag( strcharinfo(3), mf_battleground ) )		warp strcharinfo(3), 0,0;	end;OnRedQuit: callsub L_quit, 1, .red;OnBlueQuit: callsub L_quit, 2, .blue;L_quit:	percentheal 100, 100;	if ( bg_get_data( getarg(1), 0 ) ) end;	mapannounce strcharinfo(3), "Todos "+ .teamname$[ getarg(0) ] +"membros da equipe saiu!", bc_all, 0xFF3333;	.score[ getarg(0) ] = 0;	awake strnpcinfo(0);	end;}florian	mapflag	battleground	2florian	mapflag	nosave	SavePointflorian	mapflag	nowarpflorian	mapflag	nowarptoflorian	mapflag	noreturnflorian	mapflag	noteleportflorian	mapflag	nomemoflorian	mapflag	nopenaltyflorian	mapflag	nobranchflorian	mapflag	noicewallbat_c01	mapflag	battleground	2bat_c01	mapflag	nosave	SavePointbat_c01	mapflag	nowarpbat_c01	mapflag	nowarptobat_c01	mapflag	noreturnbat_c01	mapflag	noteleportbat_c01	mapflag	nomemobat_c01	mapflag	nopenaltybat_c01	mapflag	nobranchbat_c01	mapflag	noicewallguild_vs3	mapflag	battleground	2guild_vs3	mapflag	nosave	SavePointguild_vs3	mapflag	nowarpguild_vs3	mapflag	nowarptoguild_vs3	mapflag	noreturnguild_vs3	mapflag	noteleportguild_vs3	mapflag	nomemoguild_vs3	mapflag	nopenaltyguild_vs3	mapflag	nobranchguild_vs3	mapflag	noicewall//------------------------------ FUNÇÃO --------------------------------------------------//----------------------------------------------------------------------------------------//	callfunc "shuffle", <min num>, <max num>, <output array> {, <count> };function	script	shuffle__	{	.@static = getarg(0);	.@range = getarg(1) +1 - .@static;	.@count = getarg(3, 0);	if ( .@range <= 0 )		return 0;	if ( !.@count || .@count > .@range )		.@count = .@range;	while ( .@i < .@count ) {		.@r = .@save = rand( .@i, .@range -1 ) ;		if ( !.@tmp1[.@i] ) {			.@r = .@tmp1[.@r] ? .@tmp2[.@r] : .@r;			.@tmp2[.@i] = .@r;			.@tmp2[.@save] = .@i;			.@tmp1[.@save] = 1;			set getelementofarray( getarg(2), .@i ), .@r + .@static;			if ( .@save < .@count )				set getelementofarray( getarg(2), .@save ), .@i + .@static;		}		.@i++;	}	return .@count;}/*prontera,156,184,5	script	kjdshfksfjh	100,{//	input .@min, -1000000000, 1000000000;//	input .@max, -1000000000, 1000000000;	.@min = 1;	.@max = 5;	callfunc "shuffle__", .@min, .@max, .@output$, 100;	dispbottom implode( .@output$, "," );}*/ 

 

 

 

Edited by Salpetti

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.