Jump to content
  • 0
Sign in to follow this  
Holiness

WoE Controller

Question

Hello,

I downloaded Euphy's WoE contoller, everything works fine except the fact that when I enter a castle, which should be considered "active", I'm said the castle is not, and I get warped out from there.

Would you please help me solve this problem? Thanks very much!

PS: I disabled the //== npcguildagit_controller.txt
//== npcguild2agit_start_se.txt already

 

//===== eAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3a - eAthena
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npcguildagit_controller.txt
//== npcguild2agit_start_se.txt
//============================================================

prontera,162,193,4  script  WoE Information  858,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }

-  script  WOE_CONTROL  -1,{
function Disp_Owner; function Add_Zero;

OnInit:
// --------------------------------------------------------------------------------------------------------------------------

 set .CastleWarp,0;    // 1: Always enable all castle warps. | 0: Warp only to active castles.
 set .AutoKick,1;    // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
 set .ExitWarp,0;    // Warp all players from castles when WOE ends? (1:yes / 0:no)
 set .GMAccess,99;    // GM level required to access Session Manager (cannot be 0)
 setarray .Reward[0],14001,3,671,2,7539,30,7959,35,7251,1;  // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)

// --------------------------------------------------------------------------------------------------------------------------
 set .Size, getarraysize($WOE_CONTROL);
 setarray .Castles$[0],
   "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
   "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
   "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
   "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
   "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
   "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
 setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
 setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
 setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
 setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
 setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
 setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
 if (!agitcheck() && !agitcheck2()) sleep 4000;
 set .Init,1;
OnMinute00:
 if (agitcheck() || agitcheck2()) {
   for(set .@i,0; .@i<.Size; set .@i,.@i+4)
     if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
     OnWOEEnd:
       announce "The War Of Emperium is over!",bc_all|bc_woe;
       AgitEnd; AgitEnd2;
       sleep 1000;
       for(set .@j,0; .@j<30; set .@j,.@j+1) {
         if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
         else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
         if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
       if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
       deletearray .Active[0],2;
       if (.ForceEnd) { set .ForceEnd,0; end; }
       break; } }
 sleep 5;
 if ((!agitcheck() && !agitcheck2()) || .Init) {
   if (!agitcheck() && !agitcheck2()) set .Init,0;
   for(set .@i,0; .@i<.Size; set .@i,.@i+4)
     if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
       deletearray .Active[0],2;
       set .Active[0], $WOE_CONTROL[.@i+3];
       if (.Init) { AgitEnd; AgitEnd2; }
       else announce "The War Of Emperium has begun!",bc_all|bc_woe;
       sleep 1000;
       AgitStart; AgitStart2;
       for(set .@j,0; .@j<30; set .@j,.@j+1) {
         if (.Active[0]&(1<<.@j)) {
           if (!.Init) Disp_Owner(.Castles$[.@j],0);
           set .Active[1], .Active[1] | (1<<((.@j/5)+1));
         } else {
           if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
           if (.@j<20) {
             donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
             killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
           } else {
             donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
             killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
       break; } }
 set .Init,0;
 end;

function Disp_Owner {
 set .@o, getcastledata(getarg(0),1);
 if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
 else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
 return; }

function Add_Zero {
 return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }

OnReward:
 for(set .@i,0; .@i<30; set .@i,.@i+1)
   if (getarg(0)&(1<<.@i)) {
     set .@guild, getcastledata(.Castles$[.@i],1);
     if (.@guild) {
       deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
       query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
       for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
         if (isloggedin(.@acc[.@j],.@char[.@j])) {
           for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
             getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
           message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; }
       sleep 1; } }
 return;

OnPCLoadMapEvent:
 if (!compare(strcharinfo(3),"g_cas")) end;
 sleep2 1000;
 message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
 sleep2 5000;
 if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
 end;

OnMenu:
while(1) {
 mes "[WOE Information]";
 if (agitcheck() || agitcheck2()) {
   if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
   else {
     for(set .@i,0; .@i<.Size; set .@i,.@i+4)
       if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
         set .@i, $WOE_CONTROL[.@i+2]; break; }
     mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
     mes " ";
     for(set .@i,0; .@i<6; set .@i,.@i+1)
       if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
 } else {
   set .@j,0; set .@k,0;
   for(set .@i,0; .@i<.Size; set .@i,.@i+4)
     if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
       set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
   if (!.@j && !.@k) {
     set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
   mes "The War of Emperium is ^777777inactive^000000.";
   if (.Size) {
     mes " ";
     mes "The next session will begin";
     mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
 next;
 switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
   case 1:
     set .@menu$,"";
     for(set .@i,0; .@i<6; set .@i,.@i+1) {
       if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
       set .@menu$, .@menu$+":"; }
     set .@i, select(.@menu$)-1;
     set .@menu$,"";
     for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
       if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
       set .@menu$, .@menu$+":"; }
     set .@j, select(.@menu$)-1;
     warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
     close;
   case 2:
     mes "[schedule]";
     if (.Size) {
       for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
         mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
         for(set .@j,0; .@j<30; set .@j,.@j+1)
           if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
         if (.@i+4<.Size) mes " ";
         sleep2 1; }
     } else mes "No times are configured.";
     next;
     break;
   case 3:
     mes "[Castle Ownership]";
     for(set .@i,0; .@i<6; set .@i,.@i+1) {
       set .@k, .@i*5;
       mes "> ^FF0000"+.Regions$[.@i]+"^000000";
       for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
         set .@t, getcastledata(.Castles$[.@j],1);
         mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
       if (.@i<5) mes " "; }
     next;
     break;
   case 4:
   while(1) {
     mes "[session Manager]";
     mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
     mes "What would you like to do?";
     next;
     switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
       case 1:
         mes "[New Session]";
         if (.Size > 127) {
           mes "You have already reached the maximum of 32 sessions."; next; break; }
         mes "Select a day.";
         next;
         set .@menu$,"";
         for(set .@i,0; .@i<7; set .@i,.@i+1)
           set .@menu$, .@menu$+" ~ "+.Days$[.@i]+":";
         set .@Day, select(.@menu$)-1;
         mes "[New Session]";
         mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
         next;
         set .@menu$,"";
         for(set .@i,0; .@i<23; set .@i,.@i+1)
           set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
         set .@Start, select(.@menu$)-1;
         mes "[New Session]";
         mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
         next;
         set .@menu$,"";
         for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
           set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
         set .@End, select(.@menu$)+.@Start;
         for(set .@i,0; .@i<.Size; set .@i,.@i+4)
           if (.@Day==$WOE_CONTROL[.@i] &&
            ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
          (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
          (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
             mes "[New Session]";
             mes "The chosen times overlap with an existing session.";
             next;
             set .@d,1; break; }
         if (.@d) { set .@d,0; break; }
         set .@Castle,0;
         while(1) {
           mes "[New Session]";
           mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
           mes " > Castles:";
           if (!.@Castle) mes " ~ ^777777(none selected)^000000";
           else for(set .@i,0; .@i<30; set .@i,.@i+1)
             if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
           next;
           set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
           for(set .@i,0; .@i<30; set .@i,.@i+1)
             set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
           set .@i, select(.@menu$)-1;
           if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
           else {
             mes "[New Session]";
             mes "Are you sure?";
             next;
             switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
               case 1:
                 for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                   if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
                     set .@d,1; break; }
                 if (!.@d) { set .@d,1; set .@i,.Size; }
                 copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
                 setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
                 set .Size, getarraysize($WOE_CONTROL);
               case 3:
                 mes "[New Session]";
                 mes ((.@d)?"Session added.":"Cancelled.");
                 next;
                 set .@d,1;
               case 2:
                 break;
             } if (.@d) { set .@d,0; break; } }
         } break;
       case 2:
         mes "[Remove Session]";
         if (!.Size) {
           mes "There are no sessions configured."; next; break; }
         mes "Select a session to remove.";
         next;
         set .@menu$,"";
         for(set .@i,0; .@i<.Size; set .@i,.@i+4)
           set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
         set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
         set .@i, select(.@menu$)-1;
         if (.@i==(.Size/4)) break;
         mes "[Remove Session]";
         mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
         mes "This action cannot be undone.";
         next;
         set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
         mes "[Remove Session]";
         if (.@j==2) mes "Cancelled.";
         else {
           deletearray $WOE_CONTROL[.@i*4],4;
           set .Size, getarraysize($WOE_CONTROL);
           mes "Session deleted."; }
         next;
         break;
       case 3:
         mes "[Reload Settings]";
         mes "This will trigger all events related to new session configurations, if any.";
         if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
         next;
         set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
         mes "[Reload Settings]";
         if (.@i==2) mes "Cancelled.";
         else {
           set .Init,1;
           donpcevent "WOE_CONTROL::OnMinute00";
           mes "Variables have been re-initialized."; }
         next;
         break;
       case 4:
         mes "[Force Agit End]";
         if (!agitcheck() && !agitcheck2())  {
           mes "WOE has already ended."; next; break; }
         mes "This command will safely execute all AgitEnd events.";
         mes " ";
         mes "Kill the current WOE session?";
         next;
         set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
         mes "[Force Agit End]";
         if (.@i==3) mes "Cancelled.";
         else {
           set .ForceEnd, .@i;
           donpcevent "WOE_CONTROL::OnWOEEnd";
           mes "WOE session terminated."; }
         next;
         break;
       case 5:
         set .@d,1; break;
     } if (.@d) { set .@d,0; break; } }
     break;
   case 5:
     close; }
 }
}

alexandria,175,164,4  duplicate(WoE Information)  WoE Information#1winfo  858
prontlegend,195,208,4  duplicate(WoE Information)  WoE Information#1winfo  858

Edited by Holiness

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I've noticed you don't have latest version of Euphy's WoE Controller. I suggest you to get it if you can, since chances are that error is fixed. Rest of the post may be wrong since I have a different version than yours:

 

The content in this Spoiler was useless for solving the issue.

 

It can be an issue from your "OnPCLoadMapEvent": label:

OnPCLoadMapEvent:    if (!compare(strcharinfo(3),"g_cas")) end;    sleep2 1000;    message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";    sleep2 5000;    if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;    end;

On your script it's made to always tell user the castle is inactive and warp them back, be it active or not. If you replace your "OnPCLoadMapEvent:" in your script for this, it may work (or may not, remember we haven't the same version since you can update your script):

OnPCLoadMapEvent:	if (!compare(strcharinfo(3),"g_cas")) end;	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;		sleep2 1000;		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";		sleep2 5000;		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;	}	end;

 

If this doesn't fix your problem, revert my changes. Then it may have been caused because you have incorrectly setted the sessions. so try to check it again and look if you can enter in any other castle.

 

 

 

Again, I highly reccomend you get the last version of it since it'll be easier bot to get support and to solve issues.

 

Edit: Prettified a bit since I solved the issue with 2 possibilities and only one of them was valid. Outside the spoiler is the valid one.

Edited by jaBote

Share this post


Link to post
Share on other sites
  • 0

Oh, thanks for your answer! I download the latest version of the script and it works (didn't know there was an updated version, lol)

Edited by Holiness

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.