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How to make 'unitwalk' work when distance to target is too big?
				
				
					Asked by 
hunter4565
				
				
				
			
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Hi people, i'm currently working on a "PvP bots" npc (server-side , not Kore stuff.) and i've tried creating some waypoints at the PvP (i'm using Prontera as PvP map).
However, i'm finding some problems with the *unitwalk command since it does nothing if the distance is too big (ie.: Order the unit to move from the center to the church). Is there any way to bypass it or even another solution for it?
I'm asking here in this section because i don't know how to mess with source code, sorry if i've posted in the wrong section.
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