GmOcean 92 Posted November 16, 2014 File Name: check_bound command File Submitter: GmOcean File Submitted: 16 Nov 2014 File Category: Plugins A simple command to check if the player currently has a bound item in their inventory. Thus eliminating the need to use getinventorylist; to do the check. Additionally, you can check for a number of parameters regarding that item. *checkbound(<item_id>{,<bound_type>{,<refine>{,<attribute>{,<card_1>{,<card_2>{,<card_3>{,<card_4>}}}}}}});This command allows you to check whether or not the attached player has the specified bound item in their inventory.Valid bound types are: 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character BoundOptional Parameters: refine - checks to see if the item is refined to the given number. attribute - whether the item is broken (1) or not (0) card 1,2,3,4 - checks to see if the specified cards are compounded on the item as well. Example: if( checkbound(1205) ){ mes "You have a bound Cutter"; close;} else { mes "You do not have a bound Cutter"; close;} Example 2: if( checkbound(1205, 2) ){ mes "You have a guild_bound Cutter"; close;} else { mes "You don't have the required item."; close;} Example 3: if( checkbound(1205, 2, 7) ){ mes "You have a +7 guild_bound Cutter."; close;} else { mes "You don't have the required item."; close;} Click here to download this file Quote Share this post Link to post Share on other sites
Viray420 1 Posted March 24, 2016 please update this to newer version. Quote Share this post Link to post Share on other sites
GmOcean 92 Posted March 25, 2016 This command is apart of Hercules by default. There is no need to add it via plugin. If it still doesn't work, put in a bug report for it. As it is now apart of the main branch. Quote Share this post Link to post Share on other sites
Viray420 1 Posted March 25, 2016 (edited) if( !checkbound(.@i) ){ mes "I can't refine bounded items."; close;} i got this error in my cmd. ( script_checkbound: Invalid ID = 1 ) i use FAKE_NPC. other script works like this [ if(!getequipisenableref(.@i)) {} ] is it possible to change (!checkbound) to (!getequipcheckbound). i try to add it with card remover npc but still it doesn't work. Edited March 25, 2016 by snakedtrebla Quote Share this post Link to post Share on other sites
GmOcean 92 Posted March 30, 2016 It appears to me that .@i is being set as 1. Check somewhere else in your script to see if .@i is properly being set as the item_id. Quote Share this post Link to post Share on other sites