Trying to fix this skill delay on Acid Bomb to work like on officials.
Right now this skill has the following values in skill_cast_db.txt:
//-- CR_ACIDDEMONSTRATION490,1000,1000,0,0,0,0
So 1s cast time, 1s cast delay.
On officials, Magic Strings used to reduce the cast delay to values below the ASPD-delay --> cast delay was effectively limited by ASPD and the input limit.
However here this cast delay is fixed to 1s, Magic Strings doesn't reduce it, nor does ASPD. I couldn't find how to flag the aftercast delay to be reduced by Magic Strings like most other spells do.
Trying to fix this skill delay on Acid Bomb to work like on officials.
Right now this skill has the following values in skill_cast_db.txt:
So 1s cast time, 1s cast delay.
On officials, Magic Strings used to reduce the cast delay to values below the ASPD-delay --> cast delay was effectively limited by ASPD and the input limit.
However here this cast delay is fixed to 1s, Magic Strings doesn't reduce it, nor does ASPD. I couldn't find how to flag the aftercast delay to be reduced by Magic Strings like most other spells do.
Does someone have the answer? Thanks in advance.
Edit: False alarm, it seems to be correct
Edited by ThuanShare this post
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