Hello, Everyone, Please can someone help me figured out this script for hercules.
This Script is Dice Event Script, I got it from rathena, could someone of you help me with this ?
Thanks in Advance.
at the moment this script works, without any errors on map server.
Just explain in short for those who dont know about it. [ this will help you guys to solve my problem ]
at event start Portal spawns in prontera announcement :- event is held go in portal etc,,... after enter portal people can choose which ever number box they want.. 1 - 2 - 3 - 4
the npc will then start the dice event . he will say any random number [1,4] , for example say number 4 then all players in number 4 will loose. [warp back to prontera]
then people can rechoose their box ,..by walking then dice npc will start again n say a random number ..for example 2 then all players in box 2 will loose [warp back to prontera] this will continue to happen unless the player count is 1 last person will be winner
he need to talk to npc n write his name , which will be announced as winner & he get reward for it ,..
Above is the way its suppose to work. [ or i want it to work] _______________________________________________________________________________
and i will tell you whats happening right now in current script is NPC chooses 1 random number for example say 4 then box number 1,2,3 are getting warped out as loser. which is exactly opposite of what i am expecting
- script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end; OnClock0613: announce "Dice Guru: We are going to have a Dice event.",0; sleep2 10000; announce "Dice Guru: For those who wants to join, Please proceed Prontera 161 , 179 and enter the Warp Portal.",0; sleep2 10000; announce "Dice Guru: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice Guru: So please go to Prontera 161 , 179 and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice Guru: Last 30 seconds.",0; sleep2 5000; announce "Dice Guru: If you want to join please enter the Warp Portal in Prontera City 109 ,96.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; }//-------------------------------------------------- prontera,161,179,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 27000,1; if (.rounds == 0) { set .rounds, 1; warp "prontera",155,147; hideonnpc "Dice#evnt1"; }else{ warp "quiz_01",204,90; mapwarp "gon_test", "quiz_01",204,90; //warps back to game hideonnpc "Dice#evnt1"; donpcevent "Dice#evnt1::OnEnable"; } end; OnEnable: set .rounds, .rounds - 1; mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: You MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's it.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; } goto L_Start; end; L_Lose2: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Lose3: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Lose4: if (.rounds == 0) { areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end L_None: announce "No One Entered the Dice Event. Event Closed",0; hideonnpc "Dice#evnt1"; end;OnInit: set .rounds, 3; end; } - script evnt#1 -1,{OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",109,97; areawarp "quiz_01",185,87,188,82,"prontera",109,97; areawarp "quiz_01",197,87,200,82,"prontera",109,97; areawarp "quiz_01",209,87,212,82,"prontera",109,97; areawarp "quiz_01",221,87,224,82,"prontera",109,97; end;}
Hello,
Everyone,
Please can someone help me figured out this script for hercules.
This Script is Dice Event Script, I got it from rathena, could someone of you help me with this ?
Thanks in Advance.
at the moment this script works, without any errors on map server.
Just explain in short for those who dont know about it. [ this will help you guys to solve my problem ]
at event start Portal spawns in prontera
announcement :- event is held go in portal etc,,...
after enter portal
people can choose which ever number box they want..
1 - 2 - 3 - 4
the npc will then start the dice event .
he will say any random number [1,4] , for example say number 4
then all players in number 4 will loose. [warp back to prontera]
then people can rechoose their box ,..by walking
then dice npc will start again n say a random number ..for example 2
then all players in box 2 will loose [warp back to prontera]
this will continue to happen unless the player count is 1
last person will be winner
he need to talk to npc n write his name , which will be announced as winner & he get reward for it ,..
Above is the way its suppose to work. [ or i want it to work]
_______________________________________________________________________________
and i will tell you whats happening right now in current script is
NPC chooses 1 random number for example say 4
then box number 1,2,3 are getting warped out as loser.
which is exactly opposite of what i am expecting
Thanks in Advance.
please fix this someone.
http://i59.tinypic.com/1ranok.jpg
this is image for people to know what is dice event, this will remind you of the event.
Edited by johnyboyShare this post
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