joecalis 0 Posted April 5, 2015 I tried to create a skill which mimics an effect like bragi where the wierd symbols/letters follow the character as they walk, and who ever enters the area gets damaged. I know I setup everything correctly but I encountered a problem, while the skill area that damages everyone who enters follow my character, the visual effect stays on the ground where I first casted it as shown in this vid. And also the skill does not seem to end at the set amount of time limit either, here are the important skill information: skill_db.txt 1026,0,6,4,-1,0x41,0,1,1,no,0,0,0,weapon,0, CS_GRUESOME_ZONE,Gruesome Zone skill_cast_db.txt //-- CS_GRUESOME_ZONE1026,0,3000,3000,10000,0,0,0 skill_unit_db.txt 1026,0xa3, , -1, 0, 500,enemy, 0x000 //CS_GRUESOME_ZONE map.c at map_moveblock if (sc->data[SC_GRUESOME_ZONE]){ skill->unit_move_unit_group(skill->id2group(sc->data[SC_GRUESOME_ZONE]->val4), bl->m, x1-x0, y1-y0); } Quote Share this post Link to post Share on other sites
0 joecalis 0 Posted April 7, 2015 BUMP! Sorry I really need this to work. Quote Share this post Link to post Share on other sites
0 Lilystar 42 Posted April 8, 2015 The performance of the dancer and bird includes a common status change. Please check this word if you overlook it. SC_DANCING Sorry, this is a guess. Quote Share this post Link to post Share on other sites
0 joecalis 0 Posted April 8, 2015 (edited) Yeah I tried to do that also thats why I have SC_GRUESOME_ZONE But it doesn't seem to affect the visual effect, it only stores the group id of the skill. Edited April 8, 2015 by joecalis Quote Share this post Link to post Share on other sites
0 joecalis 0 Posted April 11, 2015 (edited) Looks like no one knows how this works so I'm gonna have to give up on this skill T_T Edited April 11, 2015 by joecalis Quote Share this post Link to post Share on other sites
0 Nardoth 4 Posted September 16, 2016 Try to check if there is a block_list related to the unit that you can slide to the proper position using clif->slide (and checking if it can be moved using unit->movepos Quote Share this post Link to post Share on other sites
I tried to create a skill which mimics an effect like bragi where the wierd symbols/letters follow the character
as they walk, and who ever enters the area gets damaged.
I know I setup everything correctly but I encountered a problem, while the skill area that damages everyone
who enters follow my character, the visual effect stays on the ground where I first casted it as shown in this vid.
And also the skill does not seem to end at the set amount of time limit either, here are the important skill information:
skill_db.txt
skill_cast_db.txt
skill_unit_db.txt
map.c at map_moveblock
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