I searched many times about how to fix black textures and ghost models in custom map.
Since the new update of the exe (thanks to new prontera), it seems that the way that how they support maps have been updated.
I mean that, today, it looks like there is no more black texture but rather a jerkily walking of the character around the map (problem half solved then).
Concerning the ghost models (what I mean is the models who are not present when you're loading too far from them. AND they don't appear when you approch them : for instance, the church place leaves a blank with only shadows), the problem is still there.
I know all the tips possibles.
Hexa : 0109 which don't support quadtree and 0201.
This happens when you use the quick save. The quick save don't calculate each models per quadtree but make a whole one, fatest yes, but occure some random vanish models. You should always use the classical Save, by the way take of your BrowEdit version, some of them only does quick save (like version 620). For be sure about your version, check your console during the save :
Somebody have an idea to solve my problem of blanking models? To save my map with the correct formula for models?
Please give me some details concerning Quadtree (more technical things than : Quadtrees are a division of the map in small square for make a faster loading of the map).
Hi everybody,
I searched many times about how to fix black textures and ghost models in custom map.
Since the new update of the exe (thanks to new prontera), it seems that the way that how they support maps have been updated.
I mean that, today, it looks like there is no more black texture but rather a jerkily walking of the character around the map (problem half solved then).
Concerning the ghost models (what I mean is the models who are not present when you're loading too far from them. AND they don't appear when you approch them : for instance, the church place leaves a blank with only shadows), the problem is still there.
I know all the tips possibles.
Hexa : 0109 which don't support quadtree and 0201.
The problem is that, with new prontera models, I can't use version 586 of Browedit (it crashs). And then, I can't save my map with the correct models saving (as mentionned in PinkPanther Aerie's post : https://rathena.org/board/topic/53281-guide-aeries-guide-for-browedit/?hl=quadtree)
Somebody have an idea to solve my problem of blanking models? To save my map with the correct formula for models?
Please give me some details concerning Quadtree (more technical things than : Quadtrees are a division of the map in small square for make a faster loading of the map).
Thanks!
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