xlaws27 3 Posted May 3, 2015 //========================================================================================//Title: Ghost's PvP System (Multi-announcer + Ladder)//Version: 1.4//Author: Ghost//Created: 12/27/2011//Released: 01/31///Compatibility: rAthena | eAthena//Support: TXT & SQL//rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts///Required File:// SQL Table: http://pastebin.com/dEqrkczy// Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8//References:// http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars// http://honwiki.net/wiki/Kill_Streak// http://honwiki.net/wiki/Multi_Kill// http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback// http://igamepros.com/viewtopic.php?f=62&t=4342//Additional Note:// Multiple kill timer is set to Heroes of Newerth's 18 seconds.// KDR Algorithm is originally written by me, Ghost.// If you like this PvP System, say thanks at my rAthena topic.//Glossary:// KDR: Kill Death Ratio// SK: Streak Kill// MK: Multi Kill//Credits:// Thank you to the Athena community.//Changelog:// v1.4 = Modified by [Icabit]// = Added Gm Menu 80% done [Icabit]// = Added pimp and seductive pack [Icabit]// v1.3 = Fixed $icaPvPMap$[0] settings [Ghost]// = Added $icaGMLevel at configuration [Ghost]// = Change SK Hex Color to ^00FF00 for visibility [Ghost]// = Fixed Streak Kill ended broadcast [Ghost]// = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]// = Changed Top 10 Players ranking from KDR to Kills [Ghost]// v1.2 = Fixed obfuscation at PvP Statistics [Ghost]// v1.1 = KDR Algorithm update for undefined calculation check [Lighta]// = Fixed obfuscation at Nemesis Kill [Lighta]// v1.0 = Initial release//©2011-2012 Ghost//========================================================================================- script Versus -1,{OnInit://Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gifset .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurialset .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spreeset .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Killset .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spreeset .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookiesset .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcersetarray .KSDotA$[0], "First Blood","none","is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";setarray .KSHoN$[0], "Blood Lust","none","is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearthsetarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies", "is a Killing Machine!";setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide", "is a Murderer";setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearthsetarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";if ($icaSave==1){end;}//--Configurationset $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable)set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the systemsetarray $icaPvPMap$[0], "guild_vs2"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladderset $icaTop, 10; //What is the length of the list?set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat?set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat?set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want)set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat?set $icaAnnouncerFeeOption, 0; //Option for payment? (0:Zeny|2:Cashpoint|3:Items)set $icaAnnouncerZenyFee, 1000; //How much zeny you want to charge to buy an announcer?set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer?set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer?set $icaAnnouncerItemFee,27003; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want)set $icaAnnouncerItemAmountFee, 50; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill)set $icaMaxZeny, 1000000000; //What is the max zeny of the server?set $icaZeny, 0; //Earn zeny each kill? (0:Disable)set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable)set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)setarray $icaItemID[0], 0; //Get items each kill? (0:Disable)setarray $icaAmount[0], 0; //How many items per kill? //Penalty Settingset $icaFeed, 10; //How many kills before feeding is called? (10:Recommended)set $icaPenalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)set $icaKick, 1; //Who to kick? (0:Feedee|1:Feeder|2:Both)set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Settingset $icaBroadcast, 1; //Where do you want to broadcast? (0:bc_map|1:bc_all)set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revengeset $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work //--Warning: Fail Safe | Do Not Touchif($icaSystem > 1){ set $icaSystem, 1; }if($icaSystem < 0){ set $icaSystem, 0; }if($icaServerType > 1){ set $icaServerType, 1; }if($icaServerType < 0){ set $icaServerType, 0; }if($icaGMLevel > 99){ set $icaGMLevel, 99; }if($icaGMLevel < 0){ set $icaGMLevel, 0; }if(($icaPvPMap$[0] == "ALL")||($icaPvPMap$[0] == "ALl")||($icaPvPMap$[0] == "AlL")||($icaPvPMap$[0] == "aLL")||($icaPvPMap$[0] == "aLl") || ($icaPvPMap$[0] == "alL")){ setarray $icaPvPMap$[0], "All"; }if(.Ladder > 1){ set .Ladder, 1; }if(.Ladder < 0){ set .Ladder, 0; }if($icaTop < 0){ set $icaTop, 0; }if($icaReset > 3){ set $icaReset, 0; }if($icaReset < 0){ set $icaReset, 0; }if(($icaReset == 1)&&($icaZenyFee <= 0)){ set $icaReset, 0; }if(($icaReset == 1)&&($icaZenyFee >= $icaMaxZeny)){ set $icaReset, 0; }if(($icaReset == 2)&&($icaCashFee <= 0)){ set $icaReset, 0; }if(($icaReset == 3)&&($icaSkullFee <= 0)){ set $icaReset, 0; }if($icaZeny > $icaMaxZeny){ set $icaZeny, 0; }if($icaZeny < 0){ set $icaZeny, 0; }if($icaCash < 0){ set $icaCash, 0; }if($icaBroadcast > 1){ set $icaBroadcast, 1; }if($icaBroadcast < 0){ set $icaBroadcast, 0; }if($icaFeed < 1){ set $icaFeed, 0; }if($icaPenalty > 3){ set $icaPenalty, 3; }if($icaPenalty < 1){ set $icaPenalty, 0; }if($icaRollback < 1){ set $icaRollback, 0; }if($icaStreak > 1){ set $icaStreak, 1; }if($icaStreak < 1){ set $icaStreak, 0; }if($icaMultiple > 1){ set $icaMultiple, 1; }if($icaMultiple < 1){ set $icaMultiple, 0; }if($icaNemesis > 1){ set $icaNemesis, 1; }if($icaNemesis < 0){ set $icaNemesis, 0; }if($icaFeeder > 1){ set $icaFeeder, 1; }if($icaFeeder < 1){ set $icaFeeder, 0; }if($icaRandomKillWord > 1){ set $icaRandomKillWord, 1; }if($icaRandomKillWord < 0){ set $icaRandomKillWord, 0; }end;OnPCKillEvent:if($icaSystem){ freeloop(1);if(getgmlevel() >= $icaGMLevel){ end; }if($icaPvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; } }} set #killed$,rid2name(killedrid); for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if (@killed$[.@i]=="none") { set @killed$[.@i],#killed$; set @mcountss[.@i],1; dispbottom "You have killed: "+@killed$[.@i]+" for "+@mcountss[.@i]+" time/times already"; break; } else if (@killed$[.@i]==#killed$) { set @mcountss[.@i],@mcountss[.@i]+1; dispbottom "You have killed: "+@killers$[.@i]+" for "+@mcountss[.@i]+" time/times already"; if (@mcountss[.@i]>=$icapaybackperiod) {dispbottom "Give that BITCH! some more!";} break; } else if (.@i== 127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]>=$icaFeed) && ($icaPenalty)) { switch($icaPenalty) { case 0: break; case 1: callsub OnRollback; break; case 2: callsub OnRollback; if($icaKick == 0){ atcommand "@kick "+strcharinfo(0); } if($icaKick == 1){ atcommand "@kick "+rid2name(killedrid); } if($icaKick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); } break; case 3: callsub OnRollback; if($icaKick == 0){ atcommand "@block "+strcharinfo(0); } if($icaKick == 1){ atcommand "@block "+rid2name(killedrid); } if($icaKick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(killedrid); } break; default: break; } } else if (.@i== 127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]<=$icaFeed)) { if($icaZeny && ((Zeny + $icaZeny) < $icaMaxZeny)){ set Zeny, Zeny + $icaZeny; } if($icaCash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + $icaCash; } if($icaSkull){ getnameditem 7420, rid2name(killedrid); } for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ getitem $icaItemID[.@i], $icaAmount[.@i]; }else{break;}} break; } else if (.@i== 127){break;} } if (@killers$[0]=="none"){ } else { for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]>=$icapaybackperiod)) { announce strcharinfo(0)+" just have a payback againts "+@killers$[.@i]+" ",bc_blue|bc_all; set @mcounts[.@i],1; set @killers$[.@i],"none"; soundeffect ""+#Announcer+"_Payback.wav",0; sleep2 500; break; } else if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]<=$icapaybackperiod)){ break; } else if (.@i== 127){break;} } } if(getcharid(0)!=killedrid) { set @contains,0; for(set @x,0; @x<getarraysize(@killedID); set @x,@x+1) { if(getcharid(0)==@killedID[@x]) { set @contains,1; break; } } if(!@contains) { getmapxy .map$,.@x,.@y,0; set @pvppoint,rand(1,3); set Kill,Kill+1; set @killedID[killCTR],killedrid; set killCTR,killCTR+1; if(killCTR>=$pvpMaxKillCache) set killCTR,0; callsub OnRecordStreak; set #multikillCTR,#multikillCTR+1; if(!#multikill) { deltimer "Versus::OnPvPMultiKillTrigger"; addtimer 30000,"Versus::OnMultiKillTrigger"; set #multikill,1; } else { switch(#multikillCTR) { case 1: break; case 2: soundeffectall ""+#Announcer+"_MK2.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 3: soundeffectall ""+#Announcer+"_MK3.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 4: soundeffectall ""+#Announcer+"_MK4.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 5: soundeffectall ""+#Announcer+"_MK5.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; default: soundeffectall ""+#Announcer+"_MK6.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; } } sleep2 500; switch(#streak) { case 1: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS1.wav",0; set #streak$,"First Blood"; break; case 2: break; case 3: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS3.wav",0; set #streak$,"Serial Killer"; break; case 4: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS4.wav",0; set #streak$,"Ultimate Warrior"; break; case 5: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS5.wav",0; set #streak$,"Legendary"; break; case 6: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS6.wav",0; set #streak$,"Onslaught"; break; case 7: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS7.wav",0; set #streak$,"Savage Sick"; break; case 8: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS8.wav",0; set #streak$,"Domination"; break; case 9: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS9.wav",0; set #streak$,"Champion"; break; default: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS10.wav",0; set #streak$,"Immortal"; break; } set #streak,#streak+1; dispbottom "Your Current Streak: "+#streak$+"("+(#streak-1)+")"; for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)) { sleep2 500; announce strcharinfo(0)+" is owning "+@killed$[.@i]+" "+(($icaNemesis)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .NMColor$; if(#Announcer > 0){ soundeffect #Announcer+"_Nemesis.wav",0; } else { soundeffect "1_Nemesis.wav", 0;} } if(@mcountss[.@i] >= $icaFeed) { sleep2 500; announce @killed$[.@i]+" is feeding "+strcharinfo(0)+" "+(($icaFeeder)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .FDColor$; soundeffect "Feeder.wav",0; } else if (.@i==127) { break;} } } }}end;OnPCDieEvent:if(getgmlevel() >= $icaGMLevel){ end; } if( killerrid > 3000000) { dispbottom "You have been killed by "+rid2name(killerrid); end;} if (#streak > 2) { announce rid2name(killerrid)+" has ended "+ strcharinfo(0) +"'s "+ #streak$ +"! streak at "+ .map$,0; soundeffect ""+#Announcer+"_smackdown.wav",0; } set Death,Death+1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled, 0; set #nm, 0; set #streak,1; set #killer$,rid2name(killerrid); for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if (@killers$[.@i]=="none") { set @killers$[.@i],#killer$; set @mcounts[.@i],1; dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; break; } else if (@killers$[.@i]==#killer$) { set @mcounts[.@i],@mcounts[.@i]+1; dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";} break; } else if (.@i==127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if (@killed$[.@i]==#killer$) { set @mcountss[.@i],1; dispbottom " Your nemesis count against him is now back to "+@mcountss[.@i]+""; set @killed$[.@i],"none"; break; } else if (.@i==127){break;} } //Show the list of killers and their streak against you //for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ // //if (@killers$[.@i]=="none"){ // break; //} // dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; // if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";} //} end; OnPCLoginEvent: if(getgmlevel() >= $icaGMLevel){ end; } setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; set #streak,1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled,0; set #nm,0; set #mcount,0; set #killer$,"NONE"; set #killed$,"NONE"; end;OnPCLogoutEvent: if($icaSystem){if(getgmlevel() >= $icaGMLevel){ end; } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)){ set NemesisKill, NemesisKill + 1; } if(@mcountss[.@i] >= $icaFeed){set FeedCount, FeedCount + 1;} if (.@i==127) {break;} } if($icaServerType){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calculator", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); } if($icaPvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; } } } } set #streak,1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled,0; set #nm,0; set #mcount,0; set #killer$,"NONE"; set #killed$,"NONE"; setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;end;OnMultiKillTrigger: set #multikill,0; set #multikillCTR,0;end;OnRecordStreak:if(#streak > 2){ set KillingStreak, KillingStreak + 1; switch(#streak-1){ case 0: case 1: case 2: break; case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; }}if(#multikillCTR > 1){ set MultiKill, MultiKill + 1; switch(#multikillCTR) { case 0: case 1: break; case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; }}return;OnRollback:if($icaZeny){ set Zeny, Zeny - ($icaZeny * $icaRollback); }if($icaCash){ dispbottom "[Point System] -"+($icaCash * $icaRollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - ($icaCash * $icaRollback); }if($icaSkull){ delitem 7420, $icaRollback; }for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ delitem $icaItemID[.@i], $icaAmount[.@i] * $icaRollback; }}if((Kill - $icaRollback) > 0){ set Kill, Kill - $icaRollback; } else { set Kill, 0; }if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }if((NemesisKill - ($icaRollback - 3)) > 0){ set NemesisKill, NemesisKill - ($icaRollback - 3); } else { set NemesisKill, 0; }announce "[Anti-Feed] Your kill count has been rollbacked "+$icaRollback+" times.",bc_self,0xFF0000;return;freeloop(0);}dewata,182,179,4 script PvP Ladder[Loki] 512,{if(getgmlevel() >= $icaGMLevel){ mes "[Loki]"; mes "Here are The Current Settings of your PvP System"; mes "System Settings"; mes $icaSystem+" =Toggle PvP System (0:Disable|1:Enable)"; mes $icaServerType+" =Are you using TXT or SQL? (0:TXT|1:SQL)"; mes $icaGMLevel+" =GM levels above or equal this level will be ignored by the system"; next; mes "PvP Ladder"; mes $icaTop+" =What is the length of the list?"; mes $icaReset+" =Allow players to remes their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)"; mes $icaZenyFee+" =How much zeny you want to charge to remes their pvp stat?"; mes $icaCashFee+" =How much cashpoint you want to charge to remes their pvp stat?"; mes $icaSkullFee+" =How much skull you want to charge to remes their pvp stat?"; mes $icaAnnouncerFee+" =How much cashpoint per announcer? (DotA announcer is mes as default)"; next; mes "Reward Setting (Every Kill)"; mes $icaMaxZeny+" =What is the max zeny of the server?"; mes $icaZeny+" =Earn zeny each kill? (0:Disable)"; mes $icaCash+" =How much #CASHPOINT every kill? (0:Disable)"; mes $icaSkull+" =Collect player's skull each kill? (0:Disable|1:Enable)"; next; mes "Penalty Setting"; mes $icaFeed+" =How many kills before feeding is called? (10:Recommended)"; mes $icaPenalty+" =What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)"; mes $icaKick+" =Who to kick? (0:Feedee|1:Feeder|2:Both)"; mes $icaRollback+" =How many times should the kill count rollback when feeding is called? (10:Recommended)"; next; mes "Announcer Setting"; mes $icaBroadcast+" =Where do you want to broadcast? (0:bc_map|1:bc_all)"; mes $icaStreak+" =Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)"; mes $icaMultiple+" =Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)"; mes $icaNemesis+" =Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)"; mes $icapaybackperiod+" =limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge"; mes $icaFeeder+" =Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)"; mes $icaRandomKillWord+" =Randomize the kill words? e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)"; next; mes "[Loki]"; mes "What can I do for you today?";L_mainmenu:switch(select("System Settings:PvP Ladder Settings:Reward Settings (Every Kill):Penalty Settings:Announcer Settings:Player Menu:Reset All Settings:Save Current Settings:Reset Ladder:Nothing")){ case 1: L_option1: switch(select("Toggle PvP System:TXT or SQL:Min Gm lvl Involved:Back")){ case 1: L_again: mes "Toggle PvP System (0:Disable|1:Enable)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again;} set $icaSystem, @option; //Toggle PvP System (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSystem; next; goto L_option1; end; break; case 2: L_again1: mes "Are you using TXT or SQL? (0:TXT|1:SQL)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again1;} set $icaServerType, @option; //Are you using TXT or SQL? (0:TXT|1:SQL) mes "is now set to: "+$icaServerType; mes "Successfully changed Settings"; next; goto L_option1; end; break; case 3: L_again2: mes "GM levels above or equal this level will be ignored by the system input from 0 to 99 only"; set @option,0; input @option; if ((@option > 99)||(@option < 0)){ mes "invalid input or out of range"; goto L_again2;} set $icaGMLevel, @option; //GM levels above or equal this level will be ignored by the system mes "is now set to: "+$icaGMLevel; mes "Successfully changed Settings"; next; goto L_option1; end; break; case 4: goto L_mainmenu; end; break; } // end of System Settings case 2: L_option2: switch(select("Max List:Stat Reset Option:Stat Reset Zeny Fee:Stat Reset Cash Fee:Stat Reset Skull Fee:Stat Reset Item Fee:Stat Reset Item Fee Amount:Announcer Fee Option:Announcer Zeny Fee:Announcer Cash Fee:Announcer Skull Fee:Announcer Item Fee:Announcer Item Fee Amount:Back")){ //PvP Ladder case 1: L_2again: mes "What is the length of the list (minimum of 10)"; set @option,0; input @option; if (@option < 9){ mes "invalid input or out of range"; goto L_2again;} set $icaTop, @option; //What is the length of the list? mes "is now set to: "+$icaTop; mes "Successfully changed Settings"; next; goto L_option2; end; break; case 2: L_2again1: mes "Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)"; set @option,0; input @option; if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again1;} set $icaReset, @option; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) mes "is now set to: "+$icaReset; mes "Successfully changed Settings"; next; goto L_option2; end; break; case 3: L_2again2: mes "How much zeny you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again2;} set $icaZenyFee, @option; //how much zeny you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaZenyFee; next; goto L_option2; end; break; case 4: L_2again3: mes "How much cash you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again3;} set $icaCashFee, @option; //how much zeny you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaCashFee; next; goto L_option2; end; break; case 5: L_2again4: mes "How much skull you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again5;} set $icaSkullFee, @option; //how much skull you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaSkullFee; next; goto L_option2; end; break; case 6: L_2again5: mes "What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)"; set @option,0; input @option; if (@option < 500){ mes "invalid input or out of range"; goto L_2again5;} set $icaResetItemFee, @option; //What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want) mes "Successfully changed Settings"; mes "is now set to: "+getitemname($icaResetItemFee); next; goto L_option2; end; break; case 7: L_2again6: mes "how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_2again6;} set $icaResetItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaResetItemAmountFee; next; goto L_option2; end; break; case 8: L_2again7: mes "Allow players to Buy Announcers? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)"; set @option,4; input @option; if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again7;} set $icaAnnouncerFeeOption, @option; //How much cashpoint per announcer? (DotA announcer is set as default) mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerFeeOption; next; goto L_option2; end; break; case 9: L_2again8: mes "How much zeny you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again8;} set $icaAnnouncerZenyFee, @option; //how much zeny you want to charge to buy an announcer mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerZenyFee; next; goto L_option2; end; break; case 10: L_2again9: mes "How much cash you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again9;} set $icaAnnouncerCashFee, @option; //how much zeny you want to charge to buy an announcer? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerCashFee; next; goto L_option2; end; break; case 11: L_2again10: mes "How much skull you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again10;} set $icaAnnouncerSkullFee, @option; //how much skull you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerSkullFee; next; goto L_option2; end; break; case 12: L_2again11: mes "What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)"; set @option,0; input @option; if (@option < 500){ mes "invalid input or out of range"; goto L_2again11;} set $icaAnnouncerItemFee, @option; //What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want) mes "Successfully changed Settings"; mes "is now set to: "+getitemname($icaAnnouncerItemFee); next; goto L_option2; end; break; case 13: L_2again12: mes "how much "+getitemname($icaAnnouncerItemFee)+" to charge to but an announcer?"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_2again12;} set $icaAnnouncerItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerItemAmountFee; next; goto L_option2; end; break; case 14: goto L_mainmenu; end; break; } // end of PvP Ladder Settings case 3: L_option3: switch(select("What is the max zeny of the server?:Earn zeny each kill?:How much #CASHPOINT every kill?:Collect player's skull each kill?:Back")){ //Reward Setting (Every Kill) case 1: L_3again: mes "What is the max zeny of the server? (minimum of 1000000000, nax of 2000000000)"; set @option,0; input @option; if ((@option < 999999999)||(@option > 2000000000)){ mes "invalid input or out of range"; goto L_3again;} set $icaMaxZeny, @option; //What is the max zeny of the server? mes "Successfully changed Settings"; mes "is now set to: "+$icaMaxZeny; next; goto L_option3; end; break; case 2: L_3again1: mes "Earn zeny each kill? (0:Disable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again1;} set $icaZeny, @option; //Earn zeny each kill? (0:Disable) mes "Successfully changed Settings"; mes "is now set to: "+$icaZeny; next; goto L_option3; end; break; case 3: L_3again2: mes "Earn zeny each kill? (0:Disable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again2;} set $icaCash, @option; //How much #CASHPOINT every kill? (0:Disable) mes "Successfully changed Settings"; mes "is now set to: "+$icaCash; next; goto L_option3; end; break; case 4: L_3again3: mes "Collect player's skull each kill? (0:Disable|1:Enable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again3;} set $icaSkull, @option; //Collect player's skull each kill? (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSkull; next; goto L_option3; end; break; case 5: goto L_mainmenu; end; break; } // end of reward settings case 4: L_option4: switch(select("How many kills before feeding is called? (10 is Recommended):What is the penalty for the feedee?:Who to kick?:How many times should the kill count rollback when feeding is called?:Back")){ //penalty settings case 1: L_4again: mes "How many kills before feeding is called? (10:Recommended and minimum is 5)"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_4again;} set $icaFeed, @option; //How many kills before feeding is called? (10:Recommended) mes "Successfully changed Settings"; mes "is now set to: "+$icaFeed; next; goto L_option4; end; break; case 2: L_4again1: mes "What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)"; set @option,0; input @option; if ((@option < 0)||(@option > 3)){ mes "invalid input or out of range"; goto L_4again1;} set $icaPenalty, @option; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) mes "Successfully changed Settings"; mes "is now set to: "+$icaPenalty; next; goto L_option4; end; break; case 3: L_4again2: mes "Who to kick? (0:Feedee|1:Feeder|2:Both)"; set @option,0; input @option; if ((@option < 0)||(@option > 2)){ mes "invalid input or out of range"; goto L_4again2;} set $icaKick, @option; //Who to kick? (0:Feedee|1:Feeder|2:Both) mes "Successfully changed Settings"; mes "is now set to: "+$icaKick; next; goto L_option4; end; break; case 4: L_4again3: mes "How many times should the kill count rollback when feeding is called? recommended("+$icaFeed+") same as the feed limit"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_4again3;} set $icaRollback, @option; //How many times should the kill count rollback when feeding is called? (10:Recommended) mes "Successfully changed Settings"; mes "is now set to: "+$icaRollback; next; goto L_option4; end; break; case 5: goto L_mainmenu; end; break; } case 5: L_option5: switch(select("Where do you want to broadcast?:Show number of killing streak in broadcast?:Show number of multiple kill in broadcast?:Show number of nemesis in broadcast?:Show number of feed in broadcast?:Randomize the kill words?:Payback Period limit?:Back")){ //Announcer Setting case 1: L_5again: mes "Where do you want to broadcast? (0:bc_map|1:bc_all)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again;} set $icaBroadcast, @option; //Where do you want to broadcast? (0:bc_all|1:bc_map) mes "Successfully changed Settings"; mes "is now set to: "+$icaBroadcast; next; goto L_option5; end; break; case 2: L_5again1: mes "Show number of killing streak in broadcast?(0:Disable|1:Enable) e.g. Ghost is Beyond Godlike(8)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again1;} set $icaStreak, @option; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) mes "Successfully changed Settings"; mes "is now set to: "+$icaStreak; next; goto L_option5; end; break; case 3: L_5again2: mes "Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again2;} set $icaMultiple, @option; //Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5) mes "Successfully changed Settings"; mes "is now set to: "+$icaMultiple; next; goto L_option5; end; break; case 4: L_5again3: mes "Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again3;} set $icaNemesis, @option; //Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9) mes "Successfully changed Settings"; mes "is now set to: "+$icaNemesis; next; goto L_option5; end; break; case 5: L_5again4: mes "Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;} set $icaFeeder, @option; //Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10) mes "Successfully changed Settings"; mes "is now set to: "+$icaFeeder; next; goto L_option5; end; break; case 6: L_5again5: mes "Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;} set $icaRandomKillWord, @option; //Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") mes "Successfully changed Settings"; mes "is now set to: "+$icaRandomKillWord; next; goto L_option5; end; break; case 7: L_5again6: mes "Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_5again6;} set $icapaybackperiod, @option; //Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback mes "Successfully changed Settings"; mes "is now set to: "+$icapaybackperiod; next; goto L_option5; end; break; case 8: goto L_mainmenu; end; break; } case 6: goto L_player; next; break; case 7: //set to default settings set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable) set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladder set $icaTop, 10; //What is the length of the list? set $icaReset, 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat? set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat? set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat? set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want) set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat? set $icaAnnouncerFeeOption, 3; //Option for payment? (0:Zeny|2:Cashpoint|3:Items) set $icaAnnouncerZenyFee, 0; //How much zeny you want to charge to buy an announcer? set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer? set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer? set $icaAnnouncerItemFee, 27003; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want) set $icaAnnouncerItemAmountFee, 50; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill) set $icaMaxZeny, 1000000000; //What is the max zeny of the server? set $icaZeny, 0; //Earn zeny each kill? (0:Disable) set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable) set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable) setarray $icaItemID[0], 0; //Get items each kill? (0:Disable) setarray $icaAmount[0], 0; //How many items per kill? //Penalty Setting set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended) set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) set $icaKick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both) set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Setting set $icaBroadcast, 1; //Where do you want to broadcast? (0:bc_all|1:bc_map) set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work break; case 8: L_saveset: mes "Save? (0:No|1:Yes)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_saveset;} set $icaSave, @option; //Toggle PvP System (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSave; next; goto L_mainmenu; end; break; case 9: query_sql "TRUNCATE TABLE `pvp_rank`"; query_sql "UPDATE `global_reg_value` set `value`='0' WHERE `str`='Kill' OR `str`='Death' OR `str`='KillingStreak' OR `str`='MultiKill' OR `str`='NemesisKill' OR `str`='FeedCount' OR `str`='KillingSpree' OR `str`='Dominating' OR `str`='MegaKill' OR `str`='Unstoppable' OR `str`='WickedSick' OR `str`='MonsterKill' OR `str`='Godlike' OR `str`='BeyondGodlike' OR `str`='DoubleKill' OR `str`='TripleKill' OR `str`='UltraKill' OR `str`='Rampage' OR `str`='Ownage'"; mes "Ladder Has been Reset"; close; break; case 10: next; mes "Bye~~~"; close; break;}end;close;}else{L_player:mes "[Loki]"; mes "Hi! "+ strcharinfo(0) +" What can I do for you today?";switch(select("Player Ranking:PvP Statistic:Announcer Setting")){case 1: //Player Ranking next; if($icaServerType==1){ mes "[Top "+$icaTop+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+$icaTop+"", .@char$, .@kill, .@[member=Death], .@kdr$, .@sk, .@multikillCTR; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@[member=Death][.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@multikillCTR[.@i]+"^000000 "; } close; } else { mes "Top "+$icaTop+" ranking is not yet implemented for this server type."; } break;case 2: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"^000000"; mes "^666666Kills:^000000 "+Kill+" ^666666Deaths:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+""; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:Reset")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; break; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } break; case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; break; case 4: //Reset Stat next; mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?"; if($icaReset == 0){ mes "^FF0000Reset Option has been disabled^000000"; } if($icaReset == 1){ mes "^FF0000Reset Fee:^000000 "+$icaZenyFee+" Zeny"; } if($icaReset == 2){ mes "^FF0000Reset Fee:^000000 "+$icaCashFee+" Kill Point"; } if($icaReset == 3){ mes "^FF0000Reset Fee:^000000 "+$icaSkullFee+" Skull"; } if($icaReset == 4){ mes "^FF0000Reset Fee:^000000 "+$icaResetItemAmountFee+"pieces of "+getitemname($icaResetItemFee)+""; } switch(select("No:Yes")){ case 1: close; case 2: switch($icaReset){ case 0: break; case 1: if(Zeny < $icaZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; break; case 2: if(#CASHPOINTS < $icaCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; break; case 3: if(countitem(7420) < $icaSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaResetItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; break; default: break; } if($icaServerType==1){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; } break;close;case 3: //Announcer Setting next; mes "[Loki]"; mes "What kind of announcer you want to use?"+$icaAnnouncerFeeOption; if($icaAnnouncerFeeOption == 0){ mes "^FF0000Buy Announcer Option has been disabled^000000"; next; close; } if($icaAnnouncerFeeOption == 1){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerZenyFee+" Zeny"; } if($icaAnnouncerFeeOption == 2){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerCashFee+" Kill Point"; } if($icaAnnouncerFeeOption == 3){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerSkullFee+" Skull"; } if($icaAnnouncerFeeOption == 4){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerItemAmountFee+" pieces of "+getitemname($icaAnnouncerItemFee)+"."; } L_Announce: switch(select(""+((#Announcer == 1)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Pimp^000000":"Pimp")+":"+((#Announcer == 8)?"^FF0000Seductive^000000":"Seductive")+"")){ case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_Startgame.wav", 0; set #Announcer, 0; announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if(!#Hon){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #Hon, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #Hon, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #Hon, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #Hon, 1; break; default: break; } } } soundeffect "1_Startgame.wav", 0; set #Announcer, 1; announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if(!#MsPudding){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #MsPudding, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #MsPudding, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #MsPudding, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #MsPudding, 1; break; default: break; } } } soundeffect "2_Startgame.wav", 0; set #Announcer, 2; announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if(!#Flamboyant){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #Flamboyant, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #Flamboyant, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #Flamboyant, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #Flamboyant, 1; break; default: break; } } } soundeffect "3_Victory.wav", 0; set #Announcer, 3; announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 5: //English if(#Announcer == 4){ goto L_Announce; } if(!#English){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #English, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #English, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #English, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #English, 1; break; default: break; } } } soundeffect "4_Startgame.wav", 0; set #Announcer, 4; announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if(!#BallsofSteel){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #BallsofSteel, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #BallsofSteel, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #BallsofSteel, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #BallsofSteel, 1; break; default: break; } } } soundeffect "5_Startgame.wav", 0; set #Announcer, 5; announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if(!#BreakyCPK){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #BreakyCPK, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #BreakyCPK, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #BreakyCPK, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #BreakyCPK, 1; break; default: break; } } } soundeffect "6_Startgame.wav", 0; set #Announcer, 6; announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 8: //pimp if(#Announcer == 7){ goto L_Announce; } if(!#PIMP){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #PIMP, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #PIMP, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #PIMP, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #PIMP, 1; break; default: break; } } } soundeffect "7_Startgame.wav", 0; set #Announcer, 7; announce "[Loki] Pimp announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 9: //seductive if(#Announcer == 8){ goto L_Announce; } if(!#SEDUCTIVE){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #SEDUCTIVE, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #SEDUCTIVE, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #SEDUCTIVE, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #SEDUCTIVE, 1; break; default: break; } } } soundeffect "8_Startgame.wav", 0; set #Announcer, 8; announce "[Loki] Seductive announcer has been configured to your account.",bc_self,0xFF0000; close; break; default: close;break; }end; }close; OnPvPReset:set Kill, 0;set Death, 0;set KillingStreak, 0; set MultiKill, 0;set KillingSpree, 0;set Dominating, 0;set MegaKill, 0;set Unstoppable, 0;set WickedSick, 0;set MonsterKill, 0;set Godlike, 0;set BeyondGodlike, 0;set DoubleKill, 0;set TripleKill, 0;set UltraKill, 0;set Rampage, 0;set Ownage, 0;set NemesisKill, 0;set FeedCount, 0;return;}}//Ghost's KDR Algorithmfunction script KDR_Calculator {if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]if(getarg(0) >= getarg(1)){ if(getarg(1)){ set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; }}if(getarg(0) < getarg(1)){ if(getarg(0)){ set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } }} http://pastebin.com/dEqrkczyand also i execute this to my phpmyadminpls help me to fix this error Quote Share this post Link to post Share on other sites
and also i execute this to my phpmyadmin
pls help me to fix this error
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