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xlaws27

ghost pvp system error on mapserver

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//========================================================================================//Title: Ghost's PvP System (Multi-announcer + Ladder)//Version: 1.4//Author: Ghost//Created: 12/27/2011//Released: 01/31///Compatibility: rAthena | eAthena//Support: TXT & SQL//rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts///Required File://      SQL Table: http://pastebin.com/dEqrkczy//      Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8//References://      http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars//      http://honwiki.net/wiki/Kill_Streak//      http://honwiki.net/wiki/Multi_Kill//      http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback//      http://igamepros.com/viewtopic.php?f=62&t=4342//Additional Note://      Multiple kill timer is set to Heroes of Newerth's 18 seconds.//      KDR Algorithm is originally written by me, Ghost.//      If you like this PvP System, say thanks at my rAthena topic.//Glossary://      KDR: Kill Death Ratio//      SK: Streak Kill//      MK: Multi Kill//Credits://      Thank you to the Athena community.//Changelog://      v1.4 = Modified by [Icabit]//           = Added Gm Menu 80% done [Icabit]//           = Added pimp and seductive pack [Icabit]//      v1.3 = Fixed $icaPvPMap$[0] settings [Ghost]//           = Added $icaGMLevel at configuration [Ghost]//           = Change SK Hex Color to ^00FF00 for visibility [Ghost]//           = Fixed Streak Kill ended broadcast [Ghost]//           = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]//           = Changed Top 10 Players ranking from KDR to Kills [Ghost]//      v1.2 = Fixed obfuscation at PvP Statistics [Ghost]//      v1.1 = KDR Algorithm update for undefined calculation check [Lighta]//           = Fixed obfuscation at Nemesis Kill [Lighta]//      v1.0 = Initial release//©2011-2012 Ghost//========================================================================================-	script	Versus	-1,{OnInit://Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gifset .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurialset .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spreeset .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Killset .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spreeset .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookiesset .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcersetarray .KSDotA$[0], "First Blood","none","is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";setarray .KSHoN$[0], "Blood Lust","none","is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearthsetarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies", "is a Killing Machine!";setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide", "is a Murderer";setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearthsetarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";if ($icaSave==1){end;}//--Configurationset $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable)set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the systemsetarray $icaPvPMap$[0], "guild_vs2"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladderset $icaTop, 10; //What is the length of the list?set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat?set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat?set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want)set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat?set $icaAnnouncerFeeOption, 0; //Option for payment? (0:Zeny|2:Cashpoint|3:Items)set $icaAnnouncerZenyFee, 1000; //How much zeny you want to charge to buy an announcer?set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer?set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer?set $icaAnnouncerItemFee,27003; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want)set $icaAnnouncerItemAmountFee, 50; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill)set $icaMaxZeny, 1000000000; //What is the max zeny of the server?set $icaZeny, 0; //Earn zeny each kill? (0:Disable)set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable)set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)setarray $icaItemID[0], 0; //Get items each kill? (0:Disable)setarray $icaAmount[0], 0; //How many items per kill? //Penalty Settingset $icaFeed, 10; //How many kills before feeding is called? (10:Recommended)set $icaPenalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)set $icaKick, 1; //Who to kick? (0:Feedee|1:Feeder|2:Both)set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Settingset $icaBroadcast, 1; //Where do you want to broadcast? (0:bc_map|1:bc_all)set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revengeset $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work //--Warning: Fail Safe | Do Not Touchif($icaSystem > 1){ set $icaSystem, 1; }if($icaSystem < 0){ set $icaSystem, 0; }if($icaServerType > 1){ set $icaServerType, 1; }if($icaServerType < 0){ set $icaServerType, 0; }if($icaGMLevel > 99){ set $icaGMLevel, 99; }if($icaGMLevel < 0){ set $icaGMLevel, 0; }if(($icaPvPMap$[0] == "ALL")||($icaPvPMap$[0] == "ALl")||($icaPvPMap$[0] == "AlL")||($icaPvPMap$[0] == "aLL")||($icaPvPMap$[0] == "aLl") || ($icaPvPMap$[0] == "alL")){ setarray $icaPvPMap$[0], "All"; }if(.Ladder > 1){ set .Ladder, 1; }if(.Ladder < 0){ set .Ladder, 0; }if($icaTop < 0){ set $icaTop, 0; }if($icaReset > 3){ set $icaReset, 0; }if($icaReset < 0){ set $icaReset, 0; }if(($icaReset == 1)&&($icaZenyFee <= 0)){ set $icaReset, 0; }if(($icaReset == 1)&&($icaZenyFee >= $icaMaxZeny)){ set $icaReset, 0; }if(($icaReset == 2)&&($icaCashFee <= 0)){ set $icaReset, 0; }if(($icaReset == 3)&&($icaSkullFee <= 0)){ set $icaReset, 0; }if($icaZeny > $icaMaxZeny){ set $icaZeny, 0; }if($icaZeny < 0){ set $icaZeny, 0; }if($icaCash < 0){ set $icaCash, 0; }if($icaBroadcast > 1){ set $icaBroadcast, 1; }if($icaBroadcast < 0){ set $icaBroadcast, 0; }if($icaFeed < 1){ set $icaFeed, 0; }if($icaPenalty > 3){ set $icaPenalty, 3; }if($icaPenalty < 1){ set $icaPenalty, 0; }if($icaRollback < 1){ set $icaRollback, 0; }if($icaStreak > 1){ set $icaStreak, 1; }if($icaStreak < 1){ set $icaStreak, 0; }if($icaMultiple > 1){ set $icaMultiple, 1; }if($icaMultiple < 1){ set $icaMultiple, 0; }if($icaNemesis > 1){ set $icaNemesis, 1; }if($icaNemesis < 0){ set $icaNemesis, 0; }if($icaFeeder > 1){ set $icaFeeder, 1; }if($icaFeeder < 1){ set $icaFeeder, 0; }if($icaRandomKillWord > 1){ set $icaRandomKillWord, 1; }if($icaRandomKillWord < 0){ set $icaRandomKillWord, 0; }end;OnPCKillEvent:if($icaSystem){	freeloop(1);if(getgmlevel() >= $icaGMLevel){ end; }if($icaPvPMap$[0] != "All"){	for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){		if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; }	}}		set #killed$,rid2name(killedrid);		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)		{			if (@killed$[.@i]=="none")			{				set @killed$[.@i],#killed$;				set @mcountss[.@i],1;				dispbottom "You have killed: "+@killed$[.@i]+" for "+@mcountss[.@i]+" time/times already";				break;			}			else if (@killed$[.@i]==#killed$)			{				set @mcountss[.@i],@mcountss[.@i]+1;				dispbottom "You have killed: "+@killers$[.@i]+" for "+@mcountss[.@i]+" time/times already";				if (@mcountss[.@i]>=$icapaybackperiod) {dispbottom "Give that BITCH! some more!";}				break;			}			else if (.@i== 127){break;}			}	for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)		{	if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]>=$icaFeed) && ($icaPenalty))	{	switch($icaPenalty)		{			case 0: break;			case 1: callsub OnRollback; break;			case 2: callsub OnRollback;				if($icaKick == 0){ atcommand "@kick "+strcharinfo(0); }				if($icaKick == 1){ atcommand "@kick "+rid2name(killedrid); }				if($icaKick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); }				break;			case 3: callsub OnRollback;				if($icaKick == 0){ atcommand "@block "+strcharinfo(0); }				if($icaKick == 1){ atcommand "@block "+rid2name(killedrid); }				if($icaKick == 2){ atcommand "@block "+strcharinfo(0);	atcommand "@block "+rid2name(killedrid); }				break;			default: break;		}	}	else if (.@i== 127){break;}	}		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)		{		if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]<=$icaFeed))		{			if($icaZeny && ((Zeny + $icaZeny) < $icaMaxZeny)){ set Zeny, Zeny + $icaZeny; }			if($icaCash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + $icaCash; }			if($icaSkull){ getnameditem 7420, rid2name(killedrid); }			for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ getitem $icaItemID[.@i], $icaAmount[.@i]; }else{break;}}			break;		}		else if (.@i== 127){break;}	}		if (@killers$[0]=="none"){		}		else		{		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){						if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]>=$icapaybackperiod))			{			announce strcharinfo(0)+" just have a payback againts "+@killers$[.@i]+" ",bc_blue|bc_all;			set @mcounts[.@i],1;			set @killers$[.@i],"none";			soundeffect ""+#Announcer+"_Payback.wav",0;			sleep2 500;			break;			}			else if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]<=$icapaybackperiod)){				break;			}			else if (.@i== 127){break;}		}		}				if(getcharid(0)!=killedrid)		{			set @contains,0;			for(set @x,0; @x<getarraysize(@killedID); set @x,@x+1)			{				if(getcharid(0)==@killedID[@x])				{					set @contains,1;					break;				}			}						if(!@contains)			{	getmapxy .map$,.@x,.@y,0;				set @pvppoint,rand(1,3);				set Kill,Kill+1;				set @killedID[killCTR],killedrid;				set killCTR,killCTR+1;				if(killCTR>=$pvpMaxKillCache) set killCTR,0;				callsub OnRecordStreak;				set #multikillCTR,#multikillCTR+1;				if(!#multikill)				{					deltimer "Versus::OnPvPMultiKillTrigger";					addtimer 30000,"Versus::OnMultiKillTrigger";					set #multikill,1;				}				else				{					switch(#multikillCTR)					{						case 1:							break;						case 2:							soundeffectall ""+#Announcer+"_MK2.wav",0;							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							break;						case 3:							soundeffectall ""+#Announcer+"_MK3.wav",0;							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							break;						case 4:							soundeffectall ""+#Announcer+"_MK4.wav",0;							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							break;						case 5:							soundeffectall ""+#Announcer+"_MK5.wav",0;							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							break;						default:							soundeffectall ""+#Announcer+"_MK6.wav",0;							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }							break;					}				}						sleep2 500;				switch(#streak)				{									case 1:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS1.wav",0;						set #streak$,"First Blood";						break;					case 2:						break;					case 3:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS3.wav",0;						set #streak$,"Serial Killer";						break;					case 4:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS4.wav",0;						set #streak$,"Ultimate Warrior";						break;					case 5:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS5.wav",0;						set #streak$,"Legendary";						break;					case 6:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS6.wav",0;						set #streak$,"Onslaught";						break;					case 7:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS7.wav",0;						set #streak$,"Savage Sick";						break;					case 8:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS8.wav",0;						set #streak$,"Domination";						break;					case 9:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS9.wav",0;						set #streak$,"Champion";						break;					default:						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }						soundeffect ""+#Announcer+"_KS10.wav",0;						set #streak$,"Immortal";						break;				}								set #streak,#streak+1;								dispbottom "Your Current Streak: "+#streak$+"("+(#streak-1)+")";								for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)									{								if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed))								{									sleep2 500;								announce strcharinfo(0)+" is owning "+@killed$[.@i]+" "+(($icaNemesis)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .NMColor$;								if(#Announcer > 0){ soundeffect #Announcer+"_Nemesis.wav",0; } else { soundeffect "1_Nemesis.wav", 0;}								}								if(@mcountss[.@i] >= $icaFeed)								{									sleep2 500;									announce @killed$[.@i]+" is feeding "+strcharinfo(0)+" "+(($icaFeeder)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .FDColor$;									soundeffect "Feeder.wav",0;								}								else if (.@i==127) { break;}								}			}		}}end;OnPCDieEvent:if(getgmlevel() >= $icaGMLevel){ end; }	if( killerrid > 3000000) { dispbottom "You have been killed by "+rid2name(killerrid); end;}		if (#streak > 2)			{			announce  rid2name(killerrid)+" has ended "+ strcharinfo(0) +"'s "+ #streak$ +"! streak at "+ .map$,0;			soundeffect ""+#Announcer+"_smackdown.wav",0;			}		set Death,Death+1;		set #streak$,"None";		set #multikill,0;		set #multikillCTR,0;		set NemesisKilled, 0;		set #nm, 0;		set #streak,1;		set #killer$,rid2name(killerrid);		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){			if (@killers$[.@i]=="none")			{				set @killers$[.@i],#killer$;				set @mcounts[.@i],1;				dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already";				break;			}			else if (@killers$[.@i]==#killer$)			{				set @mcounts[.@i],@mcounts[.@i]+1;				dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already";				if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";}				break;			}			else if (.@i==127){break;}		}		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){			if (@killed$[.@i]==#killer$)			{				set @mcountss[.@i],1;				dispbottom " Your nemesis count against him is now back to "+@mcountss[.@i]+"";				set @killed$[.@i],"none";				break;			}			else if (.@i==127){break;}		}				//Show the list of killers and their streak against you		//for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){		//			//if (@killers$[.@i]=="none"){		//	break;		//}		//	dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already";		//	if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";}		//}	end;	OnPCLoginEvent:		if(getgmlevel() >= $icaGMLevel){ end; }		setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";		setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;		setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";		setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;		set #streak,1;		set #streak$,"None";		set #multikill,0;		set #multikillCTR,0;		set NemesisKilled,0;		set #nm,0;		set #mcount,0;		set #killer$,"NONE";		set #killed$,"NONE";	end;OnPCLogoutEvent:		if($icaSystem){if(getgmlevel() >= $icaGMLevel){ end; }	for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)		{	if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)){ set NemesisKill, NemesisKill + 1; }	if(@mcountss[.@i] >= $icaFeed){set FeedCount, FeedCount + 1;}	if (.@i==127) {break;}	}	if($icaServerType){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`,  `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calculator", Kill, Death)+"', "+KillingStreak+", "+MultiKill+",  "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); }	if($icaPvPMap$[0] != "All"){		for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){			if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; }	}	}	}		set #streak,1;		set #streak$,"None";		set #multikill,0;		set #multikillCTR,0;		set NemesisKilled,0;		set #nm,0;		set #mcount,0;		set #killer$,"NONE";		set #killed$,"NONE";		setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";		setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;		setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";		setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;end;OnMultiKillTrigger:	set #multikill,0;	set #multikillCTR,0;end;OnRecordStreak:if(#streak > 2){	set KillingStreak, KillingStreak + 1;	switch(#streak-1){	case 0:	case 1:	case 2: break; 	case 3: set KillingSpree, KillingSpree + 1; break; 	case 4: set Dominating, Dominating + 1; break;	case 5: set MegaKill, MegaKill + 1; break; 	case 6: set Unstoppable, Unstoppable + 1; break; 	case 7: set WickedSick, WickedSick + 1; break;	case 8: set MonsterKill, MonsterKill + 1; break; 	case 9: set Godlike, Godlike + 1; break; 	case 10: set BeyondGodlike, BeyondGodlike + 1; break;	default: break;	}}if(#multikillCTR > 1){	set MultiKill, MultiKill + 1;	switch(#multikillCTR)	{	case 0:	case 1: break; 	case 2: set DoubleKill, DoubleKill + 1; break; 	case 3: set TripleKill, TripleKill + 1; break;	case 4: set UltraKill, UltraKill + 1; break;	case 5: set Rampage, Rampage + 1; break; 	case 6: set Ownage, Ownage + 1; break;	default: break;	}}return;OnRollback:if($icaZeny){ set Zeny, Zeny - ($icaZeny * $icaRollback); }if($icaCash){ dispbottom "[Point System] -"+($icaCash * $icaRollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - ($icaCash * $icaRollback); }if($icaSkull){ delitem 7420, $icaRollback; }for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ delitem $icaItemID[.@i], $icaAmount[.@i] * $icaRollback; }}if((Kill - $icaRollback) > 0){ set Kill, Kill - $icaRollback; } else { set Kill, 0; }if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }if((NemesisKill - ($icaRollback - 3)) > 0){ set NemesisKill, NemesisKill - ($icaRollback - 3); } else { set NemesisKill, 0; }announce "[Anti-Feed] Your kill count has been rollbacked "+$icaRollback+" times.",bc_self,0xFF0000;return;freeloop(0);}dewata,182,179,4	script	PvP Ladder[Loki]	512,{if(getgmlevel() >= $icaGMLevel){	mes "[Loki]"; mes "Here are The Current Settings of your PvP System";	mes "System Settings";	mes $icaSystem+" =Toggle PvP System (0:Disable|1:Enable)";	mes $icaServerType+" =Are you using TXT or SQL? (0:TXT|1:SQL)";	mes $icaGMLevel+" =GM levels above or equal this level will be ignored by the system";	next;	mes "PvP Ladder";	mes $icaTop+" =What is the length of the list?";	mes $icaReset+" =Allow players to remes their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)";	mes $icaZenyFee+" =How much zeny you want to charge to remes their pvp stat?";	mes $icaCashFee+" =How much cashpoint you want to charge to remes their pvp stat?";	mes $icaSkullFee+" =How much skull you want to charge to remes their pvp stat?";	mes $icaAnnouncerFee+" =How much cashpoint per announcer? (DotA announcer is mes as default)";	next;	mes "Reward Setting (Every Kill)";	mes $icaMaxZeny+" =What is the max zeny of the server?";	mes $icaZeny+" =Earn zeny each kill? (0:Disable)";	mes $icaCash+" =How much #CASHPOINT every kill? (0:Disable)";	mes $icaSkull+" =Collect player's skull each kill? (0:Disable|1:Enable)";	next;	mes "Penalty Setting";	mes $icaFeed+" =How many kills before feeding is called? (10:Recommended)";	mes $icaPenalty+" =What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)";	mes $icaKick+" =Who to kick? (0:Feedee|1:Feeder|2:Both)";	mes $icaRollback+" =How many times should the kill count rollback when feeding is called? (10:Recommended)";	next; 	mes "Announcer Setting";	mes $icaBroadcast+" =Where do you want to broadcast? (0:bc_map|1:bc_all)";	mes $icaStreak+" =Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)";	mes $icaMultiple+" =Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)";	mes $icaNemesis+" =Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)";	mes $icapaybackperiod+" =limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge";	mes $icaFeeder+" =Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)";	mes $icaRandomKillWord+" =Randomize the kill words? e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)";	next;	mes "[Loki]"; mes "What can I do for you today?";L_mainmenu:switch(select("System Settings:PvP Ladder Settings:Reward Settings (Every Kill):Penalty Settings:Announcer Settings:Player Menu:Reset All Settings:Save Current Settings:Reset Ladder:Nothing")){	case 1:	L_option1:	switch(select("Toggle PvP System:TXT or SQL:Min Gm lvl Involved:Back")){	case 1: 		L_again:		mes "Toggle PvP System (0:Disable|1:Enable)";		set @option,0;		input @option;		if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again;}		set $icaSystem, @option; //Toggle PvP System (0:Disable|1:Enable)		mes "Successfully changed Settings";		mes "is now set to: "+$icaSystem;		next;		goto L_option1;		end;		break;	case 2: 		L_again1:		mes "Are you using TXT or SQL? (0:TXT|1:SQL)";		set @option,0;		input @option;		if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again1;}		set $icaServerType, @option; //Are you using TXT or SQL? (0:TXT|1:SQL)		mes "is now set to: "+$icaServerType;		mes "Successfully changed Settings";		next;		goto L_option1;		end;		break;	case 3: 		L_again2:		mes "GM levels above or equal this level will be ignored by the system input from 0 to 99 only";		set @option,0;		input @option;		if ((@option > 99)||(@option < 0)){ mes "invalid input or out of range"; goto L_again2;}		set $icaGMLevel, @option; //GM levels above or equal this level will be ignored by the system		mes "is now set to: "+$icaGMLevel;		mes "Successfully changed Settings";		next;		goto L_option1;		end;		break;	case 4: 		goto L_mainmenu; 		end; 		break;	} // end of System Settings		case 2:	L_option2:	switch(select("Max List:Stat Reset Option:Stat Reset Zeny Fee:Stat Reset Cash Fee:Stat Reset Skull Fee:Stat Reset  Item Fee:Stat Reset Item Fee Amount:Announcer Fee Option:Announcer Zeny Fee:Announcer Cash Fee:Announcer Skull Fee:Announcer Item Fee:Announcer Item Fee Amount:Back")){	//PvP Ladder	case 1: 		L_2again:		mes "What is the length of the list (minimum of 10)";		set @option,0;		input @option;		if (@option < 9){ mes "invalid input or out of range"; goto L_2again;}		set $icaTop, @option; //What is the length of the list?		mes "is now set to: "+$icaTop;		mes "Successfully changed Settings";		next;		goto L_option2;		end;		break;		case 2: 		L_2again1:		mes "Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)";		set @option,0;		input @option;		if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again1;}		set $icaReset, @option; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)		mes "is now set to: "+$icaReset;		mes "Successfully changed Settings";		next;		goto L_option2;		end;		break;	case 3:		L_2again2:		mes "How much zeny you want to charge to reset their pvp stat? (minimum of 1000)";		set @option,0;		input @option;		if (@option < 999){ mes "invalid input or out of range"; goto L_2again2;}		set $icaZenyFee, @option; //how much zeny you want to charge to reset their pvp stat?		mes "Successfully changed Settings";		mes "is now set to: "+$icaZenyFee;		next;		goto L_option2;		end;		break;		case 4:		L_2again3:		mes "How much cash you want to charge to reset their pvp stat? (minimum of 1000)";		set @option,0;		input @option;		if (@option < 999){ mes "invalid input or out of range"; goto L_2again3;}		set $icaCashFee, @option; //how much zeny you want to charge to reset their pvp stat?		mes "Successfully changed Settings";		mes "is now set to: "+$icaCashFee;		next;		goto L_option2;		end;		break;		case 5:		L_2again4:		mes "How much skull you want to charge to reset their pvp stat? (minimum of 1000)";		set @option,0;		input @option;		if (@option < 999){ mes "invalid input or out of range"; goto L_2again5;}		set $icaSkullFee, @option; //how much skull you want to charge to reset their pvp stat?		mes "Successfully changed Settings";		mes "is now set to: "+$icaSkullFee;		next;		goto L_option2;		end;		break;			case 6:		L_2again5:		mes "What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)";		set @option,0;		input @option;		if (@option < 500){ mes "invalid input or out of range"; goto L_2again5;}		set $icaResetItemFee, @option; //What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)		mes "Successfully changed Settings";		mes "is now set to: "+getitemname($icaResetItemFee);		next;		goto L_option2;		end;		break;			case 7:		L_2again6:		mes "how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?";		set @option,0;		input @option;		if (@option < 0){ mes "invalid input or out of range"; goto L_2again6;}		set $icaResetItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?		mes "Successfully changed Settings";		mes "is now set to: "+$icaResetItemAmountFee;		next;		goto L_option2;		end;		break;		case 8:		L_2again7:		mes "Allow players to Buy Announcers? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)";		set @option,4;		input @option;		if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again7;}		set $icaAnnouncerFeeOption, @option; //How much cashpoint per announcer? (DotA announcer is set as default)		mes "Successfully changed Settings";		mes "is now set to: "+$icaAnnouncerFeeOption;		next;		goto L_option2;		end;		break;		case 9:		L_2again8:		mes "How much zeny you want to charge to buy an announcer? (minimum of 1000)";		set @option,0;		input @option;		if (@option < 999){ mes "invalid input or out of range"; goto L_2again8;}		set $icaAnnouncerZenyFee, @option; //how much zeny you want to charge to buy an announcer		mes "Successfully changed Settings";		mes "is now set to: "+$icaAnnouncerZenyFee;		next;		goto L_option2;		end;		break;			case 10:		L_2again9:		mes "How much cash you want to charge to buy an announcer? (minimum of 1000)";		set @option,0;		input @option;		if (@option < 999){ mes "invalid input or out of range"; goto L_2again9;}		set $icaAnnouncerCashFee, @option; //how much zeny you want to charge to buy an announcer?		mes "Successfully changed Settings";		mes "is now set to: "+$icaAnnouncerCashFee;		next;		goto L_option2;		end;		break;	case 11:		L_2again10:		mes "How much skull you want to charge to buy an announcer? (minimum of 1000)";		set @option,0;		input @option;		if (@option < 999){ mes "invalid input or out of range"; goto L_2again10;}		set $icaAnnouncerSkullFee, @option; //how much skull you want to charge to reset their pvp stat?		mes "Successfully changed Settings";		mes "is now set to: "+$icaAnnouncerSkullFee;		next;		goto L_option2;		end;		break;	case 12:	L_2again11:		mes "What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)";		set @option,0;		input @option;		if (@option < 500){ mes "invalid input or out of range"; goto L_2again11;}		set $icaAnnouncerItemFee, @option; //What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)		mes "Successfully changed Settings";		mes "is now set to: "+getitemname($icaAnnouncerItemFee);		next;		goto L_option2;		end;		break;	case 13:	L_2again12:		mes "how much "+getitemname($icaAnnouncerItemFee)+" to charge to but an announcer?";		set @option,0;		input @option;		if (@option < 0){ mes "invalid input or out of range"; goto L_2again12;}		set $icaAnnouncerItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?		mes "Successfully changed Settings";		mes "is now set to: "+$icaAnnouncerItemAmountFee;		next;		goto L_option2;		end;		break;	case 14: 		goto L_mainmenu; 		end; 		break;	} // end of PvP Ladder Settings	case 3:	L_option3:	switch(select("What is the max zeny of the server?:Earn zeny each kill?:How much #CASHPOINT every kill?:Collect player's skull each kill?:Back")){	//Reward Setting (Every Kill)	case 1: 		L_3again:		mes "What is the max zeny of the server? (minimum of 1000000000, nax of 2000000000)";		set @option,0;		input @option;		if ((@option < 999999999)||(@option > 2000000000)){ mes "invalid input or out of range"; goto L_3again;}		set $icaMaxZeny, @option; //What is the max zeny of the server?		mes "Successfully changed Settings";		mes "is now set to: "+$icaMaxZeny;		next;		goto L_option3;		end;		break;		case 2: 		L_3again1:		mes "Earn zeny each kill? (0:Disable)";		set @option,0;		input @option;		if (@option < 0){ mes "invalid input or out of range"; goto L_3again1;}		set $icaZeny, @option; //Earn zeny each kill? (0:Disable)		mes "Successfully changed Settings";		mes "is now set to: "+$icaZeny;		next;		goto L_option3;		end;		break;		case 3: 		L_3again2:		mes "Earn zeny each kill? (0:Disable)";		set @option,0;		input @option;		if (@option < 0){ mes "invalid input or out of range"; goto L_3again2;}		set $icaCash, @option; //How much #CASHPOINT every kill? (0:Disable)		mes "Successfully changed Settings";		mes "is now set to: "+$icaCash;		next;		goto L_option3;		end;		break;		case 4: 		L_3again3:		mes "Collect player's skull each kill? (0:Disable|1:Enable)";		set @option,0;		input @option;		if (@option < 0){ mes "invalid input or out of range"; goto L_3again3;}		set $icaSkull, @option; //Collect player's skull each kill? (0:Disable|1:Enable)		mes "Successfully changed Settings";		mes "is now set to: "+$icaSkull;		next;		goto L_option3;		end;		break;		case 5: 		goto L_mainmenu; 		end; 		break;	} // end of reward settings			case 4:	L_option4:	switch(select("How many kills before feeding is called? (10 is Recommended):What is the penalty for the feedee?:Who to kick?:How many times should the kill count rollback when feeding is called?:Back")){	//penalty settings	case 1: 		L_4again:		mes "How many kills before feeding is called? (10:Recommended and minimum is 5)";		set @option,0;		input @option;		if (@option < 4){ mes "invalid input or out of range"; goto L_4again;}		set $icaFeed, @option; //How many kills before feeding is called? (10:Recommended)		mes "Successfully changed Settings";		mes "is now set to: "+$icaFeed;		next;		goto L_option4;		end;		break;	case 2: 		L_4again1:		mes "What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)";		set @option,0;		input @option;		if ((@option < 0)||(@option > 3)){ mes "invalid input or out of range"; goto L_4again1;}		set $icaPenalty, @option; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)		mes "Successfully changed Settings";		mes "is now set to: "+$icaPenalty;		next;		goto L_option4;		end;		break;		case 3: 		L_4again2:		mes "Who to kick? (0:Feedee|1:Feeder|2:Both)";		set @option,0;		input @option;		if ((@option < 0)||(@option > 2)){ mes "invalid input or out of range"; goto L_4again2;}		set $icaKick, @option; //Who to kick? (0:Feedee|1:Feeder|2:Both)		mes "Successfully changed Settings";		mes "is now set to: "+$icaKick;		next;		goto L_option4;		end;		break;		case 4: 		L_4again3:		mes "How many times should the kill count rollback when feeding is called? recommended("+$icaFeed+") same as the feed limit";		set @option,0;		input @option;		if (@option < 4){ mes "invalid input or out of range"; goto L_4again3;}		set $icaRollback, @option; //How many times should the kill count rollback when feeding is called? (10:Recommended)		mes "Successfully changed Settings";		mes "is now set to: "+$icaRollback;		next;		goto L_option4;		end;		break;		case 5: 		goto L_mainmenu; 		end; 		break;	} 	case 5:	L_option5:	switch(select("Where do you want to broadcast?:Show number of killing streak in broadcast?:Show number of multiple kill in broadcast?:Show number of nemesis in broadcast?:Show number of feed in broadcast?:Randomize the kill words?:Payback Period limit?:Back")){	//Announcer Setting	case 1: 		L_5again:		mes "Where do you want to broadcast? (0:bc_map|1:bc_all)";		set @option,0;		input @option;		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again;}		set $icaBroadcast, @option; //Where do you want to broadcast? (0:bc_all|1:bc_map)		mes "Successfully changed Settings";		mes "is now set to: "+$icaBroadcast;		next;		goto L_option5;		end;		break;			case 2: 		L_5again1:		mes "Show number of killing streak in broadcast?(0:Disable|1:Enable) e.g. Ghost is Beyond Godlike(8)";		set @option,0;		input @option;		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again1;}		set $icaStreak, @option; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)		mes "Successfully changed Settings";		mes "is now set to: "+$icaStreak;		next;		goto L_option5;		end;		break;			case 3: 		L_5again2:		mes "Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)";		set @option,0;		input @option;		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again2;}		set $icaMultiple, @option; //Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)		mes "Successfully changed Settings";		mes "is now set to: "+$icaMultiple;		next;		goto L_option5;		end;		break;				case 4: 		L_5again3:		mes "Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)";		set @option,0;		input @option;		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again3;}		set $icaNemesis, @option; //Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)		mes "Successfully changed Settings";		mes "is now set to: "+$icaNemesis;		next;		goto L_option5;		end;		break;			case 5: 		L_5again4:		mes "Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)";		set @option,0;		input @option;		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;}		set $icaFeeder, @option; //Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)		mes "Successfully changed Settings";		mes "is now set to: "+$icaFeeder;		next;		goto L_option5;		end;		break;		case 6: 		L_5again5:		mes "Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)";		set @option,0;		input @option;		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;}		set $icaRandomKillWord, @option; //Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")		mes "Successfully changed Settings";		mes "is now set to: "+$icaRandomKillWord;		next;		goto L_option5;		end;		break;			case 7: 		L_5again6:		mes "Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback";		set @option,0;		input @option;		if (@option < 4){ mes "invalid input or out of range"; goto L_5again6;}		set $icapaybackperiod, @option; //Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback		mes "Successfully changed Settings";		mes "is now set to: "+$icapaybackperiod;		next;		goto L_option5;		end;		break;			case 8: 		goto L_mainmenu; 		end; 		break;	}	case 6:	goto L_player;	next;	break;	case 7:		//set to default settings		set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable)		set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)		set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system		setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps)		 		//PvP Ladder		set $icaTop, 10; //What is the length of the list?		set $icaReset, 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)		set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat?		set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?		set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat?		set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want)		set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat?		set $icaAnnouncerFeeOption, 3; //Option for payment? (0:Zeny|2:Cashpoint|3:Items)		set $icaAnnouncerZenyFee, 0; //How much zeny you want to charge to buy an announcer?		set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer?		set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer?		set $icaAnnouncerItemFee, 27003; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want)		set $icaAnnouncerItemAmountFee, 50; //What item you want to charge to buy an announcer?		 		//Reward Setting (Every Kill)		set $icaMaxZeny, 1000000000; //What is the max zeny of the server?		set $icaZeny, 0; //Earn zeny each kill? (0:Disable)		set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable)		set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)		setarray $icaItemID[0], 0; //Get items each kill? (0:Disable)		setarray $icaAmount[0], 0; //How many items per kill?		 		//Penalty Setting		set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended)		set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)		set $icaKick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both)		set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended)		 		//Announcer Setting		set $icaBroadcast, 1; //Where do you want to broadcast? (0:bc_all|1:bc_map)		set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)		set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)		set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)		set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge		set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)		set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")		setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work		break;	case 8:	L_saveset:		mes "Save? (0:No|1:Yes)";		set @option,0;		input @option;		if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_saveset;}		set $icaSave, @option; //Toggle PvP System (0:Disable|1:Enable)		mes "Successfully changed Settings";		mes "is now set to: "+$icaSave;		next;		goto L_mainmenu;		end;		break;			case 9:	query_sql "TRUNCATE TABLE `pvp_rank`";	query_sql "UPDATE `global_reg_value` set `value`='0' WHERE `str`='Kill' OR `str`='Death' OR `str`='KillingStreak' OR `str`='MultiKill' OR `str`='NemesisKill' OR `str`='FeedCount' OR `str`='KillingSpree' OR `str`='Dominating' OR `str`='MegaKill' OR `str`='Unstoppable' OR `str`='WickedSick' OR `str`='MonsterKill' OR `str`='Godlike' OR `str`='BeyondGodlike' OR `str`='DoubleKill' OR `str`='TripleKill' OR `str`='UltraKill' OR `str`='Rampage' OR `str`='Ownage'";	mes "Ladder Has been Reset";	close;	break;	case 10:	next;	mes "Bye~~~";	close;	break;}end;close;}else{L_player:mes "[Loki]"; mes "Hi! "+ strcharinfo(0) +" What can I do for you today?";switch(select("Player Ranking:PvP Statistic:Announcer Setting")){case 1: //Player Ranking	next; 	if($icaServerType==1){		mes "[Top "+$icaTop+" PvP Players]";		mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";		query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+$icaTop+"", .@char$, .@kill, .@[member=Death], .@kdr$, .@sk, .@multikillCTR;		for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){			mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@[member=Death][.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@multikillCTR[.@i]+"^000000 ";		}		close;	} else { 		mes "Top "+$icaTop+" ranking is not yet implemented for this server type."; 	}	break;case 2: //PvP Statistic	next;	mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"^000000";	mes "^666666Kills:^000000 "+Kill+" ^666666Deaths:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"";	mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";	switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:Reset")){	case 1: //Killing Streak		next;		setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";		mes "Killing Streak Stats";		switch(#Announcer){		case 0:			for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){				mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];			 }			close;		default:			for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){				mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];			 }			close;		}		close;		break;	case 2: //Multi-Kill		next;		setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"";		mes "Multi-Kill Stats";		switch(#Announcer){		case 0:			for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){				mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];			 }			close;		default:			for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){				mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];			 }			close;		}		break;	case 3:	//Nemesis		next;		mes "Nemesis Stat";		mes "^666666Nemesis Kill^000000: "+NemesisKill;		mes "^666666Feed Count^000000: "+FeedCount;		close;		break;	case 4: //Reset Stat		next;		mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?";		if($icaReset == 0){ mes "^FF0000Reset Option has been disabled^000000"; }		if($icaReset == 1){ mes "^FF0000Reset Fee:^000000 "+$icaZenyFee+" Zeny"; }		if($icaReset == 2){ mes "^FF0000Reset Fee:^000000 "+$icaCashFee+" Kill Point"; }		if($icaReset == 3){ mes "^FF0000Reset Fee:^000000 "+$icaSkullFee+" Skull"; }		if($icaReset == 4){ mes "^FF0000Reset Fee:^000000 "+$icaResetItemAmountFee+"pieces of "+getitemname($icaResetItemFee)+""; }		switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaReset){				case 0: break;				case 1:					if(Zeny < $icaZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee; break;				case 2:					if(#CASHPOINTS < $icaCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; break;				case 3:					if(countitem(7420) < $icaSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaResetItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; break;				default: break;			}		if($icaServerType==1){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }		callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;		}		close;	}	break;close;case 3: //Announcer Setting	next; 	mes "[Loki]"; mes "What kind of announcer you want to use?"+$icaAnnouncerFeeOption;			if($icaAnnouncerFeeOption == 0){ mes "^FF0000Buy Announcer Option has been disabled^000000"; next; close; }			if($icaAnnouncerFeeOption == 1){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerZenyFee+" Zeny"; }			if($icaAnnouncerFeeOption == 2){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerCashFee+" Kill Point"; }			if($icaAnnouncerFeeOption == 3){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerSkullFee+" Skull"; }			if($icaAnnouncerFeeOption == 4){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerItemAmountFee+" pieces of "+getitemname($icaAnnouncerItemFee)+"."; }	L_Announce:	switch(select(""+((#Announcer == 1)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Pimp^000000":"Pimp")+":"+((#Announcer == 8)?"^FF0000Seductive^000000":"Seductive")+"")){		case 1: //DotA			if(#Announcer == 0){ goto L_Announce; }			soundeffect "0_Startgame.wav", 0;			set #Announcer, 0;			announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;		case 2: //HoN			if(#Announcer == 1){ goto L_Announce; }			if(!#Hon){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #Hon, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #Hon, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #Hon, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #Hon, 1;					break;				default: break;			}			}			}			soundeffect "1_Startgame.wav", 0;			set #Announcer, 1;			announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;		case 3: //Ms. Pudding			if(#Announcer == 2){ goto L_Announce; }			if(!#MsPudding){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #MsPudding, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #MsPudding, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #MsPudding, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #MsPudding, 1;					break;				default: break;			}			}			}			soundeffect "2_Startgame.wav", 0;			set #Announcer, 2;			announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;			close;				break;			case 4: //Flamboyant			if(#Announcer == 3){ goto L_Announce; }			if(!#Flamboyant){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #Flamboyant, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #Flamboyant, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #Flamboyant, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #Flamboyant, 1;					break;				default: break;			}			}			}			soundeffect "3_Victory.wav", 0;			set #Announcer, 3;			announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;			close;				break;				case 5: //English			if(#Announcer == 4){ goto L_Announce; }			if(!#English){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #English, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #English, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #English, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #English, 1;					break;				default: break;			}			}			}			soundeffect "4_Startgame.wav", 0;			set #Announcer, 4;			announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;		case 6: //Balls of Steel			if(#Announcer == 5){ goto L_Announce; }			if(!#BallsofSteel){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #BallsofSteel, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #BallsofSteel, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #BallsofSteel, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #BallsofSteel, 1;					break;				default: break;			}			}			}			soundeffect "5_Startgame.wav", 0;			set #Announcer, 5;			announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;		case 7: //BreakyCPK			if(#Announcer == 6){ goto L_Announce; }			if(!#BreakyCPK){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #BreakyCPK, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #BreakyCPK, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #BreakyCPK, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #BreakyCPK, 1;					break;				default: break;			}			}			}			soundeffect "6_Startgame.wav", 0;			set #Announcer, 6;			announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;		case 8: //pimp			if(#Announcer == 7){ goto L_Announce; }			if(!#PIMP){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #PIMP, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #PIMP, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #PIMP, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #PIMP, 1;					break;				default: break;			}			}			}			soundeffect "7_Startgame.wav", 0;			set #Announcer, 7;			announce "[Loki] Pimp announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;		case 9: //seductive			if(#Announcer == 8){ goto L_Announce; }			if(!#SEDUCTIVE){			next;			mes "^FF0000Do You Want to Purchase?^000000";			switch(select("No:Yes")){			case 1: close;			case 2:			switch($icaAnnouncerFeeOption){				case 0: break;				case 1:					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }					set Zeny, Zeny - $icaZenyFee;					set #SEDUCTIVE, 1;					break;				case 2:					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 					set #SEDUCTIVE, 1;					break;				case 3:					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }					delitem 7420, $icaSkullFee; 					set #SEDUCTIVE, 1;					break;				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 					set #SEDUCTIVE, 1;					break;				default: break;			}			}			}			soundeffect "8_Startgame.wav", 0;			set #Announcer, 8;			announce "[Loki] Seductive announcer has been configured to your account.",bc_self,0xFF0000;			close;			break;	default: close;break;	}end; }close; OnPvPReset:set Kill, 0;set Death, 0;set KillingStreak, 0; set MultiKill, 0;set KillingSpree, 0;set Dominating, 0;set MegaKill, 0;set Unstoppable, 0;set WickedSick, 0;set MonsterKill, 0;set Godlike, 0;set BeyondGodlike, 0;set DoubleKill, 0;set TripleKill, 0;set UltraKill, 0;set Rampage, 0;set Ownage, 0;set NemesisKill, 0;set FeedCount, 0;return;}}//Ghost's KDR Algorithmfunction	script	KDR_Calculator	{if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]if(getarg(0) >= getarg(1)){	if(getarg(1)){		set .@i, getarg(0)/getarg(1);		if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; }		set .@j, (getarg(0)%getarg(1))*100/getarg(1);		return .@i+"."+.@j;	} else {		return getarg(0)+".00";	}}if(getarg(0) < getarg(1)){	if(getarg(0)){ 		set .@i, (getarg(0)*10)/getarg(1);		set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1);	return "0."+.@i +.@j;	} else {		return "0.00";	} }}
http://pastebin.com/dEqrkczy
and also i execute this to my phpmyadmin

pls help me to fix this error

 

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