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Winterfox

Dynamic mob stats

Question

Hi everyone,

 

is there a way to dynamically influence mob stats either on spawn or afterwards?

 

The only way i can think of would be to create copies of the monster with different stats and put a switch in front of the spawn command to get the most fitting one. But thats not a road i'd like to take so i am searching for a different alternative.

 

I tried to check how the guardians in WoE do it, since their stats should be raisable based on guild investment, but i couldn't figure out if and where they are influenced.

 

Any suggestions are welcome and thanks in advance.

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Life of guardian is calculated in src/map/status.c around line 2000

if(md->class_ != MOBID_EMPERIUM) {                mstatus->batk += mstatus->batk * 10*guardup_lv/100;                mstatus->rhw.atk += mstatus->rhw.atk * 10*guardup_lv/100;                mstatus->rhw.atk2 += mstatus->rhw.atk2 * 10*guardup_lv/100;                mstatus->aspd_rate -= 100*guardup_lv;            }
Edited by Khazou

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