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[HELP] Custom skill that only work if an effect is active
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reds09
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I'm trying to make a skill only be performed or take damage when the target is petrified (SC_STONE), but I can not solve.
I used the example of SC_WHITEIMPRISON:
and I did my, but it does not work fot.
Is there some function that checks whether the player is with some active status?
Style the getStatus, however for the enemy.
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