About This File
This script provides syntactic sugar for randomization.
Works fine with both strings and integers.
any(<arg>{, <arg>{, ...}})
> returns a random argument from the passed arguments
emotion(any(e_hmm, e_grat, e_yawn)); // do any of those 3 emotes
any_of(<array>)
> returns a random entry from the passed array
setarray(.@foo, 1, 2, 3, 4); // build the array // ... later in the code: mes(any_of(.@foo)); // print any number from the array
relative_array_random(<array: 0, {[value, probability]...}>{, <recalculate>})
a more powerful version of any_of(), which allows to assign arbitrary probabilities to every entry instead of being rand(size) for every one.
the first value of the array is reserved and must be 0, and every entry must be a tuple of [value, probability].
if the array is modified between invocations please pass true as second argument to re-calculate the total probability.
probabilities are arbitrary and can be any number between 1 and INT_MAX.
> returns the random entry
setarray(.@foo, 0, // <= always 0 111, 6, 222, 12, // <= [value, probability] 333, 20, 444, 4); relative_array_random(.@foo); // => 333 (example, unpredictable)
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This script was made by me, for The Mana World + Evol.
License: public domain (CC0)
What's New in Version v2.1 See changelog
Released
- fixed a few edge cases with relative_array_random()
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