-
Featured Topics
-
Latest Commits
-
Topics
-
Posts
-
Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
-
By shazanmito · Posted
Hey!Β I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there...Β π -
I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look.
-
Good afternoon! Β I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it. Β Please forgive my English.
-
[ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ REQUIREMENTS (client-side) ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable: Β Β - βEnable Item Linkβ (sometimes named βEnable Monster & Item Linkβ). Β Β Thatβs it β no custom LUA needed. Β Note: Zeny does not have a built-in icon in dialogue; only items do. Β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ MINIMAL HERCULES NPC EXAMPLE ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ prontera,155,180,4Β Β Β scriptΒ Β Β ItemIconDemoΒ Β Β 4_F_KAFRA1,{ Β Β Β mes "Required materials:"; Β Β Β mes " Β ^000000* 100,000 Zeny^000000"; Β Β Β mesf(" Β ^000000* %d x %s^000000", 10, getitemlink(984)); Β // Oridecon Β Β Β mesf(" Β ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id) Β Β Β mesf(" Β ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id) Β Β Β mes "Would you like to salvage it?"; Β Β Β next; Β Β Β switch(select("Yes:No")) { Β Β Β Β Β Β case 1: Β Β Β Β Β Β Β Β Β mes "You chose ^00AAFFYes^000000."; Β Β Β Β Β Β Β Β Β close; Β Β Β Β Β Β default: Β Β Β Β Β Β Β Β Β mes "Come back later."; Β Β Β Β Β Β Β Β Β close; Β Β Β } } /// NOTES: /// - Replace 7063/7064 with your serverβs real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon /// Β automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ COMMON PITFALLS ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β’ Using getitemname() β this prints only text (no icon). Use getitemlink(). β’ Old client or diff without βItem Linkβ β icons wonβt show. β’ Expecting Zeny icon β not supported natively; print plain text for Zeny. ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ Β
-
-
Download Statistics