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Showing content with the highest reputation on 08/15/17 in Posts

  1. 1 point
    smiths12

    Thanatos

    View File Thanatos Thanatos, from MS. Submitter smiths12 Submitted 08/15/17 Category Sprites & Palettes  
  2. 1 point
    Arduino

    Manipulate Mob

    Hi! I recommend you to see the doc/script_commands.txt file and search for unit_walk, unit_attack, unit_emote, etc. Those are the commands that you are looking for and in the same documentation file are examples of how to use them!
  3. 1 point
    Temtaime

    New life for RO

    @raPalooza~ yes, vanilla stuff first, but currently there's for example no some UI elements, and there's no difference in the difficulty to make them as original or as something brand new
  4. 1 point
    raPalooza~

    New life for RO

    @Temtaime shouldn't we be focusing on the vanilla stuff first? i mean... interface customization would work better through an later API, so we can have an infinite opensource amount of Interfaces withing the community.. even the community helping with the new interface stuff and packets (i'm talking about the juicy new refine system)... It's just an idea... edit: Just trying things out xD here some inspiration for you
  5. 1 point
    smiths12

    Next-gen Speaker

    View File Next-gen Speaker Monster from MapleStory: Next-gen Speaker Submitter smiths12 Submitted 08/13/17 Category Sprites & Palettes  
  6. 1 point
    meko

    Area timer functions

    View File Area timer functions This script provides functions to add (or remove) timers to every player in the area or map. areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<event>") makes all players in the square area call <event> after <tick> ms > returns the number of affected players areatimer("prontera", 55, 60, 150, 180, 500, "MyNPC:MyEvent"); areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<event>") identical to areatimer, but also removes any existing timer before adding the new one > returns the number of affected players areatimer2("prontera", 55, 60, 150, 180, 500, "MyNPC:MyEvent"); areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<event>") makes all players in the square area remove their timers for <event> > returns the number of affected players areadeltimer("prontera", 55, 60, 150, 180, "MyNPC:MyEvent"); maptimer("<map>", <tick>, "<event>") makes all players in the map call <event> after <tick> ms > returns the number of affected players maptimer("prontera", 500, "MyNPC:MyEvent"); maptimer2("<map>", <tick>, "<event>") identical to maptimer() but also removes any existing timer before adding the new one > returns the number of affected players maptimer2("prontera", 500, "MyNPC:MyEvent"); mapdeltimer("<map>", "<event>") makes all players on the map remove their timers for <event> > returns the number of affected players mapdeltimer("prontera", "MyNPC:MyEvent"); globaltimer(<tick>, "<event>") makes all players everywhere call <event> after <tick> ms > returns the number of affected players globaltimer(500, "MyNPC:MyEvent"); Requires Hercules v2018.06.03 or newer version -------------------------------------------------------------------------------------- This script was made by me, for The Mana World + Evol. License: public domain (CC0) Submitter meko Submitted 05/29/17 Category Quest, Shops, Functions & Algorithms  
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