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Showing content with the highest reputation on 11/29/17 in Posts

  1. 1 point
    emulador/src/map/skill.c case PA_GOSPEL: if (sce && sce->val4 == BCT_SELF) { status_change_end(src, SC_GOSPEL, INVALID_TIMER); return 0; } else { sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0); if (!sg) break; if (sce) status_change_end(src, type, INVALID_TIMER); //Was under someone else's Gospel. [Skotlex] status->change_clear_buffs(src,3); sc_start4(src,src,type,100,skill_lv,0,sg->group_id,BCT_SELF,skill->get_time(skill_id,skill_lv)); clif->skill_poseffect(src, skill_id, skill_lv, 0, 0, tick); // PA_GOSPEL music packet } break; Coloque "//" na frente de: status_change_end(src, type, INVALID_TIMER); //Was under someone else's Gospel. [Skotlex] status->change_clear_buffs(src,3); Veja se é isso. Não esqueça de recompilar o emulador.
  2. 1 point
    Murilo BiO'

    Clan System

    Tada! https://github.com/HerculesWS/Hercules/pull/1718 Now we just need to wait for `mmo_charstatus`
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