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Showing content with the highest reputation on 04/11/19 in Posts

  1. 1 point
    Kuroe

    race_resist

    View File race_resist A simple plugin that adds race_resist() into your emulator (Checks race resist of a player). //===== Description ========================================== //= Checks how much resistance a character has to a particular // race. // //= race_resist(<type>{, <account id>}); //= E.g. race_resist(RC_Player); //= E.g. race_resist(RC_Player, getcharid(CHAR_ID_ACCOUNT)); Its just actually a rip off plugin from @bWolfie's check_resist() plugin full credits goes to him. Submitter Kuroe Submitted 04/11/19 Category Plugins  
  2. 1 point
    AnnieRuru

    [Ranger]: Electric Shock

    I think its official, otherwise there are 2 places to check it doesn't trigger on boss
  3. 1 point
    Kuroe

    race_resist

    Thank you for pointing it out. updated to ver 1.1
  4. 1 point
    AnnieRuru

    Attach player in hercules

    prontera,155,185,5 script kjhdsfks 1_F_MARIA,{ detachrid; .@total = getunits( BL_PC, .@aid, false ); for ( .@i = 0; .@i < .@total; ++.@i ) { attachrid .@aid[.@i]; soundeffect "ownage.wav", 0; } end; }
  5. 1 point
    AnnieRuru

    Continues Sonic Blow.

    even this is old topic, but this member still active unfortunately not all stuffs can be turn into plugin, like adding custom cell_ type (setcell) ... etc.. but, plugin do provide function overload, which is kinda a double-edge-sword you can overload the function with a plugin file, but you still have to update this plugin file periodically to prevent it from not working also having 2 plugins overload the same function, defeats the purpose of using plugin so for your answer, there is no other choice but to copy paste the skill_additional_effect function into the plugin, with the lines you wish to edit https://github.com/HerculesWS/Hercules/wiki/Hercules-Plugin-Manager#hpm-function-overloading
  6. 1 point
    AnnieRuru

    @market clone

    1.8 - plugin - update to latest revision
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