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Showing content with the highest reputation on 01/05/20 in Posts

  1. 1 point
    Ridley

    WeeThumbnail to win10

    I answered your question here to have it available if someone is looking for it
  2. 1 point
    Ridley

    WeeThumbnail under Windows 10

    As requested here WeeThumbnail.dll is part of the WeeTools and allows Windows to preview a .spr file. Original Author is Shinryo @rAthena In order to make it work in Windows 10 you need to register the .dll Download x86 or x64 based on your OS Copy the .dll to your windows/system32 folder Click the Windows/Start button in the lower left corner Type CMD - then right click it and select "Run as Administrator" Note: If you run it through Win+R you need to confirm with Ctrl+Shift+Enter to run it as administrator Now in CMD Run the following command regsvr32 "C:\Windows\System32\WeeThumbnail.dll" This is how it should look like: Afterwards a PopUp from RegSvr32 appears, saying the .dll was installed successfully. Now Restart your system and Windows should preview .spr files Troubleshooting: Error 0x80070005 means you didn't run CMD as admin.
  3. 1 point
    4144

    Russian language in RO Zero client

    can you update nemo from git and check is it works now?
  4. 1 point
    meko

    search for nearby targets

    // set the unit ID of the target .@target_id = XXXXX; // get the location of the target (change TYPE to PC/MOB/...) getmapxy(.@map$, .@x, .@y, UNITTYPE_{{TYPE}}, .@target_id); // get all mobs within a 3 cell radius around the target .@count = getunits(BL_MOB, .@units[0], false, .@map$, max(0, .@x - 3), max(0, .@y - 3), .@x + 3, .@y + 3); // iterate over the mob units for (.@i = 0; .@i < .@count; ++.@i) { .@unit = .@units[.@i]; // ... do something with your .@unit }
  5. 1 point
    Rytech

    r896 - Elemental System Recode Part 6

    =General *Elemental system recode part 6. -This part focused on redoing all the SQL save/load related stuff for elementals -and the format that the data for them is saved in. Due to the major rework on -the format for their save data a SQL update is required. This update drops the -elemental table and all of the data for them and creates a new one with the new -format. This is also important to get rid of any unused elemental data caused -by a bug on character deletion. - -Glad I got this out of the way. All thats left is to code in all of the skills -for the elementals. Should be easy to do since their skills are simple. *Fixed a issue where deleting a character would not delete the data for a attached -elemental if one was active at the time of deletion. =Elementals *Base sub-stats are now calculated during the summoning of a elemental. -Once summoned, these base sub-stats will be set for the entire duration of the -elementals life. The only thing that will affect them after is changes through -status's. =SQL *Updated the main.sql file with the new format for the elemental table. *Added update 3CeAM_svn896.sql.
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