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Showing content with the highest reputation on 08/31/20 in Posts

  1. 1 point
    Samuel

    Hidemobhpbar Plugin

    I tried to convert my pull request to disable hp bar on MvP and Emperium into a plugin hidemobhpbar
  2. 1 point
    AnnieRuru

    Samuel's Script Collections

    bitshifting << or >> is only use when you want to squeeze all numeric information into 1 single variable signed int is initialize as -2^31 ~ 2^31-1 so it can save 31 bits so let's say I want to save player's base level, job level, and job ID in 1 single variable assume that max base level is 255, max job level is 120, max job ID is Job_Rebellion(4215) make baselevel use 8 bits = 2^8 (256) make joblevel use 7 bits = 2^7 (128) make job ID use 13 bits = 2^13 (8192) total used = 28 bits, still has some space and the script looks like this prontera,155,185,5 script kdsfksdf 1_F_MARIA,{ // save the data as .@data = BaseLevel << 0 | JobLevel << 8 | Class << (8+7); dispbottom "data = "+ .@data; // retrieve the data as dispbottom "baselevel = "+( ( .@data >> 0 ) & ( ( 1 << 8 ) -1 ) ); dispbottom "joblevel = "+( ( .@data >> 8 ) & ( ( 1 << 7 ) -1 ) ); dispbottom "job ID = "+( ( .@data >> (8+7) ) & ( ( 1 << 13 ) -1 ) ); end;}.yeah this stuff is totally useless since we know how to use query_sql its better to save all these stuff into sql table, because sql has better readability, and website also can list them etc.
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