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Capuche

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  1. Upvote
    Capuche got a reaction from Mumbles in got problem with Quest_shop   
    Add(2,5378,1,1000000,0,515,50,10007,1,1065,1,7038,5,622); miss one argument.
    ...,622, <amount>;
  2. Upvote
    Capuche reacted to Mystery in Skill Error Messages   
    Click the "Click here to Download this file" hyperlink to view the regular size screenshot.
  3. Upvote
    Capuche got a reaction from ToiletMaster in Set trans job level 70 minimum to change job   
    if (Class > 21) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[2]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[2]-JobLevel; message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; } else Job_Menu(roclass(.@eac|EAJL_THIRD)); close;}
  4. Upvote
    Capuche got a reaction from Mumbles in Skill Error Messages   
    I can't read the text in the picture you post.
  5. Upvote
    Capuche got a reaction from jaBote in R> Map|Mob of the Week Event   
    Just a fast test and :
    // forgot ;set .equiprobability, 1set .map_job_exp_multiplier, 200  
    // forgot bracketset $@specialmap$, getd(".maps_" + .@randarray + "$["+ .@randpos +"]";  
    // .mobs_X type integer not stringset .@randpos, rand(0, getarraysize(getd(".mobs_" + .@randarray + "$")) - 1);set $@specialmob, getd(".mobs_" + .@randarray + "$["+ .@randpos +"]"); // This black magic is supposed to draw a random mob from the poolset $@specialmob, getd(".mobs_" + .@i + "$["+ .@draw +"]");  
    // display the mob IDif ($@specialmob) announce $@specialmob + " has a x" + .mob_base_exp_multiplier/100 + "." + .mob_base_exp_multiplier0 + " base exp and a x" + .mob_job_exp_multiplier/100 + "." + .mob_job_exp_multiplier0 + " job exp multiplier for the weekend!",bc_self;  
    // must be under OnMon0000: or the config is deleted right after be loaddonpcevent strnpcinfo(3)+"::OnDelConfig"; //This way we save memory for the week at the cost of a bit of process  
    // @set .@jobexp, getmonsterinfo($@specialmob,4)*(.@mob_job_exp_multiplier - 100)/getbattleflag("quest_exp_rate");  
    Also when both map + mob of the week enabled that give a strange multiplicator... dunno why
  6. Upvote
    Capuche got a reaction from mybitch in R> Map|Mob of the Week Event   
    Just a fast test and :
    // forgot ;set .equiprobability, 1set .map_job_exp_multiplier, 200  
    // forgot bracketset $@specialmap$, getd(".maps_" + .@randarray + "$["+ .@randpos +"]";  
    // .mobs_X type integer not stringset .@randpos, rand(0, getarraysize(getd(".mobs_" + .@randarray + "$")) - 1);set $@specialmob, getd(".mobs_" + .@randarray + "$["+ .@randpos +"]"); // This black magic is supposed to draw a random mob from the poolset $@specialmob, getd(".mobs_" + .@i + "$["+ .@draw +"]");  
    // display the mob IDif ($@specialmob) announce $@specialmob + " has a x" + .mob_base_exp_multiplier/100 + "." + .mob_base_exp_multiplier0 + " base exp and a x" + .mob_job_exp_multiplier/100 + "." + .mob_job_exp_multiplier0 + " job exp multiplier for the weekend!",bc_self;  
    // must be under OnMon0000: or the config is deleted right after be loaddonpcevent strnpcinfo(3)+"::OnDelConfig"; //This way we save memory for the week at the cost of a bit of process  
    // @set .@jobexp, getmonsterinfo($@specialmob,4)*(.@mob_job_exp_multiplier - 100)/getbattleflag("quest_exp_rate");  
    Also when both map + mob of the week enabled that give a strange multiplicator... dunno why
  7. Upvote
    Capuche got a reaction from REKT in R> Map|Mob of the Week Event   
    Just a fast test and :
    // forgot ;set .equiprobability, 1set .map_job_exp_multiplier, 200  
    // forgot bracketset $@specialmap$, getd(".maps_" + .@randarray + "$["+ .@randpos +"]";  
    // .mobs_X type integer not stringset .@randpos, rand(0, getarraysize(getd(".mobs_" + .@randarray + "$")) - 1);set $@specialmob, getd(".mobs_" + .@randarray + "$["+ .@randpos +"]"); // This black magic is supposed to draw a random mob from the poolset $@specialmob, getd(".mobs_" + .@i + "$["+ .@draw +"]");  
    // display the mob IDif ($@specialmob) announce $@specialmob + " has a x" + .mob_base_exp_multiplier/100 + "." + .mob_base_exp_multiplier0 + " base exp and a x" + .mob_job_exp_multiplier/100 + "." + .mob_job_exp_multiplier0 + " job exp multiplier for the weekend!",bc_self;  
    // must be under OnMon0000: or the config is deleted right after be loaddonpcevent strnpcinfo(3)+"::OnDelConfig"; //This way we save memory for the week at the cost of a bit of process  
    // @set .@jobexp, getmonsterinfo($@specialmob,4)*(.@mob_job_exp_multiplier - 100)/getbattleflag("quest_exp_rate");  
    Also when both map + mob of the week enabled that give a strange multiplicator... dunno why
  8. Upvote
    Capuche got a reaction from REKT in R> Map|Mob of the Week Event   
    setarray .maps_1$[0],"mymap1","mymap2","mymap3";setarray .maps_2$[0],"mymap129","mymap130";// Other settings for mapsset .num_map_arrays, 2; // Set this to the number of arrays you have for maps. set .@randarray, rand(1, .num_map_arrays); this method break the equiprobability i.e. user put 100 maps in array 1 and only 1 in array 2 but 50% to select map on array 2
     
     
     
    // Maths for avoiding using quest_exp_rate but base_exp_rate. We substract 100 because the first 100% is given by the mob. set .@bonusbexprate, (.mob_base_exp_multiplier - 100) * getbattleflag("base_exp_rate") / getbattleflag("quest_exp_rate"); set .@bonusjexprate, (.mob_job_exp_multiplier - 100) * getbattleflag("base_exp_rate") / getbattleflag("quest_exp_rate"); I don't get why you use quest_exp_rate, do you mind to explain me ?
  9. Upvote
    Capuche got a reaction from jaBote in R> Map|Mob of the Week Event   
    setarray .maps_1$[0],"mymap1","mymap2","mymap3";setarray .maps_2$[0],"mymap129","mymap130";// Other settings for mapsset .num_map_arrays, 2; // Set this to the number of arrays you have for maps. set .@randarray, rand(1, .num_map_arrays); this method break the equiprobability i.e. user put 100 maps in array 1 and only 1 in array 2 but 50% to select map on array 2
     
     
     
    // Maths for avoiding using quest_exp_rate but base_exp_rate. We substract 100 because the first 100% is given by the mob. set .@bonusbexprate, (.mob_base_exp_multiplier - 100) * getbattleflag("base_exp_rate") / getbattleflag("quest_exp_rate"); set .@bonusjexprate, (.mob_job_exp_multiplier - 100) * getbattleflag("base_exp_rate") / getbattleflag("quest_exp_rate"); I don't get why you use quest_exp_rate, do you mind to explain me ?
  10. Upvote
    Capuche got a reaction from jaBote in @Request a simple Faction or Race System Script   
    *Wild Capuche approach*
     
    I believe you don't need freeloop(1);
     
    if (.init) donpcevent strnpcinfo(3)+"::OnInit"; // Faction data from OnInit MUST be loaded must be
    if (!.init) donpcevent strnpcinfo(3)+"::OnInit"; // Faction data from OnInit MUST be loaded to load OnInit when it's not
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