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Domo

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Everything posted by Domo

  1. Do you really need addtimer or timers in general? I really just plan on making a manually activated NPC that makes dialogue boxes pop up Also, thank you for the unitwarp.
  2. I need a script that invokes all players in a map. Example: The script once activated will open a dialogue box on every character in that map. Q2: If anyone can answer: If possible, I can make an NPC appear in any map location once coords are given.
  3. Thanks for the answers but I need a "new" item "like" dead branch. it should have it's own mobs. I do not know how to set it up.
  4. Need to introduce a new item like dead branch. how do I configure the list of monsters that comes out from that item? I only see DB's script: monster "this",-1,-1,"--ja--",-1,1,""; and the mob_db.txt cant really tell what attaches the list to the item.
  5. Hi @@Domo! Im not sure if this thing is possible. But i think, you need to hex the client if you wanted to add custom emoticons. That's just sad
  6. I need a tutorial on how to add custom emoticons or if there's a guide already available, please give me a link (I tried searching but no luck - or i was just blind)
  7. I will be making the Spr and Act file since I need it to look like one of my characters Thank you for the replies if you guys have any links for the tutorial & application to make SPR and ACT files. (also for HG SPRs and ACTs) that would be great
  8. Is there any tutorials here for a character sprite NPC? I had no luck with the search feature.
  9. Domo

    Help

    Natchwolke.com replacement, do you guys have something else that is equivalent to what this site had or better?
  10. Sa #1 Posible try mo to http://herc.ws/board/topic/11686-guide-adding-new-items-without-iteminfolub/ @@kyeme, pwede penge po files ng moon & star, world star, will o wisp and yung musical notes
  11. Thank you very much, after editing it a bit it really helped out
  12. it's me again What do you guys put in a script so that mes opens for another character? Example: Player1 whispers Player2's name to an NPC > The NPC now invokes mes onto Player2 but not Player1.
  13. Domo

    Simple Question

    How do you add variables? like: .@TotalVar = .@Var1 + .@Var2 These are just integers. and sorry, first time doing adding. lol
  14. Thank you very much; I didn't bother to read the variable references the first time i read that page Thanks for the script; I could probably use this when I overhaul my existing NPCs to make them more efficient.
  15. Can somebody help me make an NPC that detects the character's Clothing dye, hair color, and hair style? example: if you click on the NPC it tells you your own variables (like clothing dye: 20, hairstyle: 10, hair color: 5) This is the current script for the stylist made by Hudelf. i think this is rAthena. - script Stylist#Man::ST_00 -1,{ set .@name$,"[ ^FF8000Stylist^000000 ]"; setarray .@max[1],553,256,90; // Number of cloths, haircolors, hairstyles in client setarray .@blacklist[0],0,143,261; // NPC will skip any cloth colors in this array. // Use for palettes that cause errors or just plain look bad. // Leave first value at 0 to disable. setarray .@type[1],7,6,1; // DO NOT EDIT set .@style,0; mes .@name$; mes "I can change your appearance for you if you'd like."; mes " "; mes "Just choose what you'd like to change:"; next; set .@s,select("Clothes color", "Hair color", "Hair style"); mes .@name$; mes "Alright, how would you like to search?"; next; menu "Start at the beginning",L_start, "Choose where to start",-; // CHOOSE WHERE TO START ===================================================== mes .@name$; mes "Alright, choose a style between ^0000FF0 and " +.@max[.@s]+ "^000000."; next; input .@style; if (.@style < 0 || .@style > .@max[.@s]) { mes .@name$; mes "Style chosen is out of range."; close; } L_start: setarray @revert[1],getlook(.@type[.@s]),0,0; mes .@name$; mes "Alright here we go, starting at style ^007700" +.@style+ "^000000."; next; // BEGINNING OF STYLE MENU LOOP ================================================ L_menuloop: if (.@blacklist[0]) { for (set .@f,0; .@f < getarraysize(.@blacklist); set .@f,.@f+1) { if (.@style == .@blacklist[.@f] && .@previous == 1 && .@s == 1) { message strcharinfo(0),"GM Message - Cloth " +.@style+ " was removed."; set .@style, .@style - 1; goto L_menuloop; } else if (.@style == .@blacklist[.@f] && .@s == 1) { message strcharinfo(0),"GM Message - Cloth " +.@style+ " was removed."; set .@style, .@style +1; goto L_menuloop; } } } setlook .@type[.@s],.@style; mes "This is style number ^007700" +.@style+ "^000000."; set .@next, .@style + 1; set .@prev, .@style - 1; // MAXIMUM MENU if (.@style == .@max[.@s]) { set .@next,0; message strcharinfo(0),"Limit Reached"; } // MINIMUM MENU ============================================================== if (.@style == 0) { set .@prev,.@max[.@s]; message strcharinfo(0),"Beginning Reached"; } // PREVIOUS MENU ============================================================= if (.@previous) { menu "^FF0000Previous - " +.@prev+ "^000000",L_prev, "^0000FFNext - " +.@next+ "^000000",L_next, "Jump to",L_jump, "Save",L_save, "Load",L_load; } // DEFAULT MENU ============================================================== menu "^0000FFNext - " +.@next+ "^000000",L_next, "^FF0000Previous - " +.@prev+ "^000000",L_prev, "Jump to",L_jump, "Save",L_save, "Load",L_load; L_next: set .@previous,0; set .@style, .@next; goto L_menuloop; L_prev: set .@previous,1; set .@style, .@prev; goto L_menuloop; L_jump: next; mes .@name$; mes "Choose which style you'd like to jump to:"; next; input .@style; if (.@style < 0 || .@style > .@max[.@s]) { mes .@name$; mes "Style chosen is out of range."; close; } goto L_menuloop; L_save: next; mes .@name$; mes "Choose which slot you'd like to save to:"; set .@x, select("Slot 1 - [" +@revert[1]+ "]", "Slot 2 - [" +@revert[2]+ "]", "Slot 3 - [" +@revert[3]+ "]"); setarray @revert[.@x], .@style; goto L_menuloop; L_load: next; mes .@name$; mes "Choose which slot you'd like to load from:"; set .@x, select("Slot 1 - [" +@revert[1]+ "]", "Slot 2 - [" +@revert[2]+ "]", "Slot 3 - [" +@revert[3]+ "]"); set .@style, @revert[.@x]; goto L_menuloop;} prontera,186,198,4 duplicate(ST_00) Stylist#Man 558
  16. Can I get the link where I can get the KRO descriptions?or a copy of a latest DB with all official descriptions and scripts
  17. What reference do you guys use to verify item scripts? Ratemyserver? the iro one? you got your own DB?
  18. Domo

    Mes

    Thank you very much @@Emistry
  19. Domo

    Mes

    I need a script where I can whisper a character name to an NPC then the NPC opens a dialogue box to that character. is this possible? Follow up question: I also need a script where I can whisper a character name to an NPC then the NPC kills that character.
  20. @@Dastgir I use the Minimalist Launcher and yes, it's from the same client
  21. I need help with Replays I get this error
  22. This is an old topic but this is also a problem of mine. I can play replays via normal character but not replays made by GM characters (hidden or not).
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