Domo
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Everything posted by Domo
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Thank you very much, meko
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Do you really need addtimer or timers in general? I really just plan on making a manually activated NPC that makes dialogue boxes pop up Also, thank you for the unitwarp.
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I need a script that invokes all players in a map. Example: The script once activated will open a dialogue box on every character in that map. Q2: If anyone can answer: If possible, I can make an NPC appear in any map location once coords are given.
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Thanks for the answers but I need a "new" item "like" dead branch. it should have it's own mobs. I do not know how to set it up.
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Need to introduce a new item like dead branch. how do I configure the list of monsters that comes out from that item? I only see DB's script: monster "this",-1,-1,"--ja--",-1,1,""; and the mob_db.txt cant really tell what attaches the list to the item.
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I love your work!
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Hi @@Domo! Im not sure if this thing is possible. But i think, you need to hex the client if you wanted to add custom emoticons. That's just sad
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I need a tutorial on how to add custom emoticons or if there's a guide already available, please give me a link (I tried searching but no luck - or i was just blind)
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I will be making the Spr and Act file since I need it to look like one of my characters Thank you for the replies if you guys have any links for the tutorial & application to make SPR and ACT files. (also for HG SPRs and ACTs) that would be great
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Is there any tutorials here for a character sprite NPC? I had no luck with the search feature.
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Natchwolke.com replacement, do you guys have something else that is equivalent to what this site had or better?
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Sa #1 Posible try mo to http://herc.ws/board/topic/11686-guide-adding-new-items-without-iteminfolub/ @@kyeme, pwede penge po files ng moon & star, world star, will o wisp and yung musical notes
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Thank you very much, after editing it a bit it really helped out
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it's me again What do you guys put in a script so that mes opens for another character? Example: Player1 whispers Player2's name to an NPC > The NPC now invokes mes onto Player2 but not Player1.
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How do you add variables? like: .@TotalVar = .@Var1 + .@Var2 These are just integers. and sorry, first time doing adding. lol
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Thank you very much; I didn't bother to read the variable references the first time i read that page Thanks for the script; I could probably use this when I overhaul my existing NPCs to make them more efficient.
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Can somebody help me make an NPC that detects the character's Clothing dye, hair color, and hair style? example: if you click on the NPC it tells you your own variables (like clothing dye: 20, hairstyle: 10, hair color: 5) This is the current script for the stylist made by Hudelf. i think this is rAthena. - script Stylist#Man::ST_00 -1,{ set .@name$,"[ ^FF8000Stylist^000000 ]"; setarray .@max[1],553,256,90; // Number of cloths, haircolors, hairstyles in client setarray .@blacklist[0],0,143,261; // NPC will skip any cloth colors in this array. // Use for palettes that cause errors or just plain look bad. // Leave first value at 0 to disable. setarray .@type[1],7,6,1; // DO NOT EDIT set .@style,0; mes .@name$; mes "I can change your appearance for you if you'd like."; mes " "; mes "Just choose what you'd like to change:"; next; set .@s,select("Clothes color", "Hair color", "Hair style"); mes .@name$; mes "Alright, how would you like to search?"; next; menu "Start at the beginning",L_start, "Choose where to start",-; // CHOOSE WHERE TO START ===================================================== mes .@name$; mes "Alright, choose a style between ^0000FF0 and " +.@max[.@s]+ "^000000."; next; input .@style; if (.@style < 0 || .@style > .@max[.@s]) { mes .@name$; mes "Style chosen is out of range."; close; } L_start: setarray @revert[1],getlook(.@type[.@s]),0,0; mes .@name$; mes "Alright here we go, starting at style ^007700" +.@style+ "^000000."; next; // BEGINNING OF STYLE MENU LOOP ================================================ L_menuloop: if (.@blacklist[0]) { for (set .@f,0; .@f < getarraysize(.@blacklist); set .@f,.@f+1) { if (.@style == .@blacklist[.@f] && .@previous == 1 && .@s == 1) { message strcharinfo(0),"GM Message - Cloth " +.@style+ " was removed."; set .@style, .@style - 1; goto L_menuloop; } else if (.@style == .@blacklist[.@f] && .@s == 1) { message strcharinfo(0),"GM Message - Cloth " +.@style+ " was removed."; set .@style, .@style +1; goto L_menuloop; } } } setlook .@type[.@s],.@style; mes "This is style number ^007700" +.@style+ "^000000."; set .@next, .@style + 1; set .@prev, .@style - 1; // MAXIMUM MENU if (.@style == .@max[.@s]) { set .@next,0; message strcharinfo(0),"Limit Reached"; } // MINIMUM MENU ============================================================== if (.@style == 0) { set .@prev,.@max[.@s]; message strcharinfo(0),"Beginning Reached"; } // PREVIOUS MENU ============================================================= if (.@previous) { menu "^FF0000Previous - " +.@prev+ "^000000",L_prev, "^0000FFNext - " +.@next+ "^000000",L_next, "Jump to",L_jump, "Save",L_save, "Load",L_load; } // DEFAULT MENU ============================================================== menu "^0000FFNext - " +.@next+ "^000000",L_next, "^FF0000Previous - " +.@prev+ "^000000",L_prev, "Jump to",L_jump, "Save",L_save, "Load",L_load; L_next: set .@previous,0; set .@style, .@next; goto L_menuloop; L_prev: set .@previous,1; set .@style, .@prev; goto L_menuloop; L_jump: next; mes .@name$; mes "Choose which style you'd like to jump to:"; next; input .@style; if (.@style < 0 || .@style > .@max[.@s]) { mes .@name$; mes "Style chosen is out of range."; close; } goto L_menuloop; L_save: next; mes .@name$; mes "Choose which slot you'd like to save to:"; set .@x, select("Slot 1 - [" +@revert[1]+ "]", "Slot 2 - [" +@revert[2]+ "]", "Slot 3 - [" +@revert[3]+ "]"); setarray @revert[.@x], .@style; goto L_menuloop; L_load: next; mes .@name$; mes "Choose which slot you'd like to load from:"; set .@x, select("Slot 1 - [" +@revert[1]+ "]", "Slot 2 - [" +@revert[2]+ "]", "Slot 3 - [" +@revert[3]+ "]"); set .@style, @revert[.@x]; goto L_menuloop;} prontera,186,198,4 duplicate(ST_00) Stylist#Man 558
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Can I get the link where I can get the KRO descriptions?or a copy of a latest DB with all official descriptions and scripts
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What reference do you guys use to verify item scripts? Ratemyserver? the iro one? you got your own DB?
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I need a script where I can whisper a character name to an NPC then the NPC opens a dialogue box to that character. is this possible? Follow up question: I also need a script where I can whisper a character name to an NPC then the NPC kills that character.
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@@Dastgir I use the Minimalist Launcher and yes, it's from the same client
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I need help with Replays I get this error
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20120410 Client crashes when playing .rrf replays
Domo replied to Zirius's question in Client-Side Support
This is an old topic but this is also a problem of mine. I can play replays via normal character but not replays made by GM characters (hidden or not).