Domo
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Posts posted by Domo
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Do you really need addtimer or timers in general?
I really just plan on making a manually activated NPC that makes dialogue boxes pop up
Also, thank you for the unitwarp.
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I need a script that invokes all players in a map.
Example: The script once activated will open a dialogue box on every character in that map.
Q2: If anyone can answer: If possible, I can make an NPC appear in any map location once coords are given.
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Thanks for the answers but I need a "new" item "like" dead branch.
it should have it's own mobs. I do not know how to set it up.
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Need to introduce a new item like dead branch.
how do I configure the list of monsters that comes out from that item?
I only see DB's script:
monster "this",-1,-1,"--ja--",-1,1,"";
and the mob_db.txt
cant really tell what attaches the list to the item.
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I love your work!
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I need a tutorial on how to add custom emoticons or if there's a guide already available, please give me a link (I tried searching but no luck - or i was just blind)
Hi @@Domo!
Im not sure if this thing is possible.
But i think, you need to hex the client if you wanted to add custom emoticons.
That's just sad
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I need a tutorial on how to add custom emoticons or if there's a guide already available, please give me a link (I tried searching but no luck - or i was just blind)
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I will be making the Spr and Act file since I need it to look like one of my characters
Thank you for the replies
if you guys have any links for the tutorial & application to make SPR and ACT files.
(also for HG SPRs and ACTs) that would be great
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Is there any tutorials here for a character sprite NPC?
I had no luck with the search feature.
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Natchwolke.com replacement, do you guys have something else that is equivalent to what this site had or better?
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Hi po mga kuya at ate. Mga katanungan lamang po sa aking mga problema.
1. I tried to edit "idnum2itemdesctable" and obviously "2014-02-05bRagexe" hindi nya na ata? supported kasi hindi naman napalitan yung description. Ano po ang solution dito para mapalitan ang descriptions ng mga items? gamit 2014 client.
2. Adding new items such as Headgears/Costumes etc. Dahil sa una kong problema hindi ko magawa maglagay ng custom item kahit sa guide sa wiki. "http://herc.ws/wiki/Custom_Items#Structure" ano po ang solution dito? pareho ba method ng rathena/eathena sa hercules? I highly doubt na pareho or dahil sa 2014 Client lang.
Maraming Salamat po!
Sa #1 Posible try mo to http://herc.ws/board/topic/11686-guide-adding-new-items-without-iteminfolub/
@@kyeme, pwede penge po files ng moon & star, world star, will o wisp and yung musical notes
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Thank you very much, after editing it a bit it really helped out
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it's me again
What do you guys put in a script so that mes opens for another character?
Example:
Player1 whispers Player2's name to an NPC > The NPC now invokes mes onto Player2 but not Player1.
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Thank you!
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How do you add variables?
like:
.@TotalVar = .@Var1 + .@Var2
These are just integers.
and sorry, first time doing adding. lol
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Thank you very much; I didn't bother to read the variable references the first time i read that page
time to show my stylist script ?
https://github.com/AnnieRuru/customs/blob/master/scripts/stylist.txt
when you start searching, it automatically save a variable on which style you are on
the revert feature was from Euphy script though
https://github.com/HerculesWS/Hercules/blob/master/npc/custom/stylist.txt
Thanks for the script; I could probably use this when I overhaul my existing NPCs to make them more efficient.
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Can somebody help me make an NPC that detects the character's Clothing dye, hair color, and hair style?
example: if you click on the NPC it tells you your own variables (like clothing dye: 20, hairstyle: 10, hair color: 5)
This is the current script for the stylist made by Hudelf. i think this is rAthena.
- script Stylist#Man::ST_00 -1,{ set .@name$,"[ ^FF8000Stylist^000000 ]"; setarray .@max[1],553,256,90; // Number of cloths, haircolors, hairstyles in client setarray .@blacklist[0],0,143,261; // NPC will skip any cloth colors in this array. // Use for palettes that cause errors or just plain look bad. // Leave first value at 0 to disable. setarray .@type[1],7,6,1; // DO NOT EDIT set .@style,0; mes .@name$; mes "I can change your appearance for you if you'd like."; mes " "; mes "Just choose what you'd like to change:"; next; set .@s,select("Clothes color", "Hair color", "Hair style"); mes .@name$; mes "Alright, how would you like to search?"; next; menu "Start at the beginning",L_start, "Choose where to start",-; // CHOOSE WHERE TO START ===================================================== mes .@name$; mes "Alright, choose a style between ^0000FF0 and " +.@max[.@s]+ "^000000."; next; input .@style; if (.@style < 0 || .@style > .@max[.@s]) { mes .@name$; mes "Style chosen is out of range."; close; } L_start: setarray @revert[1],getlook(.@type[.@s]),0,0; mes .@name$; mes "Alright here we go, starting at style ^007700" +.@style+ "^000000."; next; // BEGINNING OF STYLE MENU LOOP ================================================ L_menuloop: if (.@blacklist[0]) { for (set .@f,0; .@f < getarraysize(.@blacklist); set .@f,.@f+1) { if (.@style == .@blacklist[.@f] && .@previous == 1 && .@s == 1) { message strcharinfo(0),"GM Message - Cloth " +.@style+ " was removed."; set .@style, .@style - 1; goto L_menuloop; } else if (.@style == .@blacklist[.@f] && .@s == 1) { message strcharinfo(0),"GM Message - Cloth " +.@style+ " was removed."; set .@style, .@style +1; goto L_menuloop; } } } setlook .@type[.@s],.@style; mes "This is style number ^007700" +.@style+ "^000000."; set .@next, .@style + 1; set .@prev, .@style - 1; // MAXIMUM MENU if (.@style == .@max[.@s]) { set .@next,0; message strcharinfo(0),"Limit Reached"; } // MINIMUM MENU ============================================================== if (.@style == 0) { set .@prev,.@max[.@s]; message strcharinfo(0),"Beginning Reached"; } // PREVIOUS MENU ============================================================= if (.@previous) { menu "^FF0000Previous - " +.@prev+ "^000000",L_prev, "^0000FFNext - " +.@next+ "^000000",L_next, "Jump to",L_jump, "Save",L_save, "Load",L_load; } // DEFAULT MENU ============================================================== menu "^0000FFNext - " +.@next+ "^000000",L_next, "^FF0000Previous - " +.@prev+ "^000000",L_prev, "Jump to",L_jump, "Save",L_save, "Load",L_load; L_next: set .@previous,0; set .@style, .@next; goto L_menuloop; L_prev: set .@previous,1; set .@style, .@prev; goto L_menuloop; L_jump: next; mes .@name$; mes "Choose which style you'd like to jump to:"; next; input .@style; if (.@style < 0 || .@style > .@max[.@s]) { mes .@name$; mes "Style chosen is out of range."; close; } goto L_menuloop; L_save: next; mes .@name$; mes "Choose which slot you'd like to save to:"; set .@x, select("Slot 1 - [" +@revert[1]+ "]", "Slot 2 - [" +@revert[2]+ "]", "Slot 3 - [" +@revert[3]+ "]"); setarray @revert[.@x], .@style; goto L_menuloop; L_load: next; mes .@name$; mes "Choose which slot you'd like to load from:"; set .@x, select("Slot 1 - [" +@revert[1]+ "]", "Slot 2 - [" +@revert[2]+ "]", "Slot 3 - [" +@revert[3]+ "]"); set .@style, @revert[.@x]; goto L_menuloop;} prontera,186,198,4 duplicate(ST_00) Stylist#Man 558
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Can I get the link where I can get the KRO descriptions?Ratemyserver gets its db from rA/Hercules, iROwiki is user contributed.
We don't follow any of those, it fully depends on description(by kro) and leaks of db(if any)
or a copy of a latest DB with all official descriptions and scripts
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What reference do you guys use to verify item scripts?
Ratemyserver? the iro one? you got your own DB?
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I need a script where I can whisper a character name to an NPC then the NPC opens a dialogue box to that character.
is this possible?
Follow up question: I also need a script where I can whisper a character name to an NPC then the NPC kills that character.
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I need help with Replays
I get this error
Problem signature:
Problem Event Name: APPCRASH
Application Name: ***.exe
Application Version: 0.0.0.0
Application Timestamp: 52005391
Fault Module Name: ***.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 52005391
Exception Code: c0000005
Exception Offset: 00114d9d
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:Windowssystem32en-USerofflps.txt -
This is an old topic but this is also a problem of mine. I can play replays via normal character but not replays made by GM characters (hidden or not).
Problem Event Name: APPCRASHApplication Name: ***RO.exeApplication Version: 0.0.0.0Application Timestamp: 52005391Fault Module Name: ***RO.exeFault Module Version: 0.0.0.0Fault Module Timestamp: 52005391Exception Code: c0000005Exception Offset: 00114d9dOS Version: 6.1.7600.2.0.0.256.1Locale ID: 1033Additional Information 1: 0a9eAdditional Information 2: 0a9e372d3b4ad19135b953a78882e789Additional Information 3: 0a9eAdditional Information 4: 0a9e372d3b4ad19135b953a78882e789Read our privacy statement online:If the online privacy statement is not available, please read our privacy statement offline:C:Windowssystem32en-USerofflps.txt
Q: How to invoke all players in a map
in Script Support
Posted
Thank you very much, meko