simplynice
Members-
Content Count
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by simplynice
-
I have problem with the reset look. Maybe because the sql query of flux is defaulting to 0. How can i change it into 1?
-
Hercules Update / Compiling Plugins - Unix
simplynice replied to simplynice's question in General Server Support
Thank you for the help. I'll try your suggestions and will post here about the result. -
Hercules Update / Compiling Plugins - Unix
simplynice replied to simplynice's question in General Server Support
I don't have git or SVN installed in my VPS, i downloaded my Hercules using Tortoise git on my Windows 7 PC and uploaded to my VPS. How to install git or svn sir? "make plugins" then recompile? or just that? -
Well i have no idea how to update. 1. Is there a thorough guide on how can i update my hercules? Like downloading something and any other command line. I needed it badly because of the random crash everytime i load an npc. 2. I need to know how to compile the plugins using command line. Do i need to download something etc.. Thank you in advance,
-
Get your keyboard and mouse ready! Hopefully soon it will be implemented.
-
I don't know if it's just me or something. I made my new .thor patch and yes it patched very well but when i tried to login in game using loki the new desc and displaynametable of the existing item won't show up, but when i try to open my .grf file and extract i can see my changes, any idea why am i getting this kind of issue?
-
Loki launcher does not support shortcut link for windows.
-
Thank you jTynne!
-
prontera,118,119,6 script Premium Buffer 72,{ if(getgroupid() != 99){ message strcharinfo(0),"You're not allowed to use my service.."; close; } switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 900000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } sc_start SC_SECRAMENT,900000,5; sc_start SC_IMPOSITIO,900000,5; sc_start SC_INC_AGI,900000,10; sc_start SC_BLESSING,900000,10; end;} This NPC works perfectly but why i'm having a stone curse status?
-
is this right? sc_start SC_SECRAMENT,900000,10;
-
Title says it all. Is it supported here in hercules already?
-
Hello Sir Shikazu, i already compiled the @afk plugin on my server using Visual Studio. It's working. I migrated / uploaded my server to my VPS, recompiled it and the server is running and @afk seems not working, says unknown command. groups.conf afk: true Edit: My VPS is under unix distribution.
-
Client: 20130522 Hercules last updated yesterday. I have NPC that detects if Game Master logs in it will use the command @mount2. Warping from another map will release the mount, that means the mount is off. When a GM goes back to the map where it uses the @mount2 it will activate again the mount.
-
trust me i'm running a lates revision. It say's you've release your mount something everytime i go into another maps.
-
I'm using @mount2 in prontera and it works but after warping from a different cities like payon it disappears. Is it normal? or any configurations?
-
Oh okay.
-
The title says it all. Ain't it easy just to type using keyboard when asked about your pin code?
-
Nevermind about this, i could use @mount2 every time my GM logs in.
-
Well, it would be great if it's not just MVPs also regular mobs and mini-bosses. Quest items can be obtain in a regular mobs and mini-bosses. @reloadscript causes them to respawn also. I agree with this, after killing MVPs you can save it to db, if uses @reloadscript it will fetch the respawn time from and calculate it like how it spawns normally but the the thing is alive MVPs. You'll figure it out malufett.
-
Is there any other way that i can do this?
-
http://rathena.org/board/topic/60581-onoff-option-to-disable-gms-attackskill/ can someone make this as a plugin? This is very important especially if you want your server to be secured for those corrupt GM.
-
Does it support width? and height?
-
- script Anti_Corrupt -1,{OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if (getmapxy(@mapname$,@mapx,@mapy,1,"+strcharinfo(0)+")!=0) goto Notfound; announce "[ "+strcharinfo(0)+" ] spawned a monster on "+@mapname$+" at X:"+@mapx+" Y:"+@mapy+" !",0; end; Notfound: mes "I can't seem to find the person anywhere!"; end;unbindatcmd "monster";} This is what i got so far. I'm trying to announce the "MAP LOCATION, MONSTER, MONSTER AMOUNT, GM NAME" everytime a Game Master uses @monster in game.
-
Broadcast everytime a GM uses @monster
simplynice replied to simplynice's question in Script Support
- script Anti_Corrupt -1,{OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if (getmapxy(@mapname$,@mapx,@mapy,1,"+strcharinfo(0)+")!=0) goto Notfound; announce "[ "+strcharinfo(0)+" ] spawned a monster on "+@mapname$+" at X:"+@mapx+" Y:"+@mapy+" !",0; end; Notfound: mes "I can't seem to find the person anywhere!"; end;unbindatcmd "monster";} This is what i got so far. Is there anyway i can get the monster id? Will this work using bindatcmd. -
Good day, i don't know if this belongs here or source. Everytime a game master uses @monster or any @commands it will announce ingame that the person uses the @monster command.