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simplynice

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Everything posted by simplynice

  1. I have problem with the reset look. Maybe because the sql query of flux is defaulting to 0. How can i change it into 1?
  2. Thank you for the help. I'll try your suggestions and will post here about the result.
  3. I don't have git or SVN installed in my VPS, i downloaded my Hercules using Tortoise git on my Windows 7 PC and uploaded to my VPS. How to install git or svn sir? "make plugins" then recompile? or just that?
  4. Well i have no idea how to update. 1. Is there a thorough guide on how can i update my hercules? Like downloading something and any other command line. I needed it badly because of the random crash everytime i load an npc. 2. I need to know how to compile the plugins using command line. Do i need to download something etc.. Thank you in advance,
  5. Get your keyboard and mouse ready! Hopefully soon it will be implemented.
  6. I don't know if it's just me or something. I made my new .thor patch and yes it patched very well but when i tried to login in game using loki the new desc and displaynametable of the existing item won't show up, but when i try to open my .grf file and extract i can see my changes, any idea why am i getting this kind of issue?
  7. Loki launcher does not support shortcut link for windows.
  8. prontera,118,119,6 script Premium Buffer 72,{ if(getgroupid() != 99){ message strcharinfo(0),"You're not allowed to use my service.."; close; } switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 900000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } sc_start SC_SECRAMENT,900000,5; sc_start SC_IMPOSITIO,900000,5; sc_start SC_INC_AGI,900000,10; sc_start SC_BLESSING,900000,10; end;} This NPC works perfectly but why i'm having a stone curse status?
  9. is this right? sc_start SC_SECRAMENT,900000,10;
  10. Title says it all. Is it supported here in hercules already?
  11. Hello Sir Shikazu, i already compiled the @afk plugin on my server using Visual Studio. It's working. I migrated / uploaded my server to my VPS, recompiled it and the server is running and @afk seems not working, says unknown command. groups.conf afk: true Edit: My VPS is under unix distribution.
  12. Client: 20130522 Hercules last updated yesterday. I have NPC that detects if Game Master logs in it will use the command @mount2. Warping from another map will release the mount, that means the mount is off. When a GM goes back to the map where it uses the @mount2 it will activate again the mount.
  13. trust me i'm running a lates revision. It say's you've release your mount something everytime i go into another maps.
  14. I'm using @mount2 in prontera and it works but after warping from a different cities like payon it disappears. Is it normal? or any configurations?
  15. The title says it all. Ain't it easy just to type using keyboard when asked about your pin code?
  16. Nevermind about this, i could use @mount2 every time my GM logs in.
  17. Well, it would be great if it's not just MVPs also regular mobs and mini-bosses. Quest items can be obtain in a regular mobs and mini-bosses. @reloadscript causes them to respawn also. I agree with this, after killing MVPs you can save it to db, if uses @reloadscript it will fetch the respawn time from and calculate it like how it spawns normally but the the thing is alive MVPs. You'll figure it out malufett.
  18. Is there any other way that i can do this?
  19. http://rathena.org/board/topic/60581-onoff-option-to-disable-gms-attackskill/ can someone make this as a plugin? This is very important especially if you want your server to be secured for those corrupt GM.
  20. Does it support width? and height?
  21. - script Anti_Corrupt -1,{OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if (getmapxy(@mapname$,@mapx,@mapy,1,"+strcharinfo(0)+")!=0) goto Notfound; announce "[ "+strcharinfo(0)+" ] spawned a monster on "+@mapname$+" at X:"+@mapx+" Y:"+@mapy+" !",0; end; Notfound: mes "I can't seem to find the person anywhere!"; end;unbindatcmd "monster";} This is what i got so far. I'm trying to announce the "MAP LOCATION, MONSTER, MONSTER AMOUNT, GM NAME" everytime a Game Master uses @monster in game.
  22. - script Anti_Corrupt -1,{OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if (getmapxy(@mapname$,@mapx,@mapy,1,"+strcharinfo(0)+")!=0) goto Notfound; announce "[ "+strcharinfo(0)+" ] spawned a monster on "+@mapname$+" at X:"+@mapx+" Y:"+@mapy+" !",0; end; Notfound: mes "I can't seem to find the person anywhere!"; end;unbindatcmd "monster";} This is what i got so far. Is there anyway i can get the monster id? Will this work using bindatcmd.
  23. Good day, i don't know if this belongs here or source. Everytime a game master uses @monster or any @commands it will announce ingame that the person uses the @monster command.
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